Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputKeyEvent.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

40 lines
853 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/EngineBaseTypes.h"
#include "Framework/Commands/InputChord.h"
#include "K2Node_Event.h"
#include "K2Node_InputKeyEvent.generated.h"
class UDynamicBlueprintBinding;
UCLASS(MinimalAPI)
class UK2Node_InputKeyEvent : public UK2Node_Event
{
GENERATED_UCLASS_BODY()
UPROPERTY()
FInputChord InputChord;
UPROPERTY()
TEnumAsByte<EInputEvent> InputKeyEvent;
UPROPERTY()
uint32 bConsumeInput:1;
UPROPERTY()
uint32 bExecuteWhenPaused:1;
UPROPERTY()
uint32 bOverrideParentBinding:1;
//~ Begin UK2Node Interface
virtual UClass* GetDynamicBindingClass() const override;
virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override;
//~ End UK2Node Interface
};