Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GenericCreateObject.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

27 lines
937 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "K2Node_ConstructObjectFromClass.h"
#include "K2Node_GenericCreateObject.generated.h"
class UEdGraph;
UCLASS()
class BLUEPRINTGRAPH_API UK2Node_GenericCreateObject : public UK2Node_ConstructObjectFromClass
{
GENERATED_BODY()
//~ Begin UEdGraphNode Interface.
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
virtual void EarlyValidation(class FCompilerResultsLog& MessageLog) const override;
virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
//~ End UEdGraphNode Interface.
virtual bool UseWorldContext() const override { return false; }
virtual bool UseOuter() const override { return true; }
};