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48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "K2Node.h"
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#include "K2Node_ConvertAsset.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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class UEdGraph;
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class UEdGraphPin;
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UCLASS(MinimalAPI)
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class UK2Node_ConvertAsset : public UK2Node
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{
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GENERATED_BODY()
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public:
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UClass* GetTargetClass() const;
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bool IsAssetClassType() const;
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// UEdGraphNode interface
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetTooltipText() const override;
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// End of UEdGraphNode interface
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// UK2Node interface
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virtual void PostReconstructNode() override;
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virtual bool IsNodePure() const override { return true; }
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virtual bool ShouldDrawCompact() const override { return true; }
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virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; }
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virtual bool DoesInputWildcardPinAcceptArray(const UEdGraphPin* Pin) const override { return false; }
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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virtual FText GetCompactNodeTitle() const override;
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virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const;
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virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override;
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual FText GetMenuCategory() const override;
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// End of UK2Node interface
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protected:
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void RefreshPinTypes();
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};
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