Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

70 lines
2.4 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UnrealType.h"
#include "K2Node.h"
#include "Engine/MemberReference.h"
#include "UObject/UObjectHash.h"
#include "EdGraph/EdGraphNodeUtils.h"
#include "K2Node_BaseMCDelegate.generated.h"
class UEdGraph;
UCLASS(MinimalAPI, abstract)
class UK2Node_BaseMCDelegate : public UK2Node
{
GENERATED_UCLASS_BODY()
/** Reference to delegate */
UPROPERTY()
FMemberReference DelegateReference;
public:
// UK2Node interface
virtual bool IsNodePure() const override { return false; }
virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
virtual FString GetDocumentationLink() const override;
virtual FString GetDocumentationExcerptName() const override;
virtual bool AllowMultipleSelfs(bool bInputAsArray) const override { return true; }
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual bool HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const override;
virtual void GetNodeAttributes( TArray<TKeyValuePair<FString, FString>>& OutNodeAttributes ) const override;
virtual void AutowireNewNode(UEdGraphPin* FromPin) override;
// End of UK2Node interface
// UEdGraphNode interface
virtual void AllocateDefaultPins() override;
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
// End of UEdGraphNode interface
BLUEPRINTGRAPH_API void SetFromProperty(const UProperty* Property, bool bSelfContext)
{
DelegateReference.SetFromField<UProperty>(Property, bSelfContext);
}
BLUEPRINTGRAPH_API UProperty* GetProperty() const
{
return DelegateReference.ResolveMember<UProperty>(GetBlueprintClassFromNode());
}
BLUEPRINTGRAPH_API FName GetPropertyName() const
{
return DelegateReference.GetMemberName();
}
BLUEPRINTGRAPH_API UFunction* GetDelegateSignature(bool bForceNotFromSkelClass = false) const;
BLUEPRINTGRAPH_API UEdGraphPin* GetDelegatePin() const;
/** Is the delegate BlueprintAuthorityOnly */
BLUEPRINTGRAPH_API bool IsAuthorityOnly() const;
protected:
/** Constructing FText strings can be costly, so we cache the node's title */
FNodeTextCache CachedNodeTitle;
};