Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Public/ISoundSubmixEditor.h
Matt Kuhlenschmidt 3c94e3a725 Fix non-unity issues
#rb none
#lockdown nick.penwarden

[CL 3230434 by Matt Kuhlenschmidt in Main branch]
2016-12-12 01:33:44 -05:00

23 lines
537 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Toolkits/IToolkitHost.h"
#include "Toolkits/AssetEditorToolkit.h"
class UEdGraphPin;
class ISoundSubmixEditor : public FAssetEditorToolkit
{
public:
/**
* Creates a new sound submix
*
* @param FromPin Pin that was dragged to create sound class
* @param Location Location for new sound class
* @param Name Name of the new sound class
*/
virtual void CreateSoundSubmix(UEdGraphPin* FromPin, FVector2D Location, const FString& Name) = 0;
};