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23 lines
537 B
C++
23 lines
537 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Toolkits/IToolkitHost.h"
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#include "Toolkits/AssetEditorToolkit.h"
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class UEdGraphPin;
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class ISoundSubmixEditor : public FAssetEditorToolkit
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{
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public:
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/**
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* Creates a new sound submix
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*
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* @param FromPin Pin that was dragged to create sound class
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* @param Location Location for new sound class
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* @param Name Name of the new sound class
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*/
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virtual void CreateSoundSubmix(UEdGraphPin* FromPin, FVector2D Location, const FString& Name) = 0;
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};
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