Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/SoundClassEditorUtilities.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

28 lines
912 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "SoundClassEditorUtilities.h"
#include "ISoundClassEditor.h"
#include "AudioEditorModule.h"
#include "Sound/SoundClass.h"
#include "Toolkits/ToolkitManager.h"
#include "SoundClassGraph/SoundClassGraph.h"
void FSoundClassEditorUtilities::CreateSoundClass(const class UEdGraph* Graph, class UEdGraphPin* FromPin, const FVector2D& Location, FString Name)
{
check(Graph);
// Cast outer to SoundClass
USoundClass* SoundClass = CastChecked<USoundClass>(Graph->GetOuter());
if (SoundClass != NULL)
{
TSharedPtr<ISoundClassEditor> SoundClassEditor;
TSharedPtr< IToolkit > FoundAssetEditor = FToolkitManager::Get().FindEditorForAsset(SoundClass);
if (FoundAssetEditor.IsValid())
{
SoundClassEditor = StaticCastSharedPtr<ISoundClassEditor>(FoundAssetEditor);
SoundClassEditor->CreateSoundClass(FromPin, Location, Name);
}
}
}