Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/SSoundCuePalette.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

24 lines
699 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "SSoundCuePalette.h"
#include "SoundCueGraph/SoundCueGraphSchema.h"
void SSoundCuePalette::Construct(const FArguments& InArgs)
{
// Auto expand the palette as there's so few nodes
SGraphPalette::Construct(SGraphPalette::FArguments().AutoExpandActionMenu(true));
}
void SSoundCuePalette::CollectAllActions(FGraphActionListBuilderBase& OutAllActions)
{
const USoundCueGraphSchema* Schema = GetDefault<USoundCueGraphSchema>();
FGraphActionMenuBuilder ActionMenuBuilder;
// Determine all possible actions
Schema->GetPaletteActions(ActionMenuBuilder);
//@TODO: Avoid this copy
OutAllActions.Append(ActionMenuBuilder);
}