Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/SGraphNodeSoundBase.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

31 lines
734 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Layout/Visibility.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Input/Reply.h"
#include "SGraphNode.h"
class SVerticalBox;
class USoundCueGraphNode;
class SGraphNodeSoundBase : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeSoundBase){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class USoundCueGraphNode* InNode);
protected:
// SGraphNode Interface
virtual void CreateOutputSideAddButton(TSharedPtr<SVerticalBox> OutputBox) override;
virtual EVisibility IsAddPinButtonVisible() const override;
virtual FReply OnAddPin() override;
private:
USoundCueGraphNode* SoundNode;
};