Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
Matt Kuhlenschmidt 3c94e3a725 Fix non-unity issues
#rb none
#lockdown nick.penwarden

[CL 3230434 by Matt Kuhlenschmidt in Main branch]
2016-12-12 01:33:44 -05:00

46 lines
1.4 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EdGraph/EdGraphNode.h"
#include "SoundSubmixGraphNode.generated.h"
class USoundSubmix;
UCLASS(MinimalAPI)
class USoundSubmixGraphNode : public UEdGraphNode
{
GENERATED_UCLASS_BODY()
/** The SoundSubmix this represents */
UPROPERTY(VisibleAnywhere, instanced, Category=Sound)
USoundSubmix* SoundSubmix;
/** Get the Pin that connects to all children */
UEdGraphPin* GetChildPin() const { return ChildPin; }
/** Get the Pin that connects to its parent */
UEdGraphPin* GetParentPin() const { return ParentPin; }
/** Check whether the children of this node match the SoundSubmix it is representing */
bool CheckRepresentsSoundSubmix();
//~ Begin UEdGraphNode Interface.
virtual FLinearColor GetNodeTitleColor() const override;
virtual void AllocateDefaultPins() override;
virtual void AutowireNewNode(UEdGraphPin* FromPin) override;
virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* Schema) const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool CanUserDeleteNode() const override;
//~ End UEdGraphNode Interface.
private:
/** Pin that connects to all children */
UEdGraphPin* ChildPin;
/** Pin that connects to its parent */
UEdGraphPin* ParentPin;
};