Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LegIK.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

32 lines
722 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_LegIK.h"
/////////////////////////////////////////////////////
// UOrionAnimGraphNode_LegIK
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_LegIK::UAnimGraphNode_LegIK(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FText UAnimGraphNode_LegIK::GetControllerDescription() const
{
return LOCTEXT("LegIK", "Leg IK");
}
FText UAnimGraphNode_LegIK::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_LegIK_Tooltip", "IK node for multi-bone legs.");
}
FText UAnimGraphNode_LegIK::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return GetControllerDescription();
}
#undef LOCTEXT_NAMESPACE