Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimationStateGraphSchema.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

20 lines
599 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimationGraphSchema.h"
#include "AnimationStateGraphSchema.generated.h"
UCLASS(MinimalAPI)
class UAnimationStateGraphSchema : public UAnimationGraphSchema
{
GENERATED_UCLASS_BODY()
//~ Begin UEdGraphSchema Interface.
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override;
//~ End UEdGraphSchema Interface.
};