Files
UnrealEngineUWP/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

60 lines
1.7 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Layout/SBorder.h"
#include "EdGraph/EdGraphSchema.h"
#include "GraphEditor.h"
class SEditableTextBox;
class SGraphActionMenu;
class UAIGraphNode;
class UEdGraph;
/////////////////////////////////////////////////////////////////////////////////////////////////
class AIGRAPH_API SGraphEditorActionMenuAI : public SBorder
{
public:
SLATE_BEGIN_ARGS(SGraphEditorActionMenuAI)
: _GraphObj( static_cast<UEdGraph*>(NULL) )
,_GraphNode(NULL)
, _NewNodePosition( FVector2D::ZeroVector )
, _AutoExpandActionMenu( false )
, _SubNodeFlags(0)
{}
SLATE_ARGUMENT( UEdGraph*, GraphObj )
SLATE_ARGUMENT( UAIGraphNode*, GraphNode)
SLATE_ARGUMENT( FVector2D, NewNodePosition )
SLATE_ARGUMENT( TArray<UEdGraphPin*>, DraggedFromPins )
SLATE_ARGUMENT( SGraphEditor::FActionMenuClosed, OnClosedCallback )
SLATE_ARGUMENT( bool, AutoExpandActionMenu )
SLATE_ARGUMENT( int32, SubNodeFlags)
SLATE_END_ARGS()
void Construct( const FArguments& InArgs );
~SGraphEditorActionMenuAI();
TSharedRef<SEditableTextBox> GetFilterTextBox();
protected:
UEdGraph* GraphObj;
UAIGraphNode* GraphNode;
TArray<UEdGraphPin*> DraggedFromPins;
FVector2D NewNodePosition;
bool AutoExpandActionMenu;
int32 SubNodeFlags;
SGraphEditor::FActionMenuClosed OnClosedCallback;
TSharedPtr<SGraphActionMenu> GraphActionMenu;
void OnActionSelected( const TArray< TSharedPtr<FEdGraphSchemaAction> >& SelectedAction, ESelectInfo::Type InSelectionType );
/** Callback used to populate all actions list in SGraphActionMenu */
void CollectAllActions(FGraphActionListBuilderBase& OutAllActions);
};