Files
UnrealEngineUWP/Engine/Source/Editor/AIGraph/Private/K2Node_AIMoveTo.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

36 lines
1.0 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "K2Node_AIMoveTo.h"
#include "Blueprint/AIAsyncTaskBlueprintProxy.h"
#include "Blueprint/AIBlueprintHelperLibrary.h"
#include "EditorCategoryUtils.h"
#define LOCTEXT_NAMESPACE "K2Node_AIMoveTo"
UK2Node_AIMoveTo::UK2Node_AIMoveTo(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
ProxyFactoryFunctionName = GET_FUNCTION_NAME_CHECKED(UAIBlueprintHelperLibrary, CreateMoveToProxyObject);
ProxyFactoryClass = UAIBlueprintHelperLibrary::StaticClass();
ProxyClass = UAIAsyncTaskBlueprintProxy::StaticClass();
}
FText UK2Node_AIMoveTo::GetMenuCategory() const
{
return FEditorCategoryUtils::GetCommonCategory(FCommonEditorCategory::AI);
}
FText UK2Node_AIMoveTo::GetTooltipText() const
{
return LOCTEXT("AIMoveTo_Tooltip", "Simple order for Pawn with AIController to move to a specific location");
}
FText UK2Node_AIMoveTo::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AIMoveTo", "AI MoveTo");
}
#undef LOCTEXT_NAMESPACE