Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Public/TargetPlatform.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

38 lines
1006 B
C

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
/* Boilerplate
*****************************************************************************/
#include "Misc/MonolithicHeaderBoilerplate.h"
MONOLITHIC_HEADER_BOILERPLATE()
/* Public dependencies
*****************************************************************************/
#include "Modules/ModuleManager.h"
/* Public interfaces
*****************************************************************************/
#include "Interfaces/TargetDeviceId.h"
#include "Interfaces/ITargetDevice.h"
#include "Interfaces/ITargetPlatform.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "Interfaces/ITargetPlatformManagerModule.h"
#include "Interfaces/ITargetDeviceOutput.h"
#include "Interfaces/IAudioFormat.h"
#include "Interfaces/IAudioFormatModule.h"
#include "Interfaces/IShaderFormat.h"
#include "Interfaces/IShaderFormatModule.h"
#include "Interfaces/ITextureFormat.h"
#include "Interfaces/ITextureFormatModule.h"