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105 lines
2.7 KiB
C++
105 lines
2.7 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Widgets/SWidget.h"
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#if WITH_EDITOR
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#include "AssetData.h"
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#endif
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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class SEditableTextBox;
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class SSuperSearchBox;
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struct FSuperSearchStyle;
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struct FSearchEntry
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{
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FString Title;
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FString URL;
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bool bCategory;
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#if WITH_EDITOR
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FAssetData AssetData;
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#endif
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static FSearchEntry* MakeCategoryEntry(const FString & InTitle);
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};
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UENUM()
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enum class ESearchEngine : uint8
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{
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Google,
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Bing
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};
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class SSuperSearchBox;
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class SUPERSEARCH_API FSuperSearchModule : public IModuleInterface
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{
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public:
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FSuperSearchModule();
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/*
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* Delegate for search text changing.
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* @param Search string
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* @param Suggestion array
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*/
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DECLARE_MULTICAST_DELEGATE_TwoParams(FSuperSearchTextChanged, const FString&, TArray< TSharedPtr<FSearchEntry> >&);
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/*
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* Delegate for search text click.
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* @param Search entry clicked.
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*/
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DECLARE_MULTICAST_DELEGATE_OneParam(FActOnSuperSearchEntry, TSharedPtr<FSearchEntry> );
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/**
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* Singleton-like access to this module's interface. This is just for convenience!
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* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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*
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* @return Returns singleton instance, loading the module on demand if needed
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*/
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static inline FSuperSearchModule& Get()
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{
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return FModuleManager::LoadModuleChecked< FSuperSearchModule >("SuperSearch");
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}
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/**
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* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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*
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* @return True if the module is loaded and ready to use
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*/
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static inline bool IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded("SuperSearch");
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}
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virtual void StartupModule();
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virtual void ShutdownModule();
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// Get the search text changed delegate
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FSuperSearchTextChanged& GetSearchTextChanged()
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{
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return OnSearchTextChanged;
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}
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// Get the search hit clicked changed delegate
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FActOnSuperSearchEntry& GetActOnSearchTextClicked()
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{
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return OnActOnSearchEntry;
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}
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void SetSearchEngine(ESearchEngine SearchEngine);
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/** Generates a SuperSearch box widget. Remember, this widget will become invalid if the SuperSearch DLL is unloaded on the fly. */
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virtual TSharedRef< SWidget > MakeSearchBox(TSharedPtr< SEditableTextBox >& OutExposedEditableTextBox, const TOptional<const FSuperSearchStyle*> InStyle = TOptional<const FSuperSearchStyle*>()) const;
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private:
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FSuperSearchTextChanged OnSearchTextChanged;
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FActOnSuperSearchEntry OnActOnSearchEntry;
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ESearchEngine SearchEngine;
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mutable TArray< TWeakPtr<SSuperSearchBox> > SuperSearchBoxes;
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};
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