Files
UnrealEngineUWP/Engine/Source/Developer/StandaloneRenderer/Private/ios/SlateOpenGLContext.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

29 lines
476 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "StandaloneRendererPrivate.h"
#include "OpenGL/SlateOpenGLRenderer.h"
FSlateOpenGLContext::FSlateOpenGLContext()
: WindowHandle(NULL)
, Context(NULL)
{
}
FSlateOpenGLContext::~FSlateOpenGLContext()
{
Destroy();
}
void FSlateOpenGLContext::Initialize( void* InWindow, const FSlateOpenGLContext* SharedContext )
{
}
void FSlateOpenGLContext::Destroy()
{
}
void FSlateOpenGLContext::MakeCurrent()
{
}