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29 lines
476 B
C++
29 lines
476 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "StandaloneRendererPrivate.h"
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#include "OpenGL/SlateOpenGLRenderer.h"
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FSlateOpenGLContext::FSlateOpenGLContext()
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: WindowHandle(NULL)
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, Context(NULL)
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{
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}
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FSlateOpenGLContext::~FSlateOpenGLContext()
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{
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Destroy();
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}
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void FSlateOpenGLContext::Initialize( void* InWindow, const FSlateOpenGLContext* SharedContext )
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{
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}
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void FSlateOpenGLContext::Destroy()
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{
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}
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void FSlateOpenGLContext::MakeCurrent()
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{
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}
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