Files
UnrealEngineUWP/Engine/Source/Developer/SessionFrontend/Private/Widgets/Console/SSessionConsoleToolbar.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

40 lines
1.2 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "Widgets/Console/SSessionConsoleToolbar.h"
#include "SlateOptMacros.h"
#include "Widgets/Layout/SBorder.h"
#include "Framework/MultiBox/MultiBoxDefs.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "EditorStyleSet.h"
#include "Models/SessionConsoleCommands.h"
/* SSessionConsoleToolbar interface
*****************************************************************************/
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void SSessionConsoleToolbar::Construct(const FArguments& InArgs, const TSharedRef<FUICommandList>& CommandList)
{
FSessionConsoleCommands::Register();
// create the toolbar
FToolBarBuilder Toolbar(CommandList, FMultiBoxCustomization::None);
{
Toolbar.AddToolBarButton(FSessionConsoleCommands::Get().SessionCopy);
Toolbar.AddSeparator();
Toolbar.AddToolBarButton(FSessionConsoleCommands::Get().Clear);
Toolbar.AddToolBarButton(FSessionConsoleCommands::Get().SessionSave);
}
ChildSlot
[
SNew(SBorder)
.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
.Padding(0.0f)
[
Toolbar.MakeWidget()
]
];
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION