Files
UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/Private/Widgets/Deploy/SProjectLauncherDeployFileServerSettings.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

53 lines
1.4 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "Models/ProjectLauncherModel.h"
enum class ECheckBoxState : uint8;
/**
* Implements the deploy-to-device settings panel.
*/
class SProjectLauncherDeployFileServerSettings
: public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SProjectLauncherDeployFileServerSettings) { }
SLATE_END_ARGS()
public:
/**
* Constructs the widget.
*
* @param InArgs The Slate argument list.
* @param InModel The data model.
*/
void Construct( const FArguments& InArgs, const FProjectLauncherModelRef& InModel );
private:
// Callback for check state changes of the 'Hide Window' check box.
void HandleHideWindowCheckBoxCheckStateChanged( ECheckBoxState NewState );
// Callback for determining the checked state of the 'Hide Window' check box.
ECheckBoxState HandleHideWindowCheckBoxIsChecked( ) const;
// Callback for check state changes of the 'Streaming Server' check box.
void HandleStreamingServerCheckBoxCheckStateChanged( ECheckBoxState NewState );
// Callback for determining the checked state of the 'Streaming Server' check box.
ECheckBoxState HandleStreamingServerCheckBoxIsChecked( ) const;
private:
// Holds a pointer to the data model.
FProjectLauncherModelPtr Model;
};