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Don't add Mac Embree libs to RuntimeDependencies as they are copied to inside of the app bundle and don't need to be in the runtime dependencies manifest. #rb Ben.Marsh #lockdown nick.penwarden #jira UE-43244 [CL 3365803 by Michael Trepka in Main branch]
97 lines
3.1 KiB
C#
97 lines
3.1 KiB
C#
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class MeshUtilities : ModuleRules
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{
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public MeshUtilities(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"MaterialUtilities",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"RawMesh",
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"RenderCore", // For FPackedNormal
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"SlateCore",
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"Slate",
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"MaterialUtilities",
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"MeshBoneReduction",
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"UnrealEd",
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"RHI",
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"HierarchicalLODUtilities",
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"Landscape",
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"LevelEditor",
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"AnimationBlueprintEditor",
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"AnimationEditor",
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"SkeletalMeshEditor",
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"SkeletonEditor",
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"PropertyEditor",
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"EditorStyle",
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}
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);
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AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTriStrip");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "ForsythTriOptimizer");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "QuadricMeshReduction");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "MikkTSpace");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTessLib");
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if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32))
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{
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AddEngineThirdPartyPrivateStaticDependencies(Target, "DX9");
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}
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if (UEBuildConfiguration.bCompileSimplygon == true)
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{
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AddEngineThirdPartyPrivateDynamicDependencies(Target, "SimplygonMeshReduction");
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if (UEBuildConfiguration.bCompileSimplygonSSF == true)
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{
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"SimplygonSwarm"
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}
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);
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}
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}
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// EMBREE
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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string SDKDir = UEBuildConfiguration.UEThirdPartySourceDirectory + "IntelEmbree/Embree2140/Win64/";
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PublicIncludePaths.Add(SDKDir + "include");
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PublicLibraryPaths.Add(SDKDir + "lib");
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PublicAdditionalLibraries.Add("embree.2.14.0.lib");
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RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/Win64/embree.2.14.0.dll"));
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RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/Win64/tbb.dll"));
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RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/Win64/tbbmalloc.dll"));
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Definitions.Add("USE_EMBREE=1");
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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string SDKDir = UEBuildConfiguration.UEThirdPartySourceDirectory + "IntelEmbree/Embree2140/MacOSX/";
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PublicIncludePaths.Add(SDKDir + "include");
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PublicAdditionalLibraries.Add(SDKDir + "lib/libembree.2.14.0.dylib");
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PublicAdditionalLibraries.Add(SDKDir + "lib/libtbb.dylib");
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PublicAdditionalLibraries.Add(SDKDir + "lib/libtbbmalloc.dylib");
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Definitions.Add("USE_EMBREE=1");
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}
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else
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{
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Definitions.Add("USE_EMBREE=0");
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}
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}
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}
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