Files
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerExtension_HUD.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

38 lines
878 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameplayDebuggerExtension.h"
class FGameplayDebuggerExtension_HUD : public FGameplayDebuggerExtension
{
public:
FGameplayDebuggerExtension_HUD();
virtual void OnActivated() override;
virtual void OnDeactivated() override;
virtual FString GetDescription() const override;
static TSharedRef<FGameplayDebuggerExtension> MakeInstance();
protected:
void ToggleGameHUD();
void ToggleDebugMessages();
void SetGameHUDEnabled(bool bEnable);
void SetDebugMessagesEnabled(bool bEnable);
uint32 bWantsHUDEnabled : 1;
uint32 bIsGameHUDEnabled : 1;
uint32 bAreDebugMessagesEnabled : 1;
uint32 bPrevDebugMessagesEnabled : 1;
mutable uint32 bIsCachedDescriptionValid : 1;
int32 HudBindingIdx;
int32 MessagesBindingIdx;
mutable FString CachedDescription;
};