Files
UnrealEngineUWP/Engine/Source/Developer/DirectoryWatcher/Private/Windows/DirectoryWatcherWindows.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

32 lines
1.1 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDirectoryWatcher.h"
#include "Containers/Map.h"
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "Delegates/Delegate.h"
class FDirectoryWatchRequestWindows;
class FDirectoryWatcherWindows : public IDirectoryWatcher
{
public:
FDirectoryWatcherWindows();
virtual ~FDirectoryWatcherWindows();
virtual bool RegisterDirectoryChangedCallback_Handle (const FString& Directory, const FDirectoryChanged& InDelegate, FDelegateHandle& OutHandle, uint32 Flags) override;
virtual bool UnregisterDirectoryChangedCallback_Handle (const FString& Directory, FDelegateHandle InHandle) override;
virtual void Tick (float DeltaSeconds) override;
/** Map of directory paths to requests */
TMap<FString, FDirectoryWatchRequestWindows*> RequestMap;
TArray<FDirectoryWatchRequestWindows*> RequestsPendingDelete;
/** A count of FDirectoryWatchRequestWindows created to ensure they are cleaned up on shutdown */
int32 NumRequests;
};
typedef FDirectoryWatcherWindows FDirectoryWatcher;