Files
UnrealEngineUWP/Engine/Source/Developer/DeviceManager/Private/Models/DeviceDetailsFeature.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

38 lines
973 B
C

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
struct FDeviceDetailsFeature;
/** Type definition for shared pointers to instances of FDeviceDetailsFeature. */
typedef TSharedPtr<struct FDeviceDetailsFeature> FDeviceDetailsFeaturePtr;
/** Type definition for shared references to instances of FDeviceDetailsFeature. */
typedef TSharedRef<struct FDeviceDetailsFeature> FDeviceDetailsFeatureRef;
/**
* Implements a view model for the device feature list.
*/
struct FDeviceDetailsFeature
{
/** Holds the name of the feature. */
FString FeatureName;
/** Whether the feature is available. */
bool Available;
/**
* Creates and initializes a new instance.
*
* @param InFeatureName The name of the feature.
* @param InAvailable Whether the feature is available.
*/
FDeviceDetailsFeature( const FString& InFeatureName, bool InAvailable )
: FeatureName(InFeatureName)
, Available(InAvailable)
{ }
};