Files
UnrealEngineUWP/Engine/Source/Developer/AutomationDriver/Public/IElementLocator.h
Ben Marsh 546bfb7b88 Fix non-unity/non-pch editor builds, and use that configuration for non-unity builds in future. Catches more include errors.
#rb none
#lockdown Nick.Penwarden

[CL 3231640 by Ben Marsh in Main branch]
2016-12-12 17:26:59 -05:00

26 lines
650 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
//@todo this type shouldn't be public at all
class IApplicationElement;
/**
* Represents an object whose sole purpose is to discover one or more application elements
*/
class IElementLocator
{
public:
/**
* @return a string only to be used for debugging and logging purposes that represents this locator
*/
virtual FString ToDebugString() const = 0;
/**
* @return Attempts to locate a specific element or set of elements in the application
*/
virtual void Locate(TArray<TSharedRef<IApplicationElement>>& OutElements) const = 0;
};