Files
UnrealEngineUWP/Engine/Source/Developer/AutomationDriver/Private/StepExecutor.h
Ben Marsh 546bfb7b88 Fix non-unity/non-pch editor builds, and use that configuration for non-unity builds in future. Catches more include errors.
#rb none
#lockdown Nick.Penwarden

[CL 3231640 by Ben Marsh in Main branch]
2016-12-12 17:26:59 -05:00

17 lines
335 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class IStepExecutor;
class FDriverConfiguration;
class FStepExecutorFactory
{
public:
static TSharedRef<IStepExecutor, ESPMode::ThreadSafe> Create(
const TSharedRef<FDriverConfiguration, ESPMode::ThreadSafe>& Configuration);
};