Files
UnrealEngineUWP/Engine/Source/Developer/AutomationDriver/Private/SlateWidgetElement.h
Ben Marsh 546bfb7b88 Fix non-unity/non-pch editor builds, and use that configuration for non-unity builds in future. Catches more include errors.
#rb none
#lockdown Nick.Penwarden

[CL 3231640 by Ben Marsh in Main branch]
2016-12-12 17:26:59 -05:00

15 lines
288 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Layout/WidgetPath.h"
class IApplicationElement;
class FSlateWidgetElementFactory
{
public:
static TSharedRef<IApplicationElement> Create(
const FWidgetPath& WidgetPath);
};