Files
UnrealEngineUWP/Engine/Source/Developer/AutomationDriver/Private/AutomationDriverLogging.h
Ben Marsh 546bfb7b88 Fix non-unity/non-pch editor builds, and use that configuration for non-unity builds in future. Catches more include errors.
#rb none
#lockdown Nick.Penwarden

[CL 3231640 by Ben Marsh in Main branch]
2016-12-12 17:26:59 -05:00

27 lines
893 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class IApplicationElement;
class IElementLocator;
DECLARE_LOG_CATEGORY_EXTERN(LogAutomationDriver, Error, All);
class FAutomationDriverLogging
{
public:
static void TooManyElementsFound(const TArray<TSharedRef<IApplicationElement>>& Elements);
static void CannotFindElement(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
static void ElementNotVisible(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
static void ElementNotInteractable(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
static void ElementHasNoWindow(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
static void CannotClickUnhoveredElement(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
};