Files
UnrealEngineUWP/Engine/Source/Developer/AutomationController/Private/AutomationControllerManger.cpp
Nick Darnell 5c3f60e315 Copying //UE4/Dev-Automation to //UE4/Dev-Main (Source: //UE4/Dev-Automation @ 3376875)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3340659 on 2017/03/09 by nick.bullard

	Submitting Template map with update to lighting. The direction of the light was not optimal for looking down X+ for screenshots, which is what the SSF actor does be default.

Change 3340686 on 2017/03/09 by Nick.Bullard

	Updating Animaton/SetVertexColor map to use Template map setup.

Change 3364139 on 2017/03/24 by Nick.Darnell

	Automation - Removing the option to disable taking screenshots, doesn't make sense to have that any more.  Screenshot comparison in an intergal part of the tests now.
	Automation - The system now waits for the asset registry to finish loading assets before running tests.

Change 3364149 on 2017/03/24 by Nick.Darnell

	Automation - Fixing a bug with the source control not reverting the state of screenshots before marking them for delete.

Change 3364588 on 2017/03/24 by Nick.Darnell

	Removing the allow screenshots option.

Change 3364591 on 2017/03/24 by Nick.Darnell

	Automation - Making the camera functional test actor respect the delay.

Change 3364598 on 2017/03/24 by Nick.Darnell

	Automation - Disabling Noisy rendering features now actually disables TAA, instead of enabling FXAA.

Change 3364723 on 2017/03/25 by Nick.Darnell

	Automation - Fixing the client functional test runner to pass object and package path so that in the editor we can reliably load a particular map with object path, but for actually opening the map we can use the package path when running the test since that is what works at editor and in a cooked game.

Change 3366600 on 2017/03/27 by Nick.Bullard

	Adding FuntionalTest map back as selection in New Map window

Change 3367590 on 2017/03/28 by Nick.Darnell

	Automation - Fixing a bug with initial tolerence levels.  They showed as 'Low' in the UI, but the values were in fact all set to 0.  So new screenshot tests had zero tolerence for pixel differences.

	Automation - Adding some documentation to Functional Test.

Change 3367602 on 2017/03/28 by Nick.Darnell

	Automation - Forcing more things to stream in before the screenshots are taken.

Change 3367604 on 2017/03/28 by Nick.Darnell

	Automation - Adding some flare to how disabled functional test actors appear in the editor.

Change 3368024 on 2017/03/28 by mason.seay

	Added new test to map.  Disabled since it hasn't ran at all

Change 3368109 on 2017/03/28 by mason.seay

	Updating authorship on test actors

Change 3369701 on 2017/03/29 by Nick.Bullard

	Removing old Ground Truth images. Investigating why new copies were made rather than replacing original.

Change 3373253 on 2017/03/30 by Samuel.Proctor

	Test updates for Containers. Adding coverage for native containers

Change 3373294 on 2017/03/30 by Nick.Darnell

	Automation - Fixing a bug with Tolerence levels set via blueprints, now properly configuring the tolerence amounts before the screenshot is taken.

Change 3374355 on 2017/03/31 by Samuel.Proctor

	Added testing scenarios to the test actors and fixed a few typos.

[CL 3376906 by Nick Darnell in Main branch]
2017-04-03 13:59:25 -04:00

1119 lines
37 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "HAL/FileManager.h"
#include "Misc/CommandLine.h"
#include "Misc/Paths.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/AutomationTest.h"
#include "Misc/App.h"
#include "Interfaces/IAutomationReport.h"
#include "AutomationWorkerMessages.h"
#include "IMessageContext.h"
#include "Helpers/MessageEndpoint.h"
#include "Modules/ModuleManager.h"
#include "Helpers/MessageEndpointBuilder.h"
#include "AssetEditorMessages.h"
#include "ImageComparer.h"
#include "AutomationControllerManager.h"
#include "Interfaces/IScreenShotToolsModule.h"
#include "Serialization/JsonSerializer.h"
#include "JsonObjectConverter.h"
#include "Misc/EngineVersion.h"
#include "Misc/FileHelper.h"
#include "PlatformHttp.h"
#if WITH_EDITOR
#include "Logging/MessageLog.h"
#endif
FAutomationControllerManager::FAutomationControllerManager()
{
CheckpointFile = nullptr;
if ( !FParse::Value(FCommandLine::Get(), TEXT("ReportOutputPath="), ReportOutputPath, false) )
{
if ( FParse::Value(FCommandLine::Get(), TEXT("DeveloperReportOutputPath="), ReportOutputPath, false) )
{
ReportOutputPath = ReportOutputPath / TEXT("dev") / FString(FPlatformProcess::UserName()).ToLower();
}
}
if ( FParse::Value(FCommandLine::Get(), TEXT("DeveloperReportUrl="), DeveloperReportUrl, false) )
{
DeveloperReportUrl = DeveloperReportUrl / TEXT("dev") / FString(FPlatformProcess::UserName()).ToLower() / TEXT("index.html");
}
}
void FAutomationControllerManager::RequestAvailableWorkers(const FGuid& SessionId)
{
//invalidate previous tests
++ExecutionCount;
DeviceClusterManager.Reset();
ControllerResetDelegate.Broadcast();
// Don't allow reports to be exported
bTestResultsAvailable = false;
//store off active session ID to reject messages that come in from different sessions
ActiveSessionId = SessionId;
//EAutomationTestFlags::FilterMask
//TODO AUTOMATION - include change list, game, etc, or remove when launcher is integrated
int32 ChangelistNumber = 10000;
FString ProcessName = TEXT("instance_name");
MessageEndpoint->Publish(new FAutomationWorkerFindWorkers(ChangelistNumber, FApp::GetGameName(), ProcessName, SessionId), EMessageScope::Network);
// Reset the check test timers
LastTimeUpdateTicked = FPlatformTime::Seconds();
CheckTestTimer = 0.f;
IScreenShotToolsModule& ScreenShotModule = FModuleManager::LoadModuleChecked<IScreenShotToolsModule>("ScreenShotComparisonTools");
ScreenshotManager = ScreenShotModule.GetScreenShotManager();
}
void FAutomationControllerManager::RequestTests()
{
//invalidate incoming results
ExecutionCount++;
//reset the number of responses we have received
RefreshTestResponses = 0;
ReportManager.Empty();
for ( int32 ClusterIndex = 0; ClusterIndex < DeviceClusterManager.GetNumClusters(); ++ClusterIndex )
{
int32 DevicesInCluster = DeviceClusterManager.GetNumDevicesInCluster(ClusterIndex);
if ( DevicesInCluster > 0 )
{
FMessageAddress MessageAddress = DeviceClusterManager.GetDeviceMessageAddress(ClusterIndex, 0);
ResetIntermediateTestData();
//issue tests on appropriate platforms
MessageEndpoint->Send(new FAutomationWorkerRequestTests(bDeveloperDirectoryIncluded, RequestedTestFlags), MessageAddress);
}
}
}
void FAutomationControllerManager::RunTests(const bool bInIsLocalSession)
{
ExecutionCount++;
CurrentTestPass = 0;
ReportManager.SetCurrentTestPass(CurrentTestPass);
ClusterDistributionMask = 0;
bTestResultsAvailable = false;
TestRunningArray.Empty();
bIsLocalSession = bInIsLocalSession;
// Reset the check test timers
LastTimeUpdateTicked = FPlatformTime::Seconds();
CheckTestTimer = 0.f;
#if WITH_EDITOR
FMessageLog AutomationTestingLog("AutomationTestingLog");
FString NewPageName = FString::Printf(TEXT("-----Test Run %d----"), ExecutionCount);
FText NewPageNameText = FText::FromString(*NewPageName);
AutomationTestingLog.Open();
AutomationTestingLog.NewPage(NewPageNameText);
AutomationTestingLog.Info(NewPageNameText);
#endif
//reset all tests
ReportManager.ResetForExecution(NumTestPasses);
for ( int32 ClusterIndex = 0; ClusterIndex < DeviceClusterManager.GetNumClusters(); ++ClusterIndex )
{
//enable each device cluster
ClusterDistributionMask |= ( 1 << ClusterIndex );
//for each device in this cluster
for ( int32 DeviceIndex = 0; DeviceIndex < DeviceClusterManager.GetNumDevicesInCluster(ClusterIndex); ++DeviceIndex )
{
//mark the device as idle
DeviceClusterManager.SetTest(ClusterIndex, DeviceIndex, NULL);
// Send command to reset tests (delete local files, etc)
FMessageAddress MessageAddress = DeviceClusterManager.GetDeviceMessageAddress(ClusterIndex, DeviceIndex);
MessageEndpoint->Send(new FAutomationWorkerResetTests(), MessageAddress);
}
}
// Inform the UI we are running tests
if ( ClusterDistributionMask != 0 )
{
SetControllerStatus(EAutomationControllerModuleState::Running);
}
}
void FAutomationControllerManager::StopTests()
{
bTestResultsAvailable = false;
ClusterDistributionMask = 0;
ReportManager.StopRunningTests();
// Inform the UI we have stopped running tests
if ( DeviceClusterManager.HasActiveDevice() )
{
SetControllerStatus(EAutomationControllerModuleState::Ready);
}
else
{
SetControllerStatus(EAutomationControllerModuleState::Disabled);
}
TestRunningArray.Empty();
}
void FAutomationControllerManager::Init()
{
extern void EmptyLinkFunctionForStaticInitializationAutomationExecCmd();
EmptyLinkFunctionForStaticInitializationAutomationExecCmd();
AutomationTestState = EAutomationControllerModuleState::Disabled;
bTestResultsAvailable = false;
bSendAnalytics = FParse::Param(FCommandLine::Get(), TEXT("SendAutomationAnalytics"));
}
void FAutomationControllerManager::RequestLoadAsset(const FString& InAssetName)
{
MessageEndpoint->Publish(new FAssetEditorRequestOpenAsset(InAssetName), EMessageScope::Process);
}
void FAutomationControllerManager::Tick()
{
ProcessAvailableTasks();
ProcessComparisonQueue();
}
void FAutomationControllerManager::ProcessComparisonQueue()
{
TSharedPtr<FComparisonEntry> Entry;
if ( ComparisonQueue.Peek(Entry) )
{
if ( Entry->PendingComparison.IsReady() )
{
const bool Dequeued = ComparisonQueue.Dequeue(Entry);
check(Dequeued);
FImageComparisonResult Result = Entry->PendingComparison.Get();
// Send the message back to the automation worker letting it know the results of the comparison test.
{
FAutomationWorkerImageComparisonResults* Message = new FAutomationWorkerImageComparisonResults(
Result.IsNew(), Result.AreSimilar(), Result.MaxLocalDifference, Result.GlobalDifference, Result.ErrorMessage.ToString());
MessageEndpoint->Send(Message, Entry->Sender);
}
// Find the game session instance info
int32 ClusterIndex;
int32 DeviceIndex;
verify(DeviceClusterManager.FindDevice(Entry->Sender, ClusterIndex, DeviceIndex));
// Get the current test.
TSharedPtr<IAutomationReport> Report = DeviceClusterManager.GetTest(ClusterIndex, DeviceIndex);
check(Report.IsValid());
// Record the artifacts for the test.
FString ApprovedFolder = ScreenshotManager->GetLocalApprovedFolder();
FString UnapprovedFolder = ScreenshotManager->GetLocalUnapprovedFolder();
FString ComparisonFolder = ScreenshotManager->GetLocalComparisonFolder();
TMap<FString, FString> LocalFiles;
LocalFiles.Add(TEXT("approved"), ApprovedFolder / Result.ApprovedFile);
LocalFiles.Add(TEXT("unapproved"), UnapprovedFolder / Result.IncomingFile);
LocalFiles.Add(TEXT("difference"), ComparisonFolder / Result.ComparisonFile);
Report->AddArtifact(ClusterIndex, CurrentTestPass, FAutomationArtifact(Entry->Name, EAutomationArtifactType::Comparison, LocalFiles));
}
}
}
void FAutomationControllerManager::ProcessAvailableTasks()
{
// Distribute tasks
if ( ClusterDistributionMask != 0 )
{
// For each device cluster
for ( int32 ClusterIndex = 0; ClusterIndex < DeviceClusterManager.GetNumClusters(); ++ClusterIndex )
{
bool bAllTestsComplete = true;
// If any of the devices were valid
if ( ( ClusterDistributionMask & ( 1 << ClusterIndex ) ) && DeviceClusterManager.GetNumDevicesInCluster(ClusterIndex) > 0 )
{
ExecuteNextTask(ClusterIndex, bAllTestsComplete);
}
//if we're all done running our tests
if ( bAllTestsComplete )
{
//we don't need to test this cluster anymore
ClusterDistributionMask &= ~( 1 << ClusterIndex );
if ( ClusterDistributionMask == 0 )
{
ProcessResults();
//Notify the graphical layout we are done processing results.
TestsCompleteDelegate.Broadcast();
}
}
}
}
if ( bIsLocalSession == false )
{
// Update the test status for timeouts if this is not a local session
UpdateTests();
}
}
void FAutomationControllerManager::ReportTestResults()
{
GLog->Logf(TEXT("Test Pass Results:"));
for ( int32 i = 0; i < OurPassResults.Tests.Num(); i++ )
{
GLog->Logf(TEXT("%s: %s"), *OurPassResults.Tests[i].TestDisplayName, ToString(OurPassResults.Tests[i].State));
}
}
void FAutomationControllerManager::CollectTestResults(TSharedPtr<IAutomationReport> Report, const FAutomationTestResults& Results)
{
// TODO This is slow, change to a map.
for ( int32 i = 0; i < OurPassResults.Tests.Num(); i++ )
{
FAutomatedTestResult& ReportResult = OurPassResults.Tests[i];
if ( ReportResult.FullTestPath == Report->GetFullTestPath() )
{
ReportResult.SetEvents(Results.GetEvents(), Results.GetWarningTotal(), Results.GetErrorTotal());
ReportResult.State = Results.State;
ReportResult.Artifacts = Results.Artifacts;
switch ( Results.State )
{
case EAutomationState::Success:
if ( Results.GetWarningTotal() > 0 )
{
OurPassResults.SucceededWithWarnings++;
}
else
{
OurPassResults.Succeeded++;
}
break;
case EAutomationState::Fail:
OurPassResults.Failed++;
break;
default:
OurPassResults.NotRun++;
break;
}
OurPassResults.TotalDuration += Results.Duration;
return;
}
}
}
void FAutomationControllerManager::GenerateJsonTestPassSummary(const FAutomatedTestPassResults& SerializedPassResults, FDateTime Timestamp)
{
FString Json;
if ( FJsonObjectConverter::UStructToJsonObjectString(SerializedPassResults, Json) )
{
FString ReportFileName = FString::Printf(TEXT("%s/index.json"), *ReportOutputPath);
FFileHelper::SaveStringToFile(Json, *ReportFileName, FFileHelper::EEncodingOptions::ForceUTF8);
}
else
{
GLog->Logf(ELogVerbosity::Error, TEXT("Test Report Json is invalid - report not generated."));
}
}
void FAutomationControllerManager::GenerateHtmlTestPassSummary(const FAutomatedTestPassResults& SerializedPassResults, FDateTime Timestamp)
{
FString ReportTemplate;
const bool bLoadedResult = FFileHelper::LoadFileToString(ReportTemplate, *( FPaths::EngineContentDir() / TEXT("Automation/Report-Template.html") ));
if ( bLoadedResult )
{
FString ReportFileName = FString::Printf(TEXT("%s/index.html"), *ReportOutputPath);
if ( !FFileHelper::SaveStringToFile(ReportTemplate, *ReportFileName, FFileHelper::EEncodingOptions::ForceUTF8) )
{
GLog->Logf(ELogVerbosity::Error, TEXT("Test Report Html is invalid - report not generated."));
}
}
else
{
GLog->Logf(ELogVerbosity::Error, TEXT("Test Report Html is invalid - report not generated."));
}
}
FString FAutomationControllerManager::SlugString(const FString& DisplayString) const
{
FString GeneratedName = DisplayString;
// Convert the display label, which may consist of just about any possible character, into a
// suitable name for a UObject (remove whitespace, certain symbols, etc.)
{
for ( int32 BadCharacterIndex = 0; BadCharacterIndex < ARRAY_COUNT(INVALID_OBJECTNAME_CHARACTERS) - 1; ++BadCharacterIndex )
{
const TCHAR TestChar[2] = { INVALID_OBJECTNAME_CHARACTERS[BadCharacterIndex], 0 };
const int32 NumReplacedChars = GeneratedName.ReplaceInline(TestChar, TEXT(""));
}
}
return GeneratedName;
}
FString FAutomationControllerManager::CopyArtifact(const FString& DestFolder, const FString& SourceFile) const
{
FString ArtifactFile = FString(TEXT("artifacts")) / FGuid::NewGuid().ToString(EGuidFormats::Digits) + FPaths::GetExtension(SourceFile, true);
FString ArtifactDestination = DestFolder / ArtifactFile;
IFileManager::Get().Copy(*ArtifactDestination, *SourceFile, true, true);
return ArtifactFile;
}
FString FAutomationControllerManager::GetReportOutputPath() const
{
return ReportOutputPath;
}
void FAutomationControllerManager::ExecuteNextTask( int32 ClusterIndex, OUT bool& bAllTestsCompleted )
{
bool bTestThatRequiresMultiplePraticipantsHadEnoughParticipants = false;
TArray< IAutomationReportPtr > TestsRunThisPass;
// For each device in this cluster
int32 NumDevicesInCluster = DeviceClusterManager.GetNumDevicesInCluster( ClusterIndex );
for ( int32 DeviceIndex = 0; DeviceIndex < NumDevicesInCluster; ++DeviceIndex )
{
// If this device is idle
if ( !DeviceClusterManager.GetTest(ClusterIndex, DeviceIndex).IsValid() && DeviceClusterManager.DeviceEnabled(ClusterIndex, DeviceIndex) )
{
// Get the next test that should be worked on
TSharedPtr< IAutomationReport > NextTest = ReportManager.GetNextReportToExecute(bAllTestsCompleted, ClusterIndex, CurrentTestPass, NumDevicesInCluster);
if ( NextTest.IsValid() )
{
// Get the status of the test
EAutomationState TestState = NextTest->GetState(ClusterIndex, CurrentTestPass);
if ( TestState == EAutomationState::NotRun )
{
// Reserve this device for the test
DeviceClusterManager.SetTest(ClusterIndex, DeviceIndex, NextTest);
TestsRunThisPass.Add(NextTest);
// Register this as a test we'll need to report on.
FAutomatedTestResult tempresult;
tempresult.Test = NextTest;
tempresult.TestDisplayName = NextTest->GetDisplayName();
tempresult.FullTestPath = NextTest->GetFullTestPath();
OurPassResults.Tests.Add(tempresult);
// If we now have enough devices reserved for the test, run it!
TArray<FMessageAddress> DeviceAddresses = DeviceClusterManager.GetDevicesReservedForTest(ClusterIndex, NextTest);
if ( DeviceAddresses.Num() == NextTest->GetNumParticipantsRequired() )
{
// Send it to each device
for ( int32 AddressIndex = 0; AddressIndex < DeviceAddresses.Num(); ++AddressIndex )
{
FAutomationTestResults TestResults;
GLog->Logf(ELogVerbosity::Display, TEXT("Running Automation: '%s' (Class Name: '%s')"), *TestsRunThisPass[AddressIndex]->GetFullTestPath(), *TestsRunThisPass[AddressIndex]->GetCommand());
TestResults.State = EAutomationState::InProcess;
if (CheckpointFile)
{
WriteLineToCheckpointFile(NextTest->GetFullTestPath());
}
TestResults.GameInstance = DeviceClusterManager.GetClusterDeviceName(ClusterIndex, DeviceIndex);
NextTest->SetResults(ClusterIndex, CurrentTestPass, TestResults);
NextTest->ResetNetworkCommandResponses();
// Mark the device as busy
FMessageAddress DeviceAddress = DeviceAddresses[AddressIndex];
// Send the test to the device for execution!
MessageEndpoint->Send(new FAutomationWorkerRunTests(ExecutionCount, AddressIndex, NextTest->GetCommand(), NextTest->GetDisplayName(), bSendAnalytics), DeviceAddress);
// Add a test so we can check later if the device is still active
TestRunningArray.Add(FTestRunningInfo(DeviceAddress));
}
}
}
}
}
else
{
// At least one device is still working
bAllTestsCompleted = false;
}
}
// Ensure any tests we have attempted to run on this pass had enough participants to successfully run.
for ( int32 TestIndex = 0; TestIndex < TestsRunThisPass.Num(); TestIndex++ )
{
IAutomationReportPtr CurrentTest = TestsRunThisPass[TestIndex];
if ( CurrentTest->GetNumDevicesRunningTest() != CurrentTest->GetNumParticipantsRequired() )
{
if ( GetNumDevicesInCluster(ClusterIndex) < CurrentTest->GetNumParticipantsRequired() )
{
FAutomationTestResults TestResults;
TestResults.State = EAutomationState::NotEnoughParticipants;
TestResults.GameInstance = DeviceClusterManager.GetClusterDeviceName(ClusterIndex, 0);
TestResults.AddEvent(FAutomationEvent(EAutomationEventType::Warning, FString::Printf(TEXT("Needed %d devices to participate, Only had %d available."), CurrentTest->GetNumParticipantsRequired(), DeviceClusterManager.GetNumDevicesInCluster(ClusterIndex))));
CurrentTest->SetResults(ClusterIndex, CurrentTestPass, TestResults);
DeviceClusterManager.ResetAllDevicesRunningTest(ClusterIndex, CurrentTest);
}
}
}
//Check to see if we finished a pass
if ( bAllTestsCompleted && CurrentTestPass < NumTestPasses - 1 )
{
CurrentTestPass++;
ReportManager.SetCurrentTestPass(CurrentTestPass);
bAllTestsCompleted = false;
}
}
void FAutomationControllerManager::Startup()
{
MessageEndpoint = FMessageEndpoint::Builder("FAutomationControllerModule")
.Handling<FAutomationWorkerFindWorkersResponse>(this, &FAutomationControllerManager::HandleFindWorkersResponseMessage)
.Handling<FAutomationWorkerPong>(this, &FAutomationControllerManager::HandlePongMessage)
.Handling<FAutomationWorkerRequestNextNetworkCommand>(this, &FAutomationControllerManager::HandleRequestNextNetworkCommandMessage)
.Handling<FAutomationWorkerRequestTestsReply>(this, &FAutomationControllerManager::HandleRequestTestsReplyMessage)
.Handling<FAutomationWorkerRequestTestsReplyComplete>(this, &FAutomationControllerManager::HandleRequestTestsReplyCompleteMessage)
.Handling<FAutomationWorkerRunTestsReply>(this, &FAutomationControllerManager::HandleRunTestsReplyMessage)
.Handling<FAutomationWorkerScreenImage>(this, &FAutomationControllerManager::HandleReceivedScreenShot)
.Handling<FAutomationWorkerWorkerOffline>(this, &FAutomationControllerManager::HandleWorkerOfflineMessage);
if ( MessageEndpoint.IsValid() )
{
MessageEndpoint->Subscribe<FAutomationWorkerWorkerOffline>();
}
ClusterDistributionMask = 0;
ExecutionCount = 0;
bDeveloperDirectoryIncluded = false;
RequestedTestFlags = EAutomationTestFlags::SmokeFilter | EAutomationTestFlags::EngineFilter | EAutomationTestFlags::ProductFilter | EAutomationTestFlags::PerfFilter;
NumOfTestsToReceive = 0;
NumTestPasses = 1;
//Default to machine name
DeviceGroupFlags = 0;
ToggleDeviceGroupFlag(EAutomationDeviceGroupTypes::MachineName);
}
void FAutomationControllerManager::Shutdown()
{
MessageEndpoint.Reset();
ShutdownDelegate.Broadcast();
RemoveCallbacks();
}
void FAutomationControllerManager::RemoveCallbacks()
{
ShutdownDelegate.Clear();
TestsAvailableDelegate.Clear();
TestsRefreshedDelegate.Clear();
TestsCompleteDelegate.Clear();
}
void FAutomationControllerManager::SetTestNames(const FMessageAddress& AutomationWorkerAddress)
{
int32 DeviceClusterIndex = INDEX_NONE;
int32 DeviceIndex = INDEX_NONE;
// Find the device that requested these tests
if ( DeviceClusterManager.FindDevice(AutomationWorkerAddress, DeviceClusterIndex, DeviceIndex) )
{
// Sort tests by display name
struct FCompareAutomationTestInfo
{
FORCEINLINE bool operator()(const FAutomationTestInfo& A, const FAutomationTestInfo& B) const
{
return A.GetDisplayName() < B.GetDisplayName();
}
};
TestInfo.Sort(FCompareAutomationTestInfo());
// Add each test to the collection
for ( int32 TestIndex = 0; TestIndex < TestInfo.Num(); ++TestIndex )
{
// Ensure our test exists. If not, add it
ReportManager.EnsureReportExists(TestInfo[TestIndex], DeviceClusterIndex, NumTestPasses);
}
// Clear any intermediate data we had associated with the tests whilst building the full list of tests
ResetIntermediateTestData();
}
else
{
//todo automation - make sure to report error if the device was not discovered correctly
}
// Note the response
RefreshTestResponses++;
// If we have received all the responses we expect to
if ( RefreshTestResponses == DeviceClusterManager.GetNumClusters() )
{
TestsRefreshedDelegate.Broadcast();
}
}
void FAutomationControllerManager::ProcessResults()
{
bHasErrors = false;
bHasWarning = false;
bHasLogs = false;
TArray< TSharedPtr< IAutomationReport > >& TestReports = GetReports();
if ( TestReports.Num() )
{
bTestResultsAvailable = true;
for ( int32 Index = 0; Index < TestReports.Num(); Index++ )
{
CheckChildResult(TestReports[Index]);
}
}
if ( !ReportOutputPath.IsEmpty() )
{
FDateTime Timestamp = FDateTime::Now();
if ( IFileManager::Get().DirectoryExists(*ReportOutputPath) )
{
// Clear the old report folder. Why move it first? Because RemoveDirectory
// is actually an async call that is not immediately carried out by the Windows OS; Moving a directory on the other hand, is sync.
// So we move, to a temporary location, then delete it.
FString TempDirectory = FPaths::GetPath(ReportOutputPath) + TEXT("\\") + FGuid::NewGuid().ToString(EGuidFormats::DigitsWithHyphens);
IFileManager::Get().Move(*TempDirectory, *ReportOutputPath);
IFileManager::Get().DeleteDirectory(*TempDirectory, false, true);
}
FScreenshotExportResults ExportResults = ScreenshotManager->ExportComparisonResultsAsync(ReportOutputPath).Get();
FAutomatedTestPassResults SerializedPassResults = OurPassResults;
SerializedPassResults.ComparisonExported = ExportResults.Success;
SerializedPassResults.ComparisonExportDirectory = ExportResults.ExportPath;
{
SerializedPassResults.Tests.StableSort([] (const FAutomatedTestResult& A, const FAutomatedTestResult& B) {
if ( A.GetErrorTotal() > 0 )
{
if ( B.GetErrorTotal() > 0 )
return ( A.FullTestPath < B.FullTestPath );
else
return true;
}
else if ( B.GetErrorTotal() > 0 )
{
return false;
}
if ( A.GetWarningTotal() > 0 )
{
if ( B.GetWarningTotal() > 0 )
return ( A.FullTestPath < B.FullTestPath );
else
return true;
}
else if ( B.GetWarningTotal() > 0 )
{
return false;
}
return A.FullTestPath < B.FullTestPath;
});
for ( FAutomatedTestResult& Test : SerializedPassResults.Tests )
{
for ( FAutomationArtifact& Artifact : Test.Artifacts )
{
for ( const auto& Entry : Artifact.LocalFiles )
{
Artifact.Files.Add(Entry.Key, CopyArtifact(ReportOutputPath, Entry.Value));
}
}
}
}
// Generate Json
GenerateJsonTestPassSummary(SerializedPassResults, Timestamp);
// Generate Html
GenerateHtmlTestPassSummary(SerializedPassResults, Timestamp);
if ( !DeveloperReportUrl.IsEmpty() )
{
FPlatformProcess::LaunchURL(*DeveloperReportUrl, nullptr, nullptr);
}
}
// Then clean our array for the next pass.
OurPassResults.ClearAllEntries();
CleanUpCheckpointFile();
SetControllerStatus(EAutomationControllerModuleState::Ready);
}
void FAutomationControllerManager::CheckChildResult(TSharedPtr<IAutomationReport> InReport)
{
TArray<TSharedPtr<IAutomationReport> >& ChildReports = InReport->GetChildReports();
if ( ChildReports.Num() > 0 )
{
for ( int32 Index = 0; Index < ChildReports.Num(); Index++ )
{
CheckChildResult(ChildReports[Index]);
}
}
else if ( ( bHasErrors && bHasWarning && bHasLogs ) == false && InReport->IsEnabled() )
{
for ( int32 ClusterIndex = 0; ClusterIndex < GetNumDeviceClusters(); ++ClusterIndex )
{
FAutomationTestResults TestResults = InReport->GetResults(ClusterIndex, CurrentTestPass);
if ( TestResults.GetErrorTotal() > 0 )
{
bHasErrors = true;
}
if ( TestResults.GetWarningTotal() )
{
bHasWarning = true;
}
if ( TestResults.GetLogTotal() )
{
bHasLogs = true;
}
}
}
}
void FAutomationControllerManager::SetControllerStatus(EAutomationControllerModuleState::Type InAutomationTestState)
{
if ( InAutomationTestState != AutomationTestState )
{
// Inform the UI if the test state has changed
AutomationTestState = InAutomationTestState;
TestsAvailableDelegate.Broadcast(AutomationTestState);
}
}
void FAutomationControllerManager::RemoveTestRunning(const FMessageAddress& TestAddressToRemove)
{
for ( int32 Index = 0; Index < TestRunningArray.Num(); Index++ )
{
if ( TestRunningArray[Index].OwnerMessageAddress == TestAddressToRemove )
{
TestRunningArray.RemoveAt(Index);
break;
}
}
}
void FAutomationControllerManager::AddPingResult(const FMessageAddress& ResponderAddress)
{
for ( int32 Index = 0; Index < TestRunningArray.Num(); Index++ )
{
if ( TestRunningArray[Index].OwnerMessageAddress == ResponderAddress )
{
TestRunningArray[Index].LastPingTime = 0;
break;
}
}
}
void FAutomationControllerManager::UpdateTests()
{
static const float CheckTestInterval = 1.0f;
static const float GameInstanceLostTimer = 200.0f;
CheckTestTimer += FPlatformTime::Seconds() - LastTimeUpdateTicked;
LastTimeUpdateTicked = FPlatformTime::Seconds();
if ( CheckTestTimer > CheckTestInterval )
{
for ( int32 Index = 0; Index < TestRunningArray.Num(); Index++ )
{
TestRunningArray[Index].LastPingTime += CheckTestTimer;
if ( TestRunningArray[Index].LastPingTime > GameInstanceLostTimer )
{
// Find the game session instance info
int32 ClusterIndex;
int32 DeviceIndex;
verify(DeviceClusterManager.FindDevice(TestRunningArray[Index].OwnerMessageAddress, ClusterIndex, DeviceIndex));
//verify this device thought it was busy
TSharedPtr <IAutomationReport> Report = DeviceClusterManager.GetTest(ClusterIndex, DeviceIndex);
check(Report.IsValid());
// A dummy array used to report the result
TArray<FString> EmptyStringArray;
TArray<FString> ErrorStringArray;
ErrorStringArray.Add(FString(TEXT("Failed")));
bHasErrors = true;
GLog->Logf(ELogVerbosity::Display, TEXT("Timeout hit. Nooooooo."));
FAutomationTestResults TestResults;
TestResults.State = EAutomationState::Fail;
TestResults.GameInstance = DeviceClusterManager.GetClusterDeviceName(ClusterIndex, DeviceIndex);
// Set the results
Report->SetResults(ClusterIndex, CurrentTestPass, TestResults);
bTestResultsAvailable = true;
// Disable the device in the cluster so it is not used again
DeviceClusterManager.DisableDevice(ClusterIndex, DeviceIndex);
// Remove the running test
TestRunningArray.RemoveAt(Index--);
// If there are no more devices, set the module state to disabled
if ( DeviceClusterManager.HasActiveDevice() == false )
{
GLog->Logf(ELogVerbosity::Display, TEXT("Module disabled"));
SetControllerStatus(EAutomationControllerModuleState::Disabled);
ClusterDistributionMask = 0;
}
else
{
GLog->Logf(ELogVerbosity::Display, TEXT("Module not disabled. Keep looking."));
// Remove the cluster from the mask if there are no active devices left
if ( DeviceClusterManager.GetNumActiveDevicesInCluster(ClusterIndex) == 0 )
{
ClusterDistributionMask &= ~( 1 << ClusterIndex );
}
if ( TestRunningArray.Num() == 0 )
{
SetControllerStatus(EAutomationControllerModuleState::Ready);
}
}
}
else
{
MessageEndpoint->Send(new FAutomationWorkerPing(), TestRunningArray[Index].OwnerMessageAddress);
}
}
CheckTestTimer = 0.f;
}
}
const bool FAutomationControllerManager::ExportReport(uint32 FileExportTypeMask)
{
return ReportManager.ExportReport(FileExportTypeMask, GetNumDeviceClusters());
}
bool FAutomationControllerManager::IsTestRunnable(IAutomationReportPtr InReport) const
{
bool bIsRunnable = false;
for ( int32 ClusterIndex = 0; ClusterIndex < GetNumDeviceClusters(); ++ClusterIndex )
{
if ( InReport->IsSupported(ClusterIndex) )
{
if ( GetNumDevicesInCluster(ClusterIndex) >= InReport->GetNumParticipantsRequired() )
{
bIsRunnable = true;
break;
}
}
}
return bIsRunnable;
}
/* FAutomationControllerModule callbacks
*****************************************************************************/
void FAutomationControllerManager::HandleFindWorkersResponseMessage(const FAutomationWorkerFindWorkersResponse& Message, const IMessageContextRef& Context)
{
if ( Message.SessionId == ActiveSessionId )
{
DeviceClusterManager.AddDeviceFromMessage(Context->GetSender(), Message, DeviceGroupFlags);
}
RequestTests();
SetControllerStatus(EAutomationControllerModuleState::Ready);
}
void FAutomationControllerManager::HandlePongMessage( const FAutomationWorkerPong& Message, const IMessageContextRef& Context )
{
AddPingResult(Context->GetSender());
}
void FAutomationControllerManager::HandleReceivedScreenShot(const FAutomationWorkerScreenImage& Message, const IMessageContextRef& Context)
{
FString ScreenshotIncomingFolder = FPaths::GameSavedDir() / TEXT("Automation/Incoming/");
bool bTree = true;
FString FileName = ScreenshotIncomingFolder / Message.ScreenShotName;
IFileManager::Get().MakeDirectory(*FPaths::GetPath(FileName), bTree);
FFileHelper::SaveArrayToFile(Message.ScreenImage, *FileName);
// TODO Automation There is identical code in, Engine\Source\Runtime\AutomationWorker\Private\AutomationWorkerModule.cpp,
// need to move this code into common area.
FString Json;
if ( FJsonObjectConverter::UStructToJsonObjectString(Message.Metadata, Json) )
{
FString MetadataPath = FPaths::ChangeExtension(FileName, TEXT("json"));
FFileHelper::SaveStringToFile(Json, *MetadataPath, FFileHelper::EEncodingOptions::ForceUTF8WithoutBOM);
}
TSharedRef<FComparisonEntry> Comparison = MakeShareable(new FComparisonEntry());
Comparison->Sender = Context->GetSender();
Comparison->Name = Message.Metadata.Name;
Comparison->PendingComparison = ScreenshotManager->CompareScreensotAsync(Message.ScreenShotName);
ComparisonQueue.Enqueue(Comparison);
}
void FAutomationControllerManager::HandleRequestNextNetworkCommandMessage(const FAutomationWorkerRequestNextNetworkCommand& Message, const IMessageContextRef& Context)
{
// Harvest iteration of running the tests this result came from (stops stale results from being committed to subsequent runs)
if ( Message.ExecutionCount == ExecutionCount )
{
// Find the device id for the address
int32 ClusterIndex;
int32 DeviceIndex;
verify(DeviceClusterManager.FindDevice(Context->GetSender(), ClusterIndex, DeviceIndex));
// Verify this device thought it was busy
TSharedPtr<IAutomationReport> Report = DeviceClusterManager.GetTest(ClusterIndex, DeviceIndex);
check(Report.IsValid());
// Increment network command responses
bool bAllResponsesReceived = Report->IncrementNetworkCommandResponses();
// Test if we've accumulated all responses AND this was the result for the round of test running AND we're still running tests
if ( bAllResponsesReceived && ( ClusterDistributionMask & ( 1 << ClusterIndex ) ) )
{
// Reset the counter
Report->ResetNetworkCommandResponses();
// For every device in this networked test
TArray<FMessageAddress> DeviceAddresses = DeviceClusterManager.GetDevicesReservedForTest(ClusterIndex, Report);
check(DeviceAddresses.Num() == Report->GetNumParticipantsRequired());
// Send it to each device
for ( int32 AddressIndex = 0; AddressIndex < DeviceAddresses.Num(); ++AddressIndex )
{
//send "next command message" to worker
MessageEndpoint->Send(new FAutomationWorkerNextNetworkCommandReply(), DeviceAddresses[AddressIndex]);
}
}
}
}
void FAutomationControllerManager::HandleRequestTestsReplyMessage(const FAutomationWorkerRequestTestsReply& Message, const IMessageContextRef& Context)
{
FAutomationTestInfo NewTest = Message.GetTestInfo();
TestInfo.Add(NewTest);
}
void FAutomationControllerManager::HandleRequestTestsReplyCompleteMessage(const FAutomationWorkerRequestTestsReplyComplete& Message, const IMessageContextRef& Context)
{
SetTestNames(Context->GetSender());
}
void FAutomationControllerManager::HandleRunTestsReplyMessage(const FAutomationWorkerRunTestsReply& Message, const IMessageContextRef& Context)
{
// If we should commit these results
if ( Message.ExecutionCount == ExecutionCount )
{
FAutomationTestResults TestResults;
TestResults.State = Message.Success ? EAutomationState::Success : EAutomationState::Fail;
TestResults.Duration = Message.Duration;
// Mark device as back on the market
int32 ClusterIndex;
int32 DeviceIndex;
verify(DeviceClusterManager.FindDevice(Context->GetSender(), ClusterIndex, DeviceIndex));
TestResults.GameInstance = DeviceClusterManager.GetClusterDeviceName(ClusterIndex, DeviceIndex);
TestResults.SetEvents(Message.Events, Message.WarningTotal, Message.ErrorTotal);
// Verify this device thought it was busy
TSharedPtr<IAutomationReport> Report = DeviceClusterManager.GetTest(ClusterIndex, DeviceIndex);
check(Report.IsValid());
Report->SetResults(ClusterIndex, CurrentTestPass, TestResults);
const FAutomationTestResults& FinalResults = Report->GetResults(ClusterIndex, CurrentTestPass);
// Gather all of the data relevant to this test for our json reporting.
CollectTestResults(Report, FinalResults);
#if WITH_EDITOR
FMessageLog AutomationTestingLog("AutomationTestingLog");
AutomationTestingLog.Open();
#endif
for ( const FAutomationEvent& Event : TestResults.GetEvents() )
{
switch ( Event.Type )
{
case EAutomationEventType::Info:
GLog->Logf(ELogVerbosity::Log, TEXT("%s"), *Event.ToString());
#if WITH_EDITOR
AutomationTestingLog.Info(FText::FromString(Event.ToString()));
#endif
break;
case EAutomationEventType::Warning:
GLog->Logf(ELogVerbosity::Warning, TEXT("%s"), *Event.ToString());
#if WITH_EDITOR
AutomationTestingLog.Warning(FText::FromString(Event.ToString()));
#endif
break;
case EAutomationEventType::Error:
GLog->Logf(ELogVerbosity::Error, TEXT("%s"), *Event.ToString());
#if WITH_EDITOR
AutomationTestingLog.Error(FText::FromString(Event.ToString()));
#endif
break;
}
}
if ( TestResults.State == EAutomationState::Success )
{
FString SuccessString = FString::Printf(TEXT("...Automation Test Succeeded (%s)"), *Report->GetDisplayName());
GLog->Logf(ELogVerbosity::Log, TEXT("%s"), *SuccessString);
#if WITH_EDITOR
AutomationTestingLog.Info(FText::FromString(*SuccessString));
#endif
}
else
{
FString FailureString = FString::Printf(TEXT("...Automation Test Failed (%s)"), *Report->GetDisplayName());
GLog->Logf(ELogVerbosity::Log, TEXT("%s"), *FailureString);
#if WITH_EDITOR
AutomationTestingLog.Error(FText::FromString(*FailureString));
#endif
//FAutomationTestFramework::Get().Lo
}
// const bool TestSucceeded = (TestResults.State == EAutomationState::Success);
//FAutomationTestFramework::Get().LogEndTestMessage(Report->GetDisplayName(), TestSucceeded);
// Device is now good to go
DeviceClusterManager.SetTest(ClusterIndex, DeviceIndex, NULL);
}
// Remove the running test
RemoveTestRunning(Context->GetSender());
}
void FAutomationControllerManager::HandleWorkerOfflineMessage( const FAutomationWorkerWorkerOffline& Message, const IMessageContextRef& Context )
{
FMessageAddress DeviceMessageAddress = Context->GetSender();
DeviceClusterManager.Remove(DeviceMessageAddress);
}
bool FAutomationControllerManager::IsDeviceGroupFlagSet( EAutomationDeviceGroupTypes::Type InDeviceGroup ) const
{
const uint32 FlagMask = 1 << InDeviceGroup;
return (DeviceGroupFlags & FlagMask) > 0;
}
void FAutomationControllerManager::ToggleDeviceGroupFlag( EAutomationDeviceGroupTypes::Type InDeviceGroup )
{
const uint32 FlagMask = 1 << InDeviceGroup;
DeviceGroupFlags = DeviceGroupFlags ^ FlagMask;
}
void FAutomationControllerManager::UpdateDeviceGroups( )
{
DeviceClusterManager.ReGroupDevices( DeviceGroupFlags );
// Update the reports in case the number of clusters changed
int32 NumOfClusters = DeviceClusterManager.GetNumClusters();
ReportManager.ClustersUpdated(NumOfClusters);
}
TArray<FString> FAutomationControllerManager::GetCheckpointFileContents()
{
TestsRun.Empty();
FString CheckpointFileName = FString::Printf(TEXT("%sautomationcheckpoint.log"), *FPaths::AutomationDir());
if (IFileManager::Get().FileExists(*CheckpointFileName))
{
FString FileData;
FFileHelper::LoadFileToString(FileData, *CheckpointFileName);
FileData.ParseIntoArrayLines(TestsRun);
for (int i = 0; i < TestsRun.Num(); i++)
{
GLog->Log(TEXT("AutomationCheckpoint"), ELogVerbosity::Log, *TestsRun[i]);
}
}
return TestsRun;
}
FArchive* FAutomationControllerManager::GetCheckpointFileForWrite()
{
if (!CheckpointFile)
{
FString CheckpointFileName = FString::Printf(TEXT("%sautomationcheckpoint.log"), *FPaths::AutomationDir());
CheckpointFile = IFileManager::Get().CreateFileWriter(*CheckpointFileName, 8);
}
return CheckpointFile;
}
void FAutomationControllerManager::CleanUpCheckpointFile()
{
if (CheckpointFile)
{
CheckpointFile->Close();
CheckpointFile = nullptr;
}
FString CheckpointFileName = FString::Printf(TEXT("%sautomationcheckpoint.log"), *FPaths::AutomationDir());
if (IFileManager::Get().FileExists(*CheckpointFileName))
{
IFileManager::Get().Delete(*CheckpointFileName);
}
}
void FAutomationControllerManager::WriteLoadedCheckpointDataToFile()
{
GetCheckpointFileForWrite();
if (CheckpointFile)
{
for (int i = 0; i < TestsRun.Num(); i++)
{
FString LineToWrite = FString::Printf(TEXT("%s\r\n"), *TestsRun[i]);
CheckpointFile->Serialize(TCHAR_TO_ANSI(*LineToWrite), LineToWrite.Len());
CheckpointFile->Flush();
}
}
}
void FAutomationControllerManager::WriteLineToCheckpointFile(FString StringToWrite)
{
GetCheckpointFileForWrite();
if (CheckpointFile)
{
FString LineToWrite = FString::Printf(TEXT("%s\r\n"), *StringToWrite);
CheckpointFile->Serialize(TCHAR_TO_ANSI(*LineToWrite), LineToWrite.Len());
CheckpointFile->Flush();
}
}