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#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3121996 on 2016/09/12 by Ben.Marsh
Add support for Visual Studio 2017 (aka "15"; assuming consistent naming with other versions until final name is announced).
* Compiler, STL implementation and CRT are binary compatible with VS2015 (see https://blogs.msdn.microsoft.com/vcblog/2016/08/24/c1417-features-and-stl-fixes-in-vs-15-preview-4/), so no new third-party libraries needed so far. WindowsPlatform.GetVisualStudioCompilerVersionName() returns "2015" as a result.
* Default compiler for compiling and generating project files is still VS 2015 for now. Pass -2017 on the command line to GenerateProjectFiles.bat to generate VS2017 projects. Projects generated for VS2017 will use the 2017 compiler by default.
* Visual Studio source code accessor can talk to VS 2017 instances.
* Added a VS2017 configuration for UnrealVS, and added precompiled vsix package.
* Switched GetVSComnTools to check the SOFTWARE\Microsoft\VisualStudio\SxS\VS7 registry key rather than the individual product install registry key. "15" doesn't seem to have it's own "InstallDir" key, but this system seems to work for all versions of Visual Studio (including previous releases of VS Express).
* Removed ATL dependency from VisualStudioSourceCodeAccessor. It's not installed with VS by default any more, and is only used for a couple of smart pointer classes.
Tested running the editor and packaging TP_Flying for Win64. Packaging from the editor still defaults to using the 2015 compiler, so ConfigureToolchain() needs to be overriden from the .target.cs file if multiple Visual Studio versions are installed.
Change 3189363 on 2016/11/07 by Ben.Marsh
Consolidate functionality for determining the path to MSBuild.exe to use for compiling UE4 tools into a single batch file (GetMSBuildToolPath) and fix "Clean" not working on PS4 due to include/library paths being set to something by the Visual Studio environment.
Change 3210598 on 2016/11/27 by Ben.Marsh
UBT: Prevent the name of each file compiled being output twice on XboxOne. Compiler already outputs this string; the action doesn't need to.
Change 3210601 on 2016/11/27 by Ben.Marsh
PR #2967: Add silent version of switch game version (Contributed by EricLeeFriedman)
Change 3210602 on 2016/11/27 by Ben.Marsh
PR #2964: GitDependencies shouldn't try to clean up working directory files that are excluded or ignored (Contributed by joelmcginnis)
Change 3210605 on 2016/11/27 by Ben.Marsh
UGS: Add a warning when syncing latest would remove changes that have been authored locally. Typically happens when working with precompiled binaries.
Change 3211656 on 2016/11/28 by Ben.Marsh
UBT: Move ModuleRules and TargetRules into their own file.
Change 3211797 on 2016/11/28 by Ben.Marsh
UBT: Remove utility functions from TargetRules for checking different classes of target types. Moving TargetRules to be data-only.
Change 3211833 on 2016/11/28 by Ben.Marsh
UBT: Remove overridable configuration name from target rules. This feature is not used anywhere.
Change 3211859 on 2016/11/28 by Ben.Marsh
UBT: Deprecate the GetGeneratedCodeVersion() callback in favor of a member variable instead.
Change 3211942 on 2016/11/28 by Ben.Marsh
UBT: Remove legacy code which tries to change the output paths for console binaries. Output paths for monolithic binaries are always in the project folder now.
Change 3215333 on 2016/11/30 by Ben.Marsh
UBT: Replace the GetSupportedPlatforms() callback on TargetRules with a SupportedPlatforms attribute. Since a TargetRules object can only be instantiated with an actual platform, it doesn't make sense for it to be an instance method.
Change 3215482 on 2016/11/30 by Ben.Marsh
UBT: Remove the GetSupportedConfigurations() callback on the TargetRules class. A configuration is required to construct a TargetRules instance, so it doesn't make sense to need to call an instance method to find out which configurations are supported.
Change 3215743 on 2016/11/30 by Ben.Marsh
UBT: Deprecate the TargetRules.ShouldCompileMonolithic() function: this function requires access to the global command line to operate correctly, which prevents creating target-specific instances, and does not use the platform/configuration passed into the TargetRules constructor.
Rather than being a callback, the LinkType field can now be set to TargetLinkType.Modular or TargetLinkType.Monolithic from the constructor as appropriate. The default value (TargetLinkType.Default) results in the default link type for the target type being used. Parsing of the command-line overrides is now done when building the TargetDescriptor.
Change 3215778 on 2016/11/30 by Ben.Marsh
UBT: Mark overrides of the TargetRules.GetModulesToPrecompile method as obsolete.
Change 3217681 on 2016/12/01 by Ben.Marsh
UAT: Prevent UE4Build deleting .modules files when running with the -Clean argument; these files are artifacts generated by UBT itself, not by the exported XGE script.
Change 3217723 on 2016/12/01 by Ben.Marsh
UBT: Run pre- and post-build steps for all plugins that are being built, not just those that are enabled.
Change 3217930 on 2016/12/01 by Ben.Marsh
UGS: Add a perforce settings window, allowing users to set optional values for tuning Perforce performance on unreliable connections.
Change 3218762 on 2016/12/02 by Ben.Marsh
Enable warnings whenever an undefined macro is used in a constant expression inside an #if or #elif directive, and fix existing violations.
Change 3219161 on 2016/12/02 by Ben.Marsh
Core: Use the directory containing the current module to derive the UE4 base directory, rather than the executable directory. Allows UE4 to be hosted by a process in a different directory.
Change 3219197 on 2016/12/02 by Ben.Marsh
Core: When loading a DLL from disk, convert any relative paths to absolute before calling LoadLibrary. The OS resolves these paths relative to the directory containing the process executable -- not the working directory -- so paths need to be absolute to allow UE4 to be hosted by a process elsewhere.
Change 3219209 on 2016/12/02 by Ben.Marsh
Replace some calls to LoadLibrary() with FPlatformProcess::GetDllHandle(). The UE4 function makes sure that relative paths are resolved relative to the correct base directory, which is important when the host executable is not in Engine/Binaries/Win64.
Change 3219610 on 2016/12/02 by Ben.Marsh
Add the -q (quiet) option to the Mac unzip command, since it's creating too much log output to be useful.
Change 3219731 on 2016/12/02 by Ben.Marsh
UBT: Add option to disable IWYU checks regarding the use of monolithic headers (Engine.h, UnrealEd.h, etc...) and including the matching header for a cpp file first. bEnforceIWYU can be set to false in UEBuildConfiguration or on a per-module basis in the module rules.
Change 3220796 on 2016/12/04 by Ben.Marsh
Remove PrepForUATPackageOrDeploy from the UEBuildDeploy base class. It never has to be accessed through the base class anyway.
Change 3220825 on 2016/12/04 by Ben.Marsh
UBT: Change all executors to derive from a common base class (ActionExecutor).
Change 3220834 on 2016/12/04 by Ben.Marsh
UBT: Remove the global CommandLineContains() function.
Change 3222706 on 2016/12/05 by Ben.Marsh
Merging CL 3221949 from //UE4/Release-4.14: Fixes to code analysis template causing problems with stock install of VS2017.
Change 3222712 on 2016/12/05 by Ben.Marsh
Merging CL 3222021 from //UE4/Release-4.14: Change detection of MSBuild.exe path to match GetMSBuildPath.bat
Change 3223628 on 2016/12/06 by Ben.Marsh
Merging CL 3223369 from 4.14 branch: Use the same logic as GetMsBuildPath.bat inside FDesktopPlatformBase to determine path to MSBuild.exe
Change 3223817 on 2016/12/06 by Ben.Marsh
Remove non-ANSI characters from source files. Compiler/P4 support is patchy for this, and we want to avoid failing prey to different codepages resulting in different interpretations of the source text.
Change 3224046 on 2016/12/06 by Ben.Marsh
Remove the need for the iOS/TVOS deployment instances to have an IOSPlatformContext instance. The only dependency between the two -- a call to GetRequiredCapabilities() -- is now implemented by querying the INI file for the supported architectures when neeeded.
Change 3224792 on 2016/12/07 by Ben.Marsh
UBT: Touch PCH wrapper files whenever the file they include is newer rather than writing the timestamp for the included file into it as a comment. Allows use of ccache and similar tools.
Change 3225212 on 2016/12/07 by Ben.Marsh
UBT: Move settings required for deployment into the UEBuildDeployTarget class, allowing them to be serialized to and from a file the intermediate directory without having to construct a phony UEBuildTarget to deploy.
Deployment is now performed by a method on UEBuildPlatform, rather than having to create a UEBuildPlatformContext and using that to create a UEBuildDeploy object.
The -prepfordeploy UBT invocation from UAT, previously done by the per-platform PostBuildTarget() callback when building with XGE, is replaced by running UBT with a path to the serialized UEBuildDeployTarget object, and can be done in a platform agnostic manner.
Change 3226310 on 2016/12/07 by Ben.Marsh
PR #3015: Fixes wrong VSC++ flags being passed for .c files (Contributed by badlogic)
Change 3228273 on 2016/12/08 by Ben.Marsh
Update copyright notices for QAGame.
Change 3229166 on 2016/12/09 by Ben.Marsh
UBT: Rewritten config file parser. No longer requires hard-coded list of sections to be parsed, but parses them on demand. Measured 2x faster read speeds (largely due to eliminating construction of temporary string objects when parsing each line, to trim whitespace and so on). Also includes an attribute-driven parser, which allows reading named config values for marked up fields in an object.
Change 3230601 on 2016/12/12 by Ben.Marsh
Swarm: Change Swarm AgentInterface to target .NET framework 4.5, to remove dependency on having 4.0 framework installed.
Change 3230737 on 2016/12/12 by Ben.Marsh
UAT: Stop UE4Build deriving from CommandUtils. Confusing pattern, and causes problems trying to access instance variables that are only set for build commands.
Change 3230751 on 2016/12/12 by Ben.Marsh
UAT: Move ParseParam*() functions which use the instanced parameter list from CommandUtils to BuildCommand, since that's the only thing that it's instanced for.
Change 3230804 on 2016/12/12 by Ben.Marsh
UBT: Add the IsPromotedBuild flag to Build.version, and only set the bFormalBuild flag in UBT if it's set. This allows UGS users to avoid having to compile separate RC files for each output binary.
Change 3230831 on 2016/12/12 by Ben.Marsh
UGS: Warn when trying to switch streams if files are checked out.
Change 3231281 on 2016/12/12 by Chad.Garyet
Fixing a bug where .modules files were getting put into receipts with their absolute path instead of their relative one
Change 3231496 on 2016/12/12 by Ben.Marsh
Disable code analysis in CrashReportProcess; causes warnings when compiled with VS2015.
Change 3231979 on 2016/12/12 by Ben.Marsh
UBT: Suppress LNK4221 when generating import libraries. This can happen often when generating import libraries separately to linking.
Change 3232619 on 2016/12/13 by Ben.Marsh
Fix "#pragma once in main file" errors on Mac, which are occurring in //UE4/Main.
[CL 3232653 by Ben Marsh in Main branch]
561 lines
18 KiB
C++
561 lines
18 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "AudioFormatOpus.h"
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#include "Serialization/MemoryWriter.h"
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#include "Modules/ModuleManager.h"
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#include "Interfaces/IAudioFormat.h"
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#include "Interfaces/IAudioFormatModule.h"
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#include "OpusAudioInfo.h"
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#include "VorbisAudioInfo.h"
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// Need to define this so that resampler.h compiles - probably a way around this somehow
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#define OUTSIDE_SPEEX
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THIRD_PARTY_INCLUDES_START
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#include "opus_multistream.h"
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#include "speex_resampler.h"
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THIRD_PARTY_INCLUDES_END
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/** Use UE4 memory allocation or Opus */
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#define USE_UE4_MEM_ALLOC 1
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#define SAMPLE_SIZE ( ( uint32 )sizeof( short ) )
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static FName NAME_OPUS(TEXT("OPUS"));
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/**
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* IAudioFormat, audio compression abstraction
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**/
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class FAudioFormatOpus : public IAudioFormat
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{
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enum
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{
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/** Version for OPUS format, this becomes part of the DDC key. */
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UE_AUDIO_OPUS_VER = 3,
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};
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public:
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virtual bool AllowParallelBuild() const override
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{
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return false;
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}
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virtual uint16 GetVersion(FName Format) const override
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{
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check(Format == NAME_OPUS);
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return UE_AUDIO_OPUS_VER;
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}
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virtual void GetSupportedFormats(TArray<FName>& OutFormats) const override
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{
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OutFormats.Add(NAME_OPUS);
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}
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virtual bool Cook(FName Format, const TArray<uint8>& SrcBuffer, FSoundQualityInfo& QualityInfo, TArray<uint8>& CompressedDataStore) const override
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{
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check(Format == NAME_OPUS);
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// Get best compatible sample rate
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const uint16 kOpusSampleRate = GetBestOutputSampleRate(QualityInfo.SampleRate);
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// Frame size must be one of 2.5, 5, 10, 20, 40 or 60 ms
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const int32 kOpusFrameSizeMs = 60;
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// Calculate frame size required by Opus
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const int32 kOpusFrameSizeSamples = (kOpusSampleRate * kOpusFrameSizeMs) / 1000;
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const uint32 kSampleStride = SAMPLE_SIZE * QualityInfo.NumChannels;
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const int32 kBytesPerFrame = kOpusFrameSizeSamples * kSampleStride;
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// Check whether source has compatible sample rate
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TArray<uint8> SrcBufferCopy;
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if (QualityInfo.SampleRate != kOpusSampleRate)
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{
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if (!ResamplePCM(QualityInfo.NumChannels, SrcBuffer, QualityInfo.SampleRate, SrcBufferCopy, kOpusSampleRate))
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{
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return false;
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}
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}
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else
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{
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// Take a copy of the source regardless
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SrcBufferCopy = SrcBuffer;
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}
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// Initialise the Opus encoder
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OpusEncoder* Encoder = NULL;
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int32 EncError = 0;
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#if USE_UE4_MEM_ALLOC
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int32 EncSize = opus_encoder_get_size(QualityInfo.NumChannels);
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Encoder = (OpusEncoder*)FMemory::Malloc(EncSize);
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EncError = opus_encoder_init(Encoder, kOpusSampleRate, QualityInfo.NumChannels, OPUS_APPLICATION_AUDIO);
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#else
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Encoder = opus_encoder_create(kOpusSampleRate, QualityInfo.NumChannels, OPUS_APPLICATION_AUDIO, &EncError);
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#endif
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if (EncError != OPUS_OK)
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{
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Destroy(Encoder);
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return false;
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}
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int32 BitRate = GetBitRateFromQuality(QualityInfo);
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opus_encoder_ctl(Encoder, OPUS_SET_BITRATE(BitRate));
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// Create a buffer to store compressed data
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CompressedDataStore.Empty();
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FMemoryWriter CompressedData(CompressedDataStore);
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int32 SrcBufferOffset = 0;
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// Calc frame and sample count
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int32 FramesToEncode = SrcBufferCopy.Num() / kBytesPerFrame;
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uint32 TrueSampleCount = SrcBufferCopy.Num() / kSampleStride;
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// Pad the end of data with zeroes if it isn't exactly the size of a frame.
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if (SrcBufferCopy.Num() % kBytesPerFrame != 0)
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{
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int32 FrameDiff = kBytesPerFrame - (SrcBufferCopy.Num() % kBytesPerFrame);
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SrcBufferCopy.AddZeroed(FrameDiff);
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FramesToEncode++;
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}
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check(QualityInfo.NumChannels <= MAX_uint8);
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check(FramesToEncode <= MAX_uint16);
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SerializeHeaderData(CompressedData, kOpusSampleRate, TrueSampleCount, QualityInfo.NumChannels, FramesToEncode);
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// Temporary storage with more than enough to store any compressed frame
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TArray<uint8> TempCompressedData;
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TempCompressedData.AddUninitialized(kBytesPerFrame);
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while (SrcBufferOffset < SrcBufferCopy.Num())
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{
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int32 CompressedLength = opus_encode(Encoder, (const opus_int16*)(SrcBufferCopy.GetData() + SrcBufferOffset), kOpusFrameSizeSamples, TempCompressedData.GetData(), TempCompressedData.Num());
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if (CompressedLength < 0)
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{
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const char* ErrorStr = opus_strerror(CompressedLength);
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UE_LOG(LogAudio, Warning, TEXT("Failed to encode: [%d] %s"), CompressedLength, ANSI_TO_TCHAR(ErrorStr));
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Destroy(Encoder);
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CompressedDataStore.Empty();
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return false;
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}
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else
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{
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// Store frame length and copy compressed data before incrementing pointers
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check(CompressedLength < MAX_uint16);
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SerialiseFrameData(CompressedData, TempCompressedData.GetData(), CompressedLength);
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SrcBufferOffset += kBytesPerFrame;
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}
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}
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Destroy(Encoder);
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return CompressedDataStore.Num() > 0;
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}
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virtual bool CookSurround(FName Format, const TArray<TArray<uint8> >& SrcBuffers, FSoundQualityInfo& QualityInfo, TArray<uint8>& CompressedDataStore) const override
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{
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check(Format == NAME_OPUS);
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// Get best compatible sample rate
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const uint16 kOpusSampleRate = GetBestOutputSampleRate(QualityInfo.SampleRate);
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// Frame size must be one of 2.5, 5, 10, 20, 40 or 60 ms
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const int32 kOpusFrameSizeMs = 60;
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// Calculate frame size required by Opus
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const int32 kOpusFrameSizeSamples = (kOpusSampleRate * kOpusFrameSizeMs) / 1000;
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const uint32 kSampleStride = SAMPLE_SIZE * QualityInfo.NumChannels;
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const int32 kBytesPerFrame = kOpusFrameSizeSamples * kSampleStride;
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// Check whether source has compatible sample rate
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TArray<TArray<uint8>> SrcBufferCopies;
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if (QualityInfo.SampleRate != kOpusSampleRate)
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{
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for (int32 Index = 0; Index < SrcBuffers.Num(); Index++)
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{
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TArray<uint8>& NewCopy = *new (SrcBufferCopies) TArray<uint8>;
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if (!ResamplePCM(1, SrcBuffers[Index], QualityInfo.SampleRate, NewCopy, kOpusSampleRate))
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{
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return false;
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}
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}
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}
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else
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{
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// Take a copy of the source regardless
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for (int32 Index = 0; Index < SrcBuffers.Num(); Index++)
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{
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SrcBufferCopies[Index] = SrcBuffers[Index];
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}
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}
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// Ensure that all channels are the same length
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int32 SourceSize = -1;
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for (int32 Index = 0; Index < SrcBufferCopies.Num(); Index++)
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{
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if (!Index)
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{
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SourceSize = SrcBufferCopies[Index].Num();
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}
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else
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{
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if (SourceSize != SrcBufferCopies[Index].Num())
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{
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return false;
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}
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}
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}
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if (SourceSize <= 0)
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{
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return false;
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}
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// Initialise the Opus multistream encoder
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OpusMSEncoder* Encoder = NULL;
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int32 EncError = 0;
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int32 streams = 0;
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int32 coupled_streams = 0;
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// mapping_family not documented but figured out: 0 = 1 or 2 channels, 1 = 1 to 8 channel surround sound, 255 = up to 255 channels with no surround processing
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int32 mapping_family = 1;
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TArray<uint8> mapping;
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mapping.AddUninitialized(QualityInfo.NumChannels);
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#if USE_UE4_MEM_ALLOC
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int32 EncSize = opus_multistream_surround_encoder_get_size(QualityInfo.NumChannels, mapping_family);
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Encoder = (OpusMSEncoder*)FMemory::Malloc(EncSize);
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EncError = opus_multistream_surround_encoder_init(Encoder, kOpusSampleRate, QualityInfo.NumChannels, mapping_family, &streams, &coupled_streams, mapping.GetData(), OPUS_APPLICATION_AUDIO);
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#else
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Encoder = opus_multistream_surround_encoder_create(kOpusSampleRate, QualityInfo.NumChannels, mapping_family, &streams, &coupled_streams, mapping.GetData(), OPUS_APPLICATION_AUDIO, &EncError);
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#endif
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if (EncError != OPUS_OK)
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{
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Destroy(Encoder);
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return false;
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}
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int32 BitRate = GetBitRateFromQuality(QualityInfo);
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opus_multistream_encoder_ctl(Encoder, OPUS_SET_BITRATE(BitRate));
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// Create a buffer to store compressed data
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CompressedDataStore.Empty();
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FMemoryWriter CompressedData(CompressedDataStore);
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int32 SrcBufferOffset = 0;
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// Calc frame and sample count
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int32 FramesToEncode = SourceSize / (kOpusFrameSizeSamples * SAMPLE_SIZE);
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uint32 TrueSampleCount = SourceSize / SAMPLE_SIZE;
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// Add another frame if Source does not divide into an equal number of frames
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if (SourceSize % (kOpusFrameSizeSamples * SAMPLE_SIZE) != 0)
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{
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FramesToEncode++;
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}
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check(QualityInfo.NumChannels <= MAX_uint8);
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check(FramesToEncode <= MAX_uint16);
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SerializeHeaderData(CompressedData, kOpusSampleRate, TrueSampleCount, QualityInfo.NumChannels, FramesToEncode);
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// Temporary storage for source data in an interleaved format
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TArray<uint8> TempInterleavedSrc;
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TempInterleavedSrc.AddUninitialized(kBytesPerFrame);
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// Temporary storage with more than enough to store any compressed frame
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TArray<uint8> TempCompressedData;
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TempCompressedData.AddUninitialized(kBytesPerFrame);
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while (SrcBufferOffset < SourceSize)
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{
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// Read a frames worth of data from the source and pack it into interleaved temporary storage
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for (int32 SampleIndex = 0; SampleIndex < kOpusFrameSizeSamples; ++SampleIndex)
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{
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int32 CurrSrcOffset = SrcBufferOffset + SampleIndex*SAMPLE_SIZE;
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int32 CurrInterleavedOffset = SampleIndex*kSampleStride;
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if (CurrSrcOffset < SourceSize)
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{
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check(QualityInfo.NumChannels <= 8); // Static analysis fix: warning C6385: Reading invalid data from 'Order': the readable size is '256' bytes, but '8160' bytes may be read.
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for (uint32 ChannelIndex = 0; ChannelIndex < QualityInfo.NumChannels; ++ChannelIndex)
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{
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// Interleave the channels in the Vorbis format, so that the correct channel is used for LFE
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int32 OrderedChannelIndex = VorbisChannelInfo::Order[QualityInfo.NumChannels - 1][ChannelIndex];
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int32 CurrInterleavedIndex = CurrInterleavedOffset + ChannelIndex*SAMPLE_SIZE;
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// Copy both bytes that make up a single sample
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TempInterleavedSrc[CurrInterleavedIndex] = SrcBufferCopies[OrderedChannelIndex][CurrSrcOffset];
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TempInterleavedSrc[CurrInterleavedIndex + 1] = SrcBufferCopies[OrderedChannelIndex][CurrSrcOffset + 1];
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}
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}
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else
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{
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// Zero the rest of the temp buffer to make it an exact frame
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FMemory::Memzero(TempInterleavedSrc.GetData() + CurrInterleavedOffset, kBytesPerFrame - CurrInterleavedOffset);
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SampleIndex = kOpusFrameSizeSamples;
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}
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}
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int32 CompressedLength = opus_multistream_encode(Encoder, (const opus_int16*)(TempInterleavedSrc.GetData()), kOpusFrameSizeSamples, TempCompressedData.GetData(), TempCompressedData.Num());
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if (CompressedLength < 0)
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{
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const char* ErrorStr = opus_strerror(CompressedLength);
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UE_LOG(LogAudio, Warning, TEXT("Failed to encode: [%d] %s"), CompressedLength, ANSI_TO_TCHAR(ErrorStr));
|
|
|
|
Destroy(Encoder);
|
|
|
|
CompressedDataStore.Empty();
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// Store frame length and copy compressed data before incrementing pointers
|
|
check(CompressedLength < MAX_uint16);
|
|
SerialiseFrameData(CompressedData, TempCompressedData.GetData(), CompressedLength);
|
|
SrcBufferOffset += kOpusFrameSizeSamples * SAMPLE_SIZE;
|
|
}
|
|
}
|
|
|
|
Destroy(Encoder);
|
|
|
|
return CompressedDataStore.Num() > 0;
|
|
}
|
|
|
|
virtual int32 Recompress(FName Format, const TArray<uint8>& SrcBuffer, FSoundQualityInfo& QualityInfo, TArray<uint8>& OutBuffer) const override
|
|
{
|
|
check(Format == NAME_OPUS);
|
|
FOpusAudioInfo AudioInfo;
|
|
|
|
// Cannot quality preview multichannel sounds
|
|
if( QualityInfo.NumChannels > 2 )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
TArray<uint8> CompressedDataStore;
|
|
if( !Cook( Format, SrcBuffer, QualityInfo, CompressedDataStore ) )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Parse the opus header for the relevant information
|
|
if( !AudioInfo.ReadCompressedInfo( CompressedDataStore.GetData(), CompressedDataStore.Num(), &QualityInfo ) )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Decompress all the sample data
|
|
OutBuffer.Empty(QualityInfo.SampleDataSize);
|
|
OutBuffer.AddZeroed(QualityInfo.SampleDataSize);
|
|
AudioInfo.ExpandFile( OutBuffer.GetData(), &QualityInfo );
|
|
|
|
return CompressedDataStore.Num();
|
|
}
|
|
|
|
virtual bool SplitDataForStreaming(const TArray<uint8>& SrcBuffer, TArray<TArray<uint8>>& OutBuffers) const override
|
|
{
|
|
// 16K chunks - don't really have an idea of what's best for loading from disc yet
|
|
const int32 kMaxChunkSizeBytes = 16384;
|
|
if (SrcBuffer.Num() == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
uint32 ReadOffset = 0;
|
|
uint32 WriteOffset = 0;
|
|
uint16 ProcessedFrames = 0;
|
|
const uint8* LockedSrc = SrcBuffer.GetData();
|
|
|
|
// Read Identifier, True Sample Count, Number of channels and Frames to Encode first
|
|
if (FCStringAnsi::Strcmp((char*)LockedSrc, OPUS_ID_STRING) != 0)
|
|
{
|
|
return false;
|
|
}
|
|
ReadOffset += FCStringAnsi::Strlen(OPUS_ID_STRING) + 1;
|
|
uint16 SampleRate = *((uint16*)(LockedSrc + ReadOffset));
|
|
ReadOffset += sizeof(uint16);
|
|
uint32 TrueSampleCount = *((uint32*)(LockedSrc + ReadOffset));
|
|
ReadOffset += sizeof(uint32);
|
|
uint8 NumChannels = *(LockedSrc + ReadOffset);
|
|
ReadOffset += sizeof(uint8);
|
|
uint16 SerializedFrames = *((uint16*)(LockedSrc + ReadOffset));
|
|
ReadOffset += sizeof(uint16);
|
|
|
|
// Should always be able to store basic info in a single chunk
|
|
check(ReadOffset - WriteOffset < kMaxChunkSizeBytes)
|
|
|
|
while (ProcessedFrames < SerializedFrames)
|
|
{
|
|
uint16 FrameSize = *((uint16*)(LockedSrc + ReadOffset));
|
|
|
|
if ( (ReadOffset + sizeof(uint16) + FrameSize) - WriteOffset >= kMaxChunkSizeBytes)
|
|
{
|
|
WriteOffset += AddDataChunk(OutBuffers, LockedSrc + WriteOffset, ReadOffset - WriteOffset);
|
|
}
|
|
|
|
ReadOffset += sizeof(uint16) + FrameSize;
|
|
ProcessedFrames++;
|
|
}
|
|
if (WriteOffset < ReadOffset)
|
|
{
|
|
WriteOffset += AddDataChunk(OutBuffers, LockedSrc + WriteOffset, ReadOffset - WriteOffset);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Calculate the best sample rate for the output opus data
|
|
*/
|
|
static uint16 GetBestOutputSampleRate(int32 SampleRate)
|
|
{
|
|
static const uint16 ValidSampleRates[] =
|
|
{
|
|
0, // not really valid, but simplifies logic below
|
|
8000,
|
|
12000,
|
|
16000,
|
|
24000,
|
|
48000,
|
|
};
|
|
|
|
// look for the next highest valid rate
|
|
for (int32 Index = ARRAY_COUNT(ValidSampleRates) - 2; Index >= 0; Index--)
|
|
{
|
|
if (SampleRate > ValidSampleRates[Index])
|
|
{
|
|
return ValidSampleRates[Index + 1];
|
|
}
|
|
}
|
|
// this should never get here!
|
|
check(0);
|
|
return 0;
|
|
}
|
|
|
|
bool ResamplePCM(uint32 NumChannels, const TArray<uint8>& InBuffer, uint32 InSampleRate, TArray<uint8>& OutBuffer, uint32 OutSampleRate) const
|
|
{
|
|
// Initialize resampler to convert to desired rate for Opus
|
|
int32 err = 0;
|
|
SpeexResamplerState* resampler = speex_resampler_init(NumChannels, InSampleRate, OutSampleRate, SPEEX_RESAMPLER_QUALITY_DESKTOP, &err);
|
|
if (err != RESAMPLER_ERR_SUCCESS)
|
|
{
|
|
speex_resampler_destroy(resampler);
|
|
return false;
|
|
}
|
|
|
|
// Calculate extra space required for sample rate
|
|
const uint32 SampleStride = SAMPLE_SIZE * NumChannels;
|
|
const float Duration = (float)InBuffer.Num() / (InSampleRate * SampleStride);
|
|
const int32 SafeCopySize = (Duration + 1) * OutSampleRate * SampleStride;
|
|
OutBuffer.Empty(SafeCopySize);
|
|
OutBuffer.AddUninitialized(SafeCopySize);
|
|
uint32 InSamples = InBuffer.Num() / SampleStride;
|
|
uint32 OutSamples = OutBuffer.Num() / SampleStride;
|
|
|
|
// Do resampling and check results
|
|
if (NumChannels == 1)
|
|
{
|
|
err = speex_resampler_process_int(resampler, 0, (const short*)(InBuffer.GetData()), &InSamples, (short*)(OutBuffer.GetData()), &OutSamples);
|
|
}
|
|
else
|
|
{
|
|
err = speex_resampler_process_interleaved_int(resampler, (const short*)(InBuffer.GetData()), &InSamples, (short*)(OutBuffer.GetData()), &OutSamples);
|
|
}
|
|
|
|
speex_resampler_destroy(resampler);
|
|
if (err != RESAMPLER_ERR_SUCCESS)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// reduce the size of Out Buffer if more space than necessary was allocated
|
|
const int32 WrittenBytes = (int32)(OutSamples * SampleStride);
|
|
if (WrittenBytes < OutBuffer.Num())
|
|
{
|
|
OutBuffer.SetNum(WrittenBytes, true);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int32 GetBitRateFromQuality(FSoundQualityInfo& QualityInfo) const
|
|
{
|
|
// There is no perfect way to map Vorbis' Quality setting to an Opus bitrate but this
|
|
// will use it as a multiplier to decide how much smaller than the original the
|
|
// compressed data should be
|
|
int32 OriginalBitRate = QualityInfo.SampleRate * QualityInfo.NumChannels * SAMPLE_SIZE * 8;
|
|
return (float)OriginalBitRate * FMath::GetMappedRangeValueClamped(FVector2D(1, 100), FVector2D(0.04, 0.25), QualityInfo.Quality);
|
|
}
|
|
|
|
void SerializeHeaderData(FMemoryWriter& CompressedData, uint16 SampleRate, uint32 TrueSampleCount, uint8 NumChannels, uint16 NumFrames) const
|
|
{
|
|
const char* OpusIdentifier = OPUS_ID_STRING;
|
|
CompressedData.Serialize((void*)OpusIdentifier, FCStringAnsi::Strlen(OpusIdentifier) + 1);
|
|
CompressedData.Serialize(&SampleRate, sizeof(uint16));
|
|
CompressedData.Serialize(&TrueSampleCount, sizeof(uint32));
|
|
CompressedData.Serialize(&NumChannels, sizeof(uint8));
|
|
CompressedData.Serialize(&NumFrames, sizeof(uint16));
|
|
}
|
|
|
|
void SerialiseFrameData(FMemoryWriter& CompressedData, uint8* FrameData, uint16 FrameSize) const
|
|
{
|
|
CompressedData.Serialize(&FrameSize, sizeof(uint16));
|
|
CompressedData.Serialize(FrameData, FrameSize);
|
|
}
|
|
|
|
void Destroy(OpusEncoder* Encoder) const
|
|
{
|
|
#if USE_UE4_MEM_ALLOC
|
|
FMemory::Free(Encoder);
|
|
#else
|
|
opus_encoder_destroy(Encoder);
|
|
#endif
|
|
}
|
|
|
|
void Destroy(OpusMSEncoder* Encoder) const
|
|
{
|
|
#if USE_UE4_MEM_ALLOC
|
|
FMemory::Free(Encoder);
|
|
#else
|
|
opus_multistream_encoder_destroy(Encoder);
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* Adds a new chunk of data to the array
|
|
*
|
|
* @param OutBuffers Array of buffers to add to
|
|
* @param ChunkData Pointer to chunk data
|
|
* @param ChunkSize How much data to write
|
|
* @return How many bytes were written
|
|
*/
|
|
int32 AddDataChunk(TArray<TArray<uint8>>& OutBuffers, const uint8* ChunkData, int32 ChunkSize) const
|
|
{
|
|
TArray<uint8>& NewBuffer = *new (OutBuffers) TArray<uint8>;
|
|
NewBuffer.Empty(ChunkSize);
|
|
NewBuffer.AddUninitialized(ChunkSize);
|
|
FMemory::Memcpy(NewBuffer.GetData(), ChunkData, ChunkSize);
|
|
return ChunkSize;
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Module for opus audio compression
|
|
*/
|
|
|
|
static IAudioFormat* Singleton = NULL;
|
|
|
|
class FAudioPlatformOpusModule : public IAudioFormatModule
|
|
{
|
|
public:
|
|
virtual ~FAudioPlatformOpusModule()
|
|
{
|
|
delete Singleton;
|
|
Singleton = NULL;
|
|
}
|
|
virtual IAudioFormat* GetAudioFormat()
|
|
{
|
|
if (!Singleton)
|
|
{
|
|
Singleton = new FAudioFormatOpus();
|
|
}
|
|
return Singleton;
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_MODULE( FAudioPlatformOpusModule, AudioFormatOpus);
|