Files
UnrealEngineUWP/Engine/Shaders/SimpleElementNormalMapPixelShader.usf
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

33 lines
1.1 KiB
Plaintext

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
SimpleElementNormalMapPixelShader.hlsl: Pixel shader for previewing normal
map textures rendered as simple elements.
=============================================================================*/
#include "Common.usf"
#define WRITE_TO_GBUFFER (FEATURE_LEVEL >= FEATURE_LEVEL_SM4 && !FORWARD_SHADING)
Texture2D NormalMapTexture;
SamplerState NormalMapTextureSampler;
void Main(
in float2 TextureCoordinate : TEXCOORD0,
out float4 OutColor : SV_Target0
#if WRITE_TO_GBUFFER
,out float4 OutWorldNormal : SV_Target1
#endif
)
{
const float4 NormalSample = Texture2DSample(NormalMapTexture, NormalMapTextureSampler, TextureCoordinate);
const float4 Normal = UnpackNormalMap(NormalSample);
const float4 RescaledNormal = float4(Normal.xyz * 0.5 + 0.5, 1);
OutColor = RETURN_COLOR(RescaledNormal);
#if WRITE_TO_GBUFFER
// Set the G buffer bits that indicate that deferred lighting and image reflections are not enabled
OutWorldNormal = 0;
#endif
}