Files
UnrealEngineUWP/Engine/Plugins/Runtime/OculusInput/Source/Private/OculusInputCAPI.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

24 lines
575 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "OculusInput.h"
#if OCULUS_INPUT_SUPPORTED_PLATFORMS
#if PLATFORM_WINDOWS
// Required for OVR_CAPIShim.c
#include "WindowsHWrapper.h"
#include "AllowWindowsPlatformTypes.h"
#endif
#if !IS_MONOLITHIC // otherwise it will clash with OculusRift
#include <OVR_CAPIShim.c>
#include <OVR_CAPI_Util.cpp>
#include <OVR_StereoProjection.cpp>
#endif // #if !IS_MONOLITHIC
#if PLATFORM_WINDOWS
#include "HideWindowsPlatformTypes.h"
#endif
#endif // OCULUS_INPUT_SUPPORTED_PLATFORMS