// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "OculusInput.h" #if OCULUS_INPUT_SUPPORTED_PLATFORMS #if PLATFORM_WINDOWS // Required for OVR_CAPIShim.c #include "WindowsHWrapper.h" #include "AllowWindowsPlatformTypes.h" #endif #if !IS_MONOLITHIC // otherwise it will clash with OculusRift #include #include #include #endif // #if !IS_MONOLITHIC #if PLATFORM_WINDOWS #include "HideWindowsPlatformTypes.h" #endif #endif // OCULUS_INPUT_SUPPORTED_PLATFORMS