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#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3239909 on 2016/12/19 by Robert.Gervais #jira UEDOC-1419 Fixed caption spacing for hero image. #UE4doc Change 3240118 on 2016/12/19 by Tim.Hobson #UE Docs: UEDOC-3961 - SME review edits and cleaned up project settings image without tooltip included. Change 3240145 on 2016/12/19 by Zak.Parrish #Docs - adding new work and additional cleanup to Photo Real Character bust, formerly Twinblast Bust documentation Change 3240452 on 2016/12/19 by Kimio.Yasuda Updated File against INTSourceChangeList:3229370 Change 3240453 on 2016/12/19 by Kimio.Yasuda Updated File against INTSourceChangeList:3229370 Change 3240497 on 2016/12/19 by Kimio.Yasuda Updated File against INTSourceChangeList:3239909 Change 3240602 on 2016/12/20 by Kimio.Yasuda Updated File against INTSourceChangeList:3235241 Change3240633on 2016/12/20 by Kimio.Yasuda Updated File against INTSourceChangeList:3216146 Change 3240638 on 2016/12/20 by Kimio.Yasuda Updated File against INTSourceChangelist:3216146 Change 3241214 on 2016/12/20 by Richard.Hinckley #jira UEDOC-4302 Updated C+ Interface document. Change 3241323 on 2016/12/20 by Tim.Hobson Checking in MorphTargetDebugViewMode video for upload to Youtube when changes shelved in CL-3241241 are accepted. Change 3241425 on 2016/12/20 by Robert.Gervais #jira UEDOC-3884 Adding images per SME suggestions. #UE4doc Change 3241426 on 2016/12/20 by Robert.Gervais #jira UEDOC-3884 Updating images per SME suggestions. #UE4doc Change 3241428 on 2016/12/20 by Robert.Gervais #jira UEDOC-3887 Updated steps to include UE4Editor-Linux-Debug build configuration for CPP Projects in Linux (per SME suggestion). #UE4doc Change 3241590 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3216146 Change 3241602 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList: Change 3241627 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3216146 Change 3241640 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3216146 Change 3241662 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3216146 Change 3242329 on 2016/12/21 by Mitchell.Wilson #UEDoc - Added meta data to materials pages. Added materials tag Change 3242400 on 2016/12/21 by Robert.Gervais #jira UEDOC-3884 Finished incorporating all of the SME's suggested additions. #UE4doc Change 3242448 on 2016/12/21 by Tim.Hobson #UE4 Docs: Checking in images for shelved files for FBX Import Options update. UEDOC-3979 Change 3242511 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3216146 Change 3242523 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3197111 Change 3242534 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3238552 Change3242536on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3240118 Change3242537on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3213377 Change 3242541 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList: Change 3242544 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3218993 Change 3242547 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3218993 Change 3242550 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3218993 Change 3242552 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3218993 Change 3242561 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3218993 Change 3242563 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3218993 Change 3242566 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3219004 Change 3242567 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3227082 Change 3242569 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3224908 Change 3242571 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3213377 Change 3242572 on 2016/12/21 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3206329 Change 3242575 on 2016/12/21 by Kimio.Yasuda Updated File against INTSourceChangeList:3213377 Change 3242596 on 2016/12/22 by Kimio.Yasuda Updated File against INTSourcechangeList:3213377 Change 3242603 on 2016/12/22 by Kimio.Yasuda Updated File against INTSourceChangeList:3213377 Change 3242620 on 2016/12/22 by Kimio.Yasuda Updated File against INTSourceChangeList:3197111 Change3242624on 2016/12/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3234766 Change 3242641 on 2016/12/22 by Kimio.Yasuda Updated File against INTSourceChangeList:3197111 Change 3242645 on 2016/12/22 by Kimio.Yasuda Updated File against INTSourceChangelist:3232461 Change 3242659 on 2016/12/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3225484 Change 3242672 on 2016/12/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3225484 Change 3242691 on 2016/12/22 by Kimio.Yasuda Updated File against INTSourceChangeList:3181495 Change 3242764 on 2016/12/22 by Sungjin.Hong #loc UE4DocKor Change 3243595 on 2016/12/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3198551 Change 3243596 on 2016/12/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3227911 Change 3243598 on 2016/12/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3236590 Change 3243599 on 2016/12/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3243600 on 2016/12/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3243603 on 2016/12/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3243605 on 2016/12/25 by Kimio.Yasuda Updated File against INTSourceChangeList:3213377 Change 3243608 on 2016/12/25 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3243610 on 2016/12/25 by Kimio.Yasuda Updated File against INTSourceChangeList:3175190 Change 3243611 on 2016/12/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3235148 Change 3243613 on 2016/12/26 by Kimio.Yasuda Updated File against INTSourceChangeList:3155346 Change 3243620 on 2016/12/26 by Kimio.Yasuda Updated File against INTSourceChangeList:3155346 Change 3243623 on 2016/12/26 by Kimio.Yasuda Updated File against INTSourceChangeList:3150518 Change 3243624 on 2016/12/26 by Kimio.Yasuda Fixed translation (Title, Description) Change 3243625 on 2016/12/26 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3243626 on 2016/12/26 by Kimio.Yasuda Fixed translation (Description) Change 3243627 on 2016/12/26 by Kimio.Yasuda Fixed translation of description Change 3243630 on 2016/12/26 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3185922 Change 3243631 on 2016/12/26 by Kimio.Yasuda Updated File against INTSourceChangeList:3150518 Change 3243721 on 2016/12/26 by Kimio.Yasuda Updated File against INTSourceChangeList:3150518 Change 3243723 on 2016/12/26 by Kimio.Yasuda Updated File against INTSourceChangeList:3150518 Change 3243726 on 2016/12/26 by Kimio.Yasuda Updated File against INTSoruceChangeList:3150518 Change 3243733 on 2016/12/26 by Kimio.Yasuda Updated File against INTSourceChangeList:3150518 Change 3243860 on 2016/12/27 by Mitchell.Wilson #UE4 Docs - Updating metadata, added particles tag to Rendering/ParticleSystems pages Change 3244012 on 2016/12/28 by Mitchell.Wilson #UE4 Docs - Added metadata to sequencer pages. Change 3244080 on 2016/12/28 by Robert.Gervais #jira UEDOC-3245 Shortened the page title's character count to be more compatible with mobile screens. #UE4doc Change 3244081 on 2016/12/28 by Robert.Gervais #jira UEDOC-3880 Added reminder to uncomment the 'Setting up an IDE' topic object when the page is marked as 'Publish Ready'. #UE4doc Change 3244089 on 2016/12/28 by Mitchell.Wilson #UE4 Docs - Added metadata to UMG pages Change 3244339 on 2016/12/30 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3244370 on 2016/12/30 by Mitchell.Wilson #UE4 Docs - Added metadata to blueprints pages Change 3244481 on 2017/01/02 by Sungjin.Hong #loc UE4DocKOR Change 3244498 on 2017/01/02 by Robert.Gervais #jira UEDOC-3245 Repaired 'Getting Started' topic image. #UE4doc Change 3244553 on 2017/01/03 by Sungjin.Hong #loc UE4DocKOR Change 3244554 on 2017/01/03 by Sungjin.Hong #loc UE4DocKor Change 3244596 on 2017/01/03 by Sungjin.Hong typo correction Change 3244600 on 2017/01/03 by Sungjin.Hong #loc UE4DocKOR Change 3244648 on 2017/01/03 by Sungjin.Hong #loc UE4DocKOR Change 3244824 on 2017/01/03 by Richard.Hinckley #jira UEDOC-4303 Implemented recommeded additional fixes. Change 3244832 on 2017/01/03 by Sam.Deiter #UE4 Docs: Applying peer feedabck to the doc. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3244908 on 2017/01/03 by Sam.Deiter #UE4 Docs: Applying peer feedback and adding new images to go along with it. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3244910 on 2017/01/03 by Sam.Deiter Adding this missing file. Change 3245914 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3240145 Change 3245917 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3245921 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3245923 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3245927 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3245930 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3245931 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change3245932on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3245934 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3245951 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3245967 on 2017/01/04 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3246037 on 2017/01/04 by Sungjin.Hong #loc UE4DocKOR Change 3246299 on 2017/01/04 by Sam.Deiter #UE4 Docs: Applying SME feedback. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3247009 on 2017/01/04 by Lauren.Ridge Updating VR profiling documents based on feedback Change 3247223 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247334 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247339 on 2017/01/04 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3247340 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247343 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247347 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247356 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247362 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247363 on 2017/01/04 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247411 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3247417 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3247428 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3247440 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247446 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247448 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247450 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3247452 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247457 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247463 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247466 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3247467 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3247483 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3247497 on 2017/01/05 by Sungjin.Hong #loc UE4DocKOR Change 3248719 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3248726 on 2017/01/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3248765 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3248787 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3213360 Change 3248818 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3213360 Change 3248819 on 2017/01/05 by Kimio.Yasuda Updated File against INTSourceChangeList:3213360 Change 3248870 on 2017/01/06 by Kimio.Yasuda Updated File against INTSourceChangeList:3213360 Change 3248912 on 2017/01/06 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3225484 Change 3248928 on 2017/01/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3248941 on 2017/01/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3248951 on 2017/01/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3248961 on 2017/01/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3248969 on 2017/01/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3249082 on 2017/01/06 by Sungjin.Hong #loc UE4DocKOR Change 3249658 on 2017/01/06 by Wes.Bunn #ue4 docs #jira UEDOC-4351 Updated Sequencer EDL How-to / Overivew Page to include a note about adding frame handles as part of an EDL export. Change 3249741 on 2017/01/06 by Sam.Deiter #UE4 Docs: Adding a new image showing off landscape in VR. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3251914 on 2017/01/10 by Kimio.Yasuda Updated File against INTSourceChangeList:3178213 Change 3252541 on 2017/01/10 by Wes.Bunn #ue4 docs #jira UEDOC-4352 Applying Peer Feeback Change 3252710 on 2017/01/10 by Chase.McAllister #ue4 docs #jira UEDOC-4351 Small formatting and gramatical fixes to SequencerOverview and ImportExportEDLs pages Change 3253176 on 2017/01/10 by Robert.Gervais #jira UEDOC-4381 After discussing CodeWorks version updates with SamD, we agreed that the note region needed to be updated to account for future releases of CodeWorks for Android. Subsequently, the landing page for the Android QS series has been updated to account for future releases of CodeWorks (thereby complying with the *.tps callout that's packaged with the engine). #UE4Doc #Code_Review Sam.Deiter Change 3253196 on 2017/01/10 by Robert.Gervais Removed bolding from hyperlink to comply with Style Guide. #UE4Doc Change 3253207 on 2017/01/10 by Robert.Gervais Updated document title to more accurately label the page's contents. Added tags and type metadata per Visual Style Guide. #UE4Doc Change 3253275 on 2017/01/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253282 on 2017/01/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253287 on 2017/01/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253312 on 2017/01/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253328 on 2017/01/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253414 on 2017/01/11 by Sungjin.Hong #loc UE4DocKor Change 3253430 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253442 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253458 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253475 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253478 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253483 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253522 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3253529 on 2017/01/11 by Sungjin.Hong #loc UE4DocKOR Change 3253663 on 2017/01/11 by Wes.Bunn #UE4 Docs #Jira UEDOC-4357 Updated Camera Rig Crane How-to page to include new Lock Mount options - Refactored existing How-to page - Updated content/images Change 3254376 on 2017/01/11 by Sam.Deiter #UE4 Docs: Applying Peer Feedback. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3254776 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3254795 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3254797 on 2017/01/11 by Robert.Gervais #UE4Doc Performed paradigmatic analysis and substituded misused word (allow) with proper word (enable). Change 3254802 on 2017/01/11 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3254861 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3254877 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244089 Change 3254882 on 2017/01/11 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3254905 on 2017/01/11 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3254927 on 2017/01/11 by Sungjin.Hong #loc UE4DocKOR Change 3254957 on 2017/01/12 by Kimio.Yasuda Updated File against INTSourceChangeList:3244080 Change 3254958 on 2017/01/12 by Kimio.Yasuda Updated File against INTSourceChangeList:3244081 Change 3254976 on 2017/01/12 by Kimio.Yasuda Updated File against INTSourceChangeList:3243860 Change 3254995 on 2017/01/12 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3253663 Change 3255016 on 2017/01/12 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3255028 on 2017/01/12 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3255040 on 2017/01/12 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3255053 on 2017/01/12 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3255054 on 2017/01/12 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3255346 on 2017/01/12 by Wes.Bunn #ue4 docs #jira UEDOC-4363 Updated Sequencer Audio Recording How-to to include an optional step of recording audio. Updated Sequencer Overview page to include a line about audio recording. Change 3255615 on 2017/01/12 by Sam.Deiter #UE4 Docs: Adding a new part for the SteamVR perf tools #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3255730 on 2017/01/12 by Jeff.Wilson Removed topic variables and added topic-image metadata Change 3255731 on 2017/01/12 by Jeff.Wilson Fixed link to non-existent bookmark Change 3255735 on 2017/01/12 by Jeff.Wilson Updated metadata Change 3255737 on 2017/01/12 by Jeff.Wilson Updated DB file Change 3255740 on 2017/01/12 by Jeff.Wilson Updated learning track template to use directory list Change 3255748 on 2017/01/12 by Jeff.Wilson Physics Property Reference Formatting Updates Change 3255757 on 2017/01/12 by Jeff.Wilson Prototype for new sidebar Change 3255761 on 2017/01/12 by Wes.Bunn #ue4 docs #jira UEDOC-4358 Updated page to include some peer review feedback. Change 3255882 on 2017/01/12 by Wes.Bunn #ue4 docs Minor upates to Pose Drive node section on Pose Nodes page. - Added Translation option to Pose Node reference table. - Updated Overview Text. Change 3255885 on 2017/01/12 by Jeff.Wilson Updated metadata Change 3256541 on 2017/01/13 by Kimio.Yasuda Updated File against INTSourceChangeList:3243860 Change 3256576 on 2017/01/13 by Kimio.Yasuda Updated File against INTSourceChangeList:3243860 Change 3256594 on 2017/01/13 by Kimio.Yasuda Updated File against INTSourceChangeList:3243860 Change 3256621 on 2017/01/13 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3252710 Change 3256625 on 2017/01/13 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3256626 on 2017/01/13 by Kimio.Yasuda Updated File against INTSourceChangeList:3243860 Change 3256628 on 2017/01/13 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3256865 on 2017/01/13 by Wes.Bunn #ue4 docs Applying peer review feedback. Change 3256942 on 2017/01/13 by Jeff.Wilson Added lloc warning text for outdate translations Change 3256943 on 2017/01/13 by Jeff.Wilson Updated metadata Change 3256979 on 2017/01/13 by Jeff.Wilson Unpublish empty pages Change 3257013 on 2017/01/13 by Jeff.Wilson Fixed typo PR #2816 Change 3258199 on 2017/01/15 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258213 on 2017/01/15 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255731 Change 3258244 on 2017/01/16 by Kimio.Yasuda Updated File against INTSourceChangeList:3243860 Change 3258260 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258263 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258264 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258268 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258272 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258274 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258276 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258282 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258283 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258287 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258290 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258292 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258294 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3258311 on 2017/01/16 by Sungjin.Hong #loc UE4DocKor Change3258319on 2017/01/16 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3258323 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255882 Change 3258327 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#:3244012 Change 3258329 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3258331 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3258333 on 2017/01/16 by Sungjin.Hong #loc UE4DocKor Change 3258335 on 2017/01/16 by Masayo.Kondo Fixed a layout error. Change 3258389 on 2017/01/16 by Sungjin.Hong #loc UE4DocKor ?í???? -> Enum Change 3258677 on 2017/01/16 by Sam.Deiter #UE4 Docs: Adding an image of the foliage tools. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3259022 on 2017/01/16 by Jeff.Wilson Set page to publish Change 3259023 on 2017/01/16 by Jeff.Wilson Set page to publish Change 3259024 on 2017/01/16 by Jeff.Wilson Updated formatting to use new localized text feature Change 3259094 on 2017/01/16 by Tim.Hobson submitting peer review edits UEDOC-4283 Change 3259182 on 2017/01/16 by Sam.Deiter #UE4 Docs: Adding this newly created doc. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3259604 on 2017/01/16 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3259614 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259618 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259626 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259628 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259647 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259653 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259662 on 2017/01/16 by Kimio.Yasuda Updated File against INTSourceChangeList:3243860 Change 3259676 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259679 on 2017/01/16 by Kimio.Yasuda Updated File against INTSourceChangeList:3243860 Change 3259694 on 2017/01/16 by Kimio.Yasuda Updated File against INTSourceChangeList:3211040 Change 3259720 on 2017/01/16 by Kimio.Yasuda Updated File against INTSourceChangeList:3211040 Change 3259732 on 2017/01/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3256865 Change 3259745 on 2017/01/16 by Kimio.Yasuda Updated File against INTSourceChangeList:3211040 Change 3259756 on 2017/01/16 by Kimio.Yasuda Updated File against INTSourceChangeList:3211040 Change 3259772 on 2017/01/16 by Kimio.Yasuda Updated File against INTSourceChangeList:3211040 Change 3259800 on 2017/01/16 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3259855 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3256865 Change 3259868 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259874 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259878 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259882 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259895 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259913 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259923 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259925 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3259955 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255761 Change 3259987 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3259023 Change 3259990 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3259023 Change 3259992 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3259023 Change 3259998 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255730 Change 3260021 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT# 3259182 Change 3260551 on 2017/01/17 by Jeff.Wilson Added note about painting Foliage in VR with link to VR Editor Controls page Change 3260598 on 2017/01/17 by Jeff.Wilson Set page to publish Change 3260620 on 2017/01/17 by Jeff.Wilson Updated metadata Change 3260622 on 2017/01/17 by Richard.Hinckley #jira UEDOC-3908 Accepting editorial changes. Change 3260646 on 2017/01/17 by Wes.Bunn #ue4 docs initial page updates for Post Process Animation Blueprints - Added to Animation Blueprint overview page. - Added to Skeletal Mesh / Mesh Details page where you set the Post Process Anim BP Change 3260662 on 2017/01/17 by Jeff.Wilson Set page to publish Change 3260663 on 2017/01/17 by Jeff.Wilson Set page to publish Change 3260683 on 2017/01/17 by Jeff.Wilson Set page to publish Change 3260884 on 2017/01/17 by Sam.Deiter #UE4 Docs: Adding that Landscape works in VR to the pages. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3260949 on 2017/01/17 by Sam.Deiter #UE4 Docs: Adding header images for each of the topics. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3261032 on 2017/01/17 by Tim.Hobson #UE4 Docs: UEDOC-4283 Added MorphTarget Debug View Mode to existing MorphTarget Previewer page. Change 3261039 on 2017/01/17 by Tim.Hobson #UE4 Docs: UEDOC-3979 SME Review edits Change 3261132 on 2017/01/17 by Robert.Gervais #jira UEDOC-4016 Addressed Editorial Review comments, specifically: Set topic image using the topic-image metadata in the Contact Shadows page. Added a link to the Contact Shadows page in the Lighting and Shadows Landing page. Commented out the Contact Shadows page link because it was generating a rogue Doc Page Error. #UE4doc Change 3261385 on 2017/01/17 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3261395 on 2017/01/17 by Kimio.Yasuda Updated File against INTSourceChangeList:3178213 Change 3261402 on 2017/01/17 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3261425 on 2017/01/17 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3259182 Change 3261437 on 2017/01/17 by Kimio.Yasuda 0118 Change 3261456 on 2017/01/17 by Sungjin.Hong #loc UE4DocKor ?┐???? -> ?┐ Change 3261520 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3261039 Change 3261524 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3260622 Change 3261526 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3260683 Change 3261537 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3261571 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3260683 Change 3261592 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3261886 on 2017/01/18 by Richard.Hinckley #jira UEDOC-4436 Added ChildActorTemplate information to Utility classes. Change 3261940 on 2017/01/18 by Richard.Hinckley #jira UEDOC-4436 Added minor detail. Change 3261961 on 2017/01/18 by Jeff.Wilson Minor formatting and text udpates Change 3262190 on 2017/01/18 by Jeff.Wilson Updated metadata Change 3262197 on 2017/01/18 by Jeff.Wilson Updated BD file Change 3262201 on 2017/01/18 by Jeff.Wilson Set page to publish Change 3262203 on 2017/01/18 by Jeff.Wilson Updated to use localized descriptions Change 3262227 on 2017/01/18 by Jeff.Wilson Set page to publish Change 3262538 on 2017/01/18 by Tim.Hobson #UE4 Docs: Adding images for UEDOC-4475 for addition of the Mirror Tool to the landscape UI and Sculpt Mode pages. Change 3262605 on 2017/01/18 by Tim.Hobson #UE4 Docs: Rename/move files for Pixel Normal Offset doc. Change 3263133 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3263158 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262227 Change 3263171 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3260646 Change 3263212 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262227 Change 3263244 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262227 Change 3263261 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262227 Change 3263264 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3260646 Change 3263269 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255885 Change 3263276 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262227 Change 3263279 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3262201 Change 3263283 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262227 Change 3263289 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262227 Change 3263296 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262227 Change 3263299 on 2017/01/18 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3261940 Change 3263311 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangeList:3262190 Change 3263313 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangelist:3262190 Change 3263321 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangelist:3262190 Change 3263324 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3263325 on 2017/01/18 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3263370 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3263373 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3263384 on 2017/01/19 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3261032 Change 3263399 on 2017/01/19 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3254797 Change 3263404 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3263414 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3263421 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3263431 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangeList:3261961 Change 3263474 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3263969 on 2017/01/19 by Jeff.Wilson Updated metadata Change 3264164 on 2017/01/19 by Jeff.Wilson Updated metadata Change 3264165 on 2017/01/19 by Jeff.Wilson Updated metadata Change 3264406 on 2017/01/19 by Sam.Deiter #UE4 Docs: Applyng feedback from jeff. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3264524 on 2017/01/19 by Sam.Deiter #UE4 Docs: Fixing the formating of the topic image. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3264527 on 2017/01/19 by Sam.Deiter #UE4 Docs:Fixing the formating of the topic image meta tag. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3265224 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangeList:3260884 Change 3265256 on 2017/01/19 by Kimio.Yasuda Updatd File against INTSourceChangelist:3238275 Change 3265260 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3235148 Change 3265264 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3235148 Change 3265283 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3235148 Change 3265295 on 2017/01/19 by Kimio.Yasuda Updated File against INTSourceChangelist:3235148 Change 3265341 on 2017/01/20 by Kimio.Yasuda Updated File against INTSourceChangeList:3227073 Change 3265350 on 2017/01/20 by Kimio.Yasuda Updated File against INTSourceChangelist:3223841 Change 3265360 on 2017/01/20 by Kimio.Yasuda Updated File against INTSourceChangelist:3223808 Change 3265396 on 2017/01/20 by Kimio.Yasuda Updated File against INTSourceChangelist:3188564 Change 3266245 on 2017/01/20 by Wes.Bunn #ue4 docs Update to Audio Track How-to - Content refactored to include volume/pitch adjustments. Change 3267497 on 2017/01/22 by Kimio.Yasuda Updated File against INTSourceChangelist:3184883 Change 3267514 on 2017/01/22 by Kimio.Yasuda Updated File against INTSourceChangelist:3236537 Change 3267536 on 2017/01/22 by Kimio.Yasuda Updated File against INTSourceChangelist:3232956 Change 3267538 on 2017/01/22 by Kimio.Yasuda Updated File against INTSourceChangelist:3200686 Change 3267540 on 2017/01/22 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3267550 on 2017/01/22 by Tianmin.Xie #loc UE4DocCHN. update root page against latest INT version. update template for CHN page out of date warning message. Change 3267569 on 2017/01/23 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3244824 Change 3267573 on 2017/01/23 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3244824 Change 3267575 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangeList:3191723 Change 3267594 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3188564 Change 3267600 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3188564 Change 3267605 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3149430 Change 3267607 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3149199 Change 3267614 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3147055 Change 3267618 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3213117 Change 3267838 on 2017/01/23 by Wes.Bunn #ue4 docs #JIRA UEDOC-4493 Updated Character Animation How-to - refactored to include blending animations Change 3268172 on 2017/01/23 by Sam.Deiter #UE4 Docs: Fixed an issue with the link to the Skel mesh pose page. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3268173 on 2017/01/23 by Sam.Deiter #UE4 Docs:Applying peer feedback. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3268222 on 2017/01/23 by Sam.Deiter #UE4 Docs: Adding the doc updates. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3268421 on 2017/01/23 by Chase.McAllister #UE4 Docs: Small sentence formatting change to SkeletalMeshConversion page Change 3269086 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3215424 Change 3269098 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3269104 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3269105 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3269139 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3177941 Change 3269147 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3175238 Change 3269148 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3155346 Change 3269151 on 2017/01/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3155346 Change 3269206 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3155346 Change 3269218 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3155346 Change 3269222 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3151855 Change 3269249 on 2017/01/24 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3225556 Change 3269293 on 2017/01/24 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3267838 Change 3269302 on 2017/01/24 by Sungjin.Hong #loc UE4DocKOR Change 3269455 on 2017/01/24 by Sungjin.Hong #loc UE4DocKOR Change 3269482 on 2017/01/24 by Sungjin.Hong #loc UE4DocKOR Change 3270938 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3151855 Change 3270971 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3268222 Change 3271008 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3268222 Change 3271010 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3268222 Change 3271020 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3262227 Change 3271034 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3262227 Change 3271044 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3271052 on 2017/01/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3271081 on 2017/01/24 by Sungjin.Hong #loc UE4DocKOR Change3271108on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3260598 Change 3271110 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3260598 Change 3271112 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3271113 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangeList:3259022 Change 3271114 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3271116 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3271120 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3271123 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3271130 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3271135 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3271138 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3259022 Change 3271145 on 2017/01/25 by Kimio.Yasuda Upated File against INTSourceChangelist:3244370 Change 3271163 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3271174 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3218894 Change 3271178 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3271234 on 2017/01/25 by Sungjin.Hong #loc UE4DocKOR Change 3271292 on 2017/01/25 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3271840 on 2017/01/25 by Jeff.Wilson updated DB file Change 3272803 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3257013 Change 3272824 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3272828 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3264527 Change 3272856 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3264527 Change 3272857 on 2017/01/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255748 Change 3272869 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3264524 Change 3272876 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3264524 Change 3272878 on 2017/01/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3268421 Change 3272887 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3264524 Change 3272895 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3264524 Change 3272898 on 2017/01/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3268172 Change 3272902 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3264524 Change 3272913 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3264524 Change 3272915 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3261961 Change 3272925 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3260598 Change 3272929 on 2017/01/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3224907 Change 3272930 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3260598 Change 3272936 on 2017/01/25 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3151855 Change 3272946 on 2017/01/25 by Kimio.Yasuda Updated File against INTSourceChangelist:3256943 Change 3272947 on 2017/01/25 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3272982 on 2017/01/26 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3255735 Change 3273285 on 2017/01/26 by Wes.Bunn #UE4 Docs #Jira UEDOC-3913 Apply SME feedback to Forward Rendering document. Change 3273300 on 2017/01/26 by Wes.Bunn #UE4 Docs #Jira UEDOC-4370 Minor updates based on Peer Review. Change 3273317 on 2017/01/26 by Wes.Bunn #UE4 Docs #Jira UEDOC-4431 Applying Peer Review Feedback. Change 3273564 on 2017/01/26 by Robert.Gervais #jira UEDOC-1419 Updating engine version on Landing page. Revising description on Getting Started page. #UE4doc Change 3273672 on 2017/01/26 by Sungjin.Hong #loc UE4DocKOR Change3274763on 2017/01/27 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3108692 Change3274767on 2017/01/27 by Kimio.Yasuda Updated File against INTSourceChangelist:3255748 Change 3274768 on 2017/01/27 by Kimio.Yasuda Updated File against INTSourceChangelist:3108692 Change 3274776 on 2017/01/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3273317 Change 3274781 on 2017/01/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3273300 Change 3274787 on 2017/01/27 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3274832 on 2017/01/27 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3274837 on 2017/01/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3273317 Change 3274838 on 2017/01/27 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3274856 on 2017/01/27 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3275198 on 2017/01/27 by Sam.Deiter #UE4 Docs: Applying peer feedback to this doc. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3275202 on 2017/01/27 by Jeff.Wilson Fixed broken link Change 3275203 on 2017/01/27 by Jeff.Wilson Updated search box and button to use CSS styles Change 3275206 on 2017/01/27 by Jeff.Wilson Added link to Contact Shadows page Change 3275207 on 2017/01/27 by Jeff.Wilson Added link to Contact Shadows page Change 3275208 on 2017/01/27 by Jeff.Wilson Fixed formatting Change 3275209 on 2017/01/27 by Jeff.Wilson Fixed links to videos Change 3275254 on 2017/01/27 by Jeff.Wilson Updated metadata Change 3275257 on 2017/01/27 by Jeff.Wilson Fixed broken link Change 3275285 on 2017/01/27 by Jeff.Wilson Added redirect page Change 3275293 on 2017/01/27 by Jeff.Wilson Updated metadata Change 3275367 on 2017/01/27 by Jeff.Wilson Fixed broken link Change 3275566 on 2017/01/27 by Chase.McAllister #UE Docs #jira UEDOC-4459 - Spelling and formatting fixes for GoogleVR pages Change 3275878 on 2017/01/27 by Jeff.Wilson Updated metadata Change 3275881 on 2017/01/27 by Jeff.Wilson Removing old learning track prototype pages Change 3275884 on 2017/01/27 by Jeff.Wilson Adding learning track template Change 3276951 on 2017/01/30 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275254 Change 3276952 on 2017/01/30 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275254 Change 3276954 on 2017/01/30 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3276964 on 2017/01/30 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275878 Change 3276981 on 2017/01/30 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3276984 on 2017/01/30 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275878 Change 3277001 on 2017/01/30 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3277051 on 2017/01/30 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3277055 on 2017/01/30 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3277377 on 2017/01/30 by Jeff.Wilson Set page to publish Change 3277378 on 2017/01/30 by Jeff.Wilson Force page height update after async page load returns Change 3277768 on 2017/01/30 by Tim.Hobson #UE4 Docs: Fixing minor grammatical error and rewording the intro sentences. Change 3277813 on 2017/01/30 by Tim.Hobson #UE4 Docs: Capsule Shadows docs: Removing files that are no longer relevant for cleanup of UEDOC-3973. Change 3277874 on 2017/01/30 by Tim.Hobson #UE4 Docs: UEDOC-3973 - SME Review edits and rewrite of Capsule Shadows Overview Doc. Moved How-to's to QuickStart. Still minor work to do with navigation links for pages in QS Change 3278417 on 2017/01/30 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3278584 on 2017/01/30 by Kwangsub.Shin #loc UE4DocKOR moved or deleted Change 3278652 on 2017/01/31 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3277768 Change 3278666 on 2017/01/31 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275878 Change 3278669 on 2017/01/31 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3278673 on 2017/01/31 by Kimio.Yasuda Updated File against INTSourceChangelist:3242329 Change 3278678 on 2017/01/31 by Kimio.Yasuda Updated File against INTSourceChangelist:3178047 Change 3278681 on 2017/01/31 by Kimio.Yasuda Updated File against INTSourceChangelist:3178047 Change 3278682 on 2017/01/31 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3278694 on 2017/01/31 by Sungjin.Hong #loc UE4DocKOR Change 3278718 on 2017/01/31 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3278812 on 2017/01/31 by Sungjin.Hong #loc UE4DocKOR Change 3278909 on 2017/01/31 by Sungjin.Hong typo_correction Change 3278910 on 2017/01/31 by Sungjin.Hong #loc UE4DocKOR Change 3279502 on 2017/01/31 by Wes.Bunn #ue4 docs Removed "docs" tag from page that is public so it shows up in the list. Change 3280006 on 2017/01/31 by Sam.Deiter #UE4 Docs:Applying Peer Feedback. #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3280524 on 2017/01/31 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275367 Change 3280530 on 2017/01/31 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275254 Change 3280574 on 2017/01/31 by Kimio.Yasuda Updated File against INTSourceChangelist:3277377 Change 3280575 on 2017/01/31 by Kimio.Yasuda Updated File against INTSourceChangelist:3275566 Change 3280592 on 2017/01/31 by Sungjin.Hong #loc UE4DocKOR Change 3280600 on 2017/01/31 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3280677 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3275566 Change 3280700 on 2017/02/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3280705 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3275257 Change 3280708 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3275208 Change 3280717 on 2017/02/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3280718 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3275206 Change 3280721 on 2017/02/01 by Kimio.Yasuda typo correction Change 3280723 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3275207 Change 3280724 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3273564 Change 3280727 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3273564 Change 3280729 on 2017/02/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3280733 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3215926 Change 3280746 on 2017/02/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3280748 on 2017/02/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3279502 Change3280749on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3238697 Change 3280750 on 2017/02/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3280766 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3280770 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3275293 Change 3280779 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3206215 Change 3280829 on 2017/02/01 by Sungjin.Hong #loc UE4DocKOR Change 3281495 on 2017/02/01 by Richard.Hinckley #jira UEDOC-4305 Fixed according to SME review notes. Change 3281540 on 2017/02/01 by Robert.Gervais #jira UEDOC-1419 Fixing parent paths and resetting documentation order on landing page. #UE4doc Change 3282373 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3178047 Change 3282378 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3282383 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3108692 Change 3282391 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3281540 Change 3282416 on 2017/02/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3281495 Change 3282662 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3238697 Change 3282665 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3151855 Change 3282668 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3282676 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3260884 Change 3282679 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3282686 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3282692 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3282696 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3282701 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3282705 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3282716 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3282750 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3282837 on 2017/02/02 by Sungjin.Hong #loc UE4DocKOR Change 3283142 on 2017/02/02 by Richard.Hinckley #jira UEDOC-3866 Moved "custom importer" information to the bottom of the document as SME recommended. Change 3283566 on 2017/02/02 by Richard.Hinckley Fixing cull volume information. No JIRA for this, based on a UDN post and code investigation. Change 3284397 on 2017/02/02 by Robert.Gervais #UE4doc Repaired some capitalization errors throughout the document. Change 3284565 on 2017/02/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3284573 on 2017/02/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3284586 on 2017/02/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3284593 on 2017/02/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3284632 on 2017/02/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3284645 on 2017/02/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3284656 on 2017/02/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3244012 Change 3284728 on 2017/02/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3284777 on 2017/02/03 by Kimio.Yasuda Updated File against INTSourceChangelist:3284397 Change 3284785 on 2017/02/03 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3284795 on 2017/02/03 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3284797 on 2017/02/03 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3284810 on 2017/02/03 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3284820 on 2017/02/03 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3284829 on 2017/02/03 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3284855 on 2017/02/03 by Kimio.Yasuda Updated File against INTSourceChangelist:3253176 Change 3284861 on 2017/02/03 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3284871 on 2017/02/03 by Sungjin.Hong #loc UE4DocKor removed ?? Change 3284911 on 2017/02/03 by Sungjin.Hong #loc UE4DocKOR Change 3284940 on 2017/02/03 by Tianmin.Xie #loc UE4DocCHN. do translation. ( fix missing pic, Updated File against INTSourceChangelist:3223841 ) Change 3285321 on 2017/02/03 by Richard.Hinckley Fixing a small typo in Programming Quick Start. Change 3285322 on 2017/02/03 by Jeff.Wilson Updated metadata Change 3286792 on 2017/02/04 by Sungjin.Hong #loc UE4DocKOR Change 3287218 on 2017/02/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3287220 on 2017/02/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3287224 on 2017/02/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3283566 Change 3287227 on 2017/02/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3285322 Change 3287231 on 2017/02/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3287236 on 2017/02/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3287252 on 2017/02/05 by Kimio.Yasuda Update File against INTSourceChangelist:3108692 Change 3287255 on 2017/02/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3287257 on 2017/02/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3108692 Change 3287273 on 2017/02/06 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3287280 on 2017/02/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3280006 Change 3287287 on 2017/02/06 by Masayo.Kondo Fixed a typo. Change 3287288 on 2017/02/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#:3206237 Change 3287291 on 2017/02/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3266245 Change 3287301 on 2017/02/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3287317 on 2017/02/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3108692 Change 3287319 on 2017/02/06 by Kimio.Yasuda Fixed translation Change 3287337 on 2017/02/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3108692 Change 3287338 on 2017/02/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3150518 Change 3287342 on 2017/02/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change3287345on 2017/02/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3275202 Change 3287349 on 2017/02/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3288167 on 2017/02/06 by Sam.Deiter Fixing a small typo in a note box. Change 3289403 on 2017/02/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3289438 on 2017/02/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3289466 on 2017/02/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3289468 on 2017/02/06 by Tianmin.Xie #loc UE4DocCHN update metadata Change 3289489 on 2017/02/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3289582 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3289588 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3289594 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3289600 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3285321 Change 3289612 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3283142 Change 3289613 on 2017/02/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3288167 Change 3289616 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3278909 Change 3289690 on 2017/02/07 by Sungjin.Hong #loc UE4DocKOR Change 3290845 on 2017/02/07 by Tim.Hobson UEDOC-4555: Adding new images for Vehicle Plugin and SimpleWheeledVehicleMovment component setup and usage.VehicleUserGuide page update. Change 3291453 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3151861 Change 3291465 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3264165 Change 3291477 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3264165 Change 3291482 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3264165 Change 3291496 on 2017/02/07 by Kimio.Yasuda Updated file against INTSourceChangelist:3264165 Change 3291500 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3264165 Change 3291501 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3264165 Change 3291554 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3264165 Change 3291558 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3264165 Change 3291562 on 2017/02/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3264165 Change 3291733 on 2017/02/08 by Masayo.Kondo Fixed a typo Change 3291765 on 2017/02/08 by Masayo.Kondo Fixed a publish error Change 3293783 on 2017/02/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3281540 Change 3293799 on 2017/02/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3281540 Change 3293834 on 2017/02/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3275566 Change 3293858 on 2017/02/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3275566 Change 3293887 on 2017/02/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3275566 Change 3293933 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3275209 Change 3293958 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3108692 Change 3293973 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3293990 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3294004 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3294024 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3294037 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3294041 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3294051 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3294128 on 2017/02/09 by Tianmin.Xie #loc UE4DocCHN update metadata to fix landing page missing Change 3294152 on 2017/02/09 by Sungjin.Hong #loc UE4DocKOR Change 3296004 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296082 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296141 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296160 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296165 on 2017/02/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296217 on 2017/02/10 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296223 on 2017/02/10 by Tianmin.Xie #loc UE4DocCHN update some feedback information for Chinese reader. Change 3296234 on 2017/02/10 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296248 on 2017/02/10 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296253 on 2017/02/10 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296283 on 2017/02/10 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296304 on 2017/02/10 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3296484 on 2017/02/10 by Sungjin.Hong #loc UE4DocKOR Change 3298291 on 2017/02/10 by Robert.Gervais Fixing some grammatical and spelling errors. #UE4Doc Change 3298293 on 2017/02/10 by Robert.Gervais #jira UEDOC-4380 Created new documentation for Android Support on Linux. Also, updated Android Quick Start Documentation. #UE4Doc Change 3298295 on 2017/02/10 by Robert.Gervais #jira UEDOC-4442 Updated documents to reflect the latest updates to Blueprint Nativization. #UE4Doc Change 3298700 on 2017/02/12 by Tianmin.Xie #loc UE4DocCHN. do translation (RenderTarget/BP RT Change 3298734 on 2017/02/12 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3298895 on 2017/02/12 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3298900 on 2017/02/12 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change3298914on 2017/02/12 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3298919 on 2017/02/12 by Kimio.Yasuda typo correction Change 3298920 on 2017/02/12 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3298963 on 2017/02/13 by Masayo.Kondo Fixed a typo Change 3298965 on 2017/02/13 by Sungjin.Hong #loc UE4DocKOR Change 3298967 on 2017/02/13 by Sungjin.Hong #loc UE4DocKOR Change3298969on 2017/02/13 by Sungjin.Hong #loc UE4DocKOR Change 3298974 on 2017/02/13 by Kimio.Yasuda Updated File against INTSourceChangeList:3298293 Change 3298978 on 2017/02/13 by Sungjin.Hong #loc UE4DocKOR Change 3299018 on 2017/02/13 by Masayo.Kondo Fixed version field Change 3299032 on 2017/02/13 by Masayo.Kondo Fixed version field Change 3299037 on 2017/02/13 by Kimio.Yasuda Updated File against INTSourceChangeList:3298293 Change 3299055 on 2017/02/13 by Masayo.Kondo Fixed skill level field Change 3299062 on 2017/02/13 by Kimio.Yasuda Updated File against INTSourceChangelist:3293293 Change 3300982 on 2017/02/13 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3301070 on 2017/02/14 by Masayo.Kondo Fixed skill level field Change 3301076 on 2017/02/14 by Kimio.Yasuda Updated File against ?INTSourceChangelist:3298293 Change 3301090 on 2017/02/14 by Masayo.Kondo Fixed skill level field Change 3301094 on 2017/02/14 by Masayo.Kondo Fixed skill level field Change 3301101 on 2017/02/14 by Masayo.Kondo Fixed skill level field Change 3301164 on 2017/02/14 by Masayo.Kondo Fixed skill level field Change 3301169 on 2017/02/14 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3301172 on 2017/02/14 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3256979 Change 3302564 on 2017/02/14 by Mitchell.Wilson Initial 4.15 Release Notes checkin. Change 3302746 on 2017/02/14 by Mitchell.Wilson Updating switch and 4.15 banner images Change 3302756 on 2017/02/14 by Mitchell.Wilson Updating 4.15 Release Notes for switch image width and height Change 3303145 on 2017/02/14 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3303210 on 2017/02/14 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3303221 on 2017/02/14 by Sungjin.Hong #loc UE4DocKor Change 3303335 on 2017/02/14 by Sungjin.Hong #loc UE4DocKOR Change 3303401 on 2017/02/15 by Sungjin.Hong #loc UE4DocKOR Change 3303749 on 2017/02/15 by Jeff.Wilson updated with embedded videos Change 3304577 on 2017/02/15 by Jeff.Wilson Updated embedded video template with simple type for release notes videos Change 3304580 on 2017/02/15 by Jeff.Wilson Fixed broken link Change 3304581 on 2017/02/15 by Jeff.Wilson Updated metadata Change 3308225 on 2017/02/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3303749 Change 3308486 on 2017/02/16 by Tianmin.Xie #loc UE4DocCHN fix some pages' reference error and failed to generate final page issues. Change 3308545 on 2017/02/17 by Tianmin.Xie #loc UE4DocCHN fix some pages' reference error and failed to generate final page issues. Change 3308575 on 2017/02/17 by Sungjin.Hong #loc UE4DocKOR Change 3308593 on 2017/02/17 by Sungjin.Hong #loc UE4DocKOR Change 3308618 on 2017/02/17 by Kimio.Yasuda Updated File against INTSourceChangelist:3304580 Change 3308622 on 2017/02/17 by Kimio.Yasuda Updated File against INTSourceChangelist:3298291 Change 3308657 on 2017/02/17 by Kimio.Yasuda Updated File against INTSourceChangelist:3298291 Change 3308765 on 2017/02/17 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3309202 on 2017/02/17 by Chase.McAllister #UEDoc #jira UEDOC-4600 - fixing minor typo in EnvironmentQuerySystem Quickstart Change 3309591 on 2017/02/17 by Ian.Shadden #UE4 Docs Removing old Raycast section, moving data to Engine\Physics\Tracing Adding additional docs (tracing overview) Modifying the Height Field Painter How-To to include a method that uses UV Coord from Trace Change 3311240 on 2017/02/19 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3311242 on 2017/02/19 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3309202 Change 3311311 on 2017/02/19 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3311338 on 2017/02/20 by Sungjin.Hong #loc UE4DocKOR Change 3313485 on 2017/02/20 by Robert.Gervais #jira UEDOC-4382 Addressed TimH's peer review comments. Made a few grammatical revisions to the 'On Your Own!' page. #UE4Doc Change 3313511 on 2017/02/20 by Robert.Gervais #jira UEDOC-4251 Moved pre-4.13 cross-compilation setup information to a legacy page, where users can find the information they need for setting up their cross-compile toolchain for UE4, versions 4.13 (and older). Created new page, documenting the process for setting up the cross-compile toolchain for UE4, versions 4.14 (and newer). #UE4Doc Change 3313520 on 2017/02/20 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3309591 Change 3313609 on 2017/02/20 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3309591 Change 3313668 on 2017/02/20 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3315917 on 2017/02/21 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3315931 on 2017/02/21 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3316000 on 2017/02/21 by Sungjin.Hong #loc UE4DocKOR Change3316171on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3309591 Change 3316219 on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#:3309591 Change 3317123 on 2017/02/22 by Robert.Gervais #jira UEDOC-4101 Making a few minor revisions during Editorial Review. Adding some required meta-data. Adding a topic image. #UE4Doc Change 3317178 on 2017/02/22 by Robert.Gervais #jira UEDOC-4101 Adding topic link to the Mobile Patch Utilities Overview page. #UE4Doc Change 3317466 on 2017/02/22 by Jeff.Wilson Set page to publish Change 3317470 on 2017/02/22 by Jeff.Wilson Added link Change3317795on 2017/02/22 by Robert.Gervais #jira UEDOC-4440 Adding ToC as part of the Editorial Review process. #UE4Doc Change 3317931 on 2017/02/22 by Jeff.Wilson Updated links to new Tracing section Change 3317961 on 2017/02/22 by Robert.Gervais #jira UEDOC-4306 Minor revisions during Editorial Review process. Updated metadata per latest S&S. #UE4Doc Change 3318201 on 2017/02/22 by Tim.Hobson Submitted with folder in wrong location. Moved to HowTo section. Change 3318285 on 2017/02/22 by Robert.Gervais #jira UEDOC-4202 Made a few edits as part of the Editorial Review process, including: Some formatting updates. Updating the document's metadata. Updating the Mobile HDR support image, showing the Mobiled HDR option being enabled in the Editor's Project Settings. #UE4Doc Change 3318367 on 2017/02/22 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3318376 on 2017/02/22 by Robert.Gervais #UE4doc Reverting page back to 'Docs' while we're hashing through some of the content. Change 3318399 on 2017/02/22 by Robert.Gervais #jira UEDOC-4361 Made some grammatical edits as part of the Editorial Review process. #UE4Doc Change 3318449 on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3317466 Change 3318474 on 2017/02/22 by Kimio.Yasuda Updated File against INTSourceChangelist:3298295 Change 3318475 on 2017/02/22 by Robert.Gervais #jira UEDOC-3867 Made a few edits during the Editorial Review Process. Updated Metadata. Scrubbed an image showing an error message. #UE4Doc Change 3318482 on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3317466 Change3318501on 2017/02/22 by Robert.Gervais #jira UEDOC-3631 Made some minor revisions during the Editorial Review process. #UE4Doc Change 3318509 on 2017/02/22 by Kimio.Yasuda Updated File against INTSourceChangelist:3298295 Change 3318533 on 2017/02/22 by Robert.Gervais #jira UEDOC-4288 Made some revisions as part of the Editorial Review process. #UE4Doc Change 3318539 on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3317466 Change 3318546 on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3317466 Change 3318549 on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3317466 Change 3318557 on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3317466 Change 3318575 on 2017/02/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3317466 Change 3318622 on 2017/02/22 by Robert.Gervais #jira UEDOC-4113 Made some revisions during the Editorial Review process. #UE4Doc Change 3318650 on 2017/02/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3317470 Change 3318664 on 2017/02/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3317795 Change 3318701 on 2017/02/23 by Masayo.Kondo Fixed Skill level field. Change 3318741 on 2017/02/23 by Kimio.Yasuda Updated file against INTChangeList:3244832 Change 3318748 on 2017/02/23 by Masayo.Kondo Fixed Skill level field Change 3318820 on 2017/02/23 by Masayo.Kondo Fixed Skill level field Change 3318835 on 2017/02/23 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3318893 on 2017/02/23 by Sungjin.Hong #loc UE4DocKOR Change 3319177 on 2017/02/23 by Tim.Hobson #UE4 Docs: Cleaning up page. - Moved Miscellaneous redundancies to its own section. - Re-captured images for clean outline for areas being referenced. - Updated Version to 4.15 Change 3319776 on 2017/02/23 by Robert.Gervais #jira UEDOC-4443 Addressed peer review comments. #UE4Doc Change 3320728 on 2017/02/23 by Masayo.Kondo Fixed Skill level field Change 3320741 on 2017/02/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3319177 Change 3320788 on 2017/02/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3318622 Change 3320812 on 2017/02/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3318622 Change 3320853 on 2017/02/23 by Sungjin.Hong #loc UE4DocKOR Change 3320887 on 2017/02/24 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3318399 Change 3320955 on 2017/02/24 by Masayo.Kondo Fixed Skill level field Change 3321022 on 2017/02/24 by Sungjin.Hong #loc UE4DocKOR Change 3321023 on 2017/02/24 by Sungjin.Hong #loc UE4DocKOR Change 3321024 on 2017/02/24 by Sungjin.Hong #loc UE4DocKOR Change 3321248 on 2017/02/24 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3321713 on 2017/02/24 by Robert.Gervais #jira UEDOC-4251 Addressed SME review comments. #UE4Doc Change 3322057 on 2017/02/24 by Robert.Gervais #jira UEDOC-4367 Made some revisions during the Editorial Review process. #UE4Doc Change 3322077 on 2017/02/24 by Jeff.Wilson Added social sharing image Change 3322178 on 2017/02/24 by Robert.Gervais #jira UEDOC-4355 Made some minor revisions during the Editorial Review process. #UE4Doc Change 3322379 on 2017/02/24 by Robert.Gervais #jira UEDOC-4428 Made some minor revisions during the Editorial Review process. #UE4Doc Change 3322543 on 2017/02/24 by Robert.Gervais #jira UEDOC-4226 Made a few revisions during the Editorial Review process. #UE4Doc Change 3322598 on 2017/02/24 by Robert.Gervais #jira UEDOC-4147 Made some revisions during the Editorial Review process. #UE4Doc Change 3323175 on 2017/02/26 by Sungjin.Hong #loc UE4DocKOR Change 3323178 on 2017/02/26 by Sungjin.Hong #loc UE4DocKOR Change3323182on 2017/02/26 by Kimio.Yasuda Updated File against INTSourceChangelist:3318201 Change 3323223 on 2017/02/27 by Kimio.Yasuda Fixed typo and translation. Change 3323234 on 2017/02/27 by Kimio.Yasuda Updated file against INTSourceChangelist:3322543 Change 3323235 on 2017/02/27 by Kimio.Yasuda Additional translation fix. Change 3323261 on 2017/02/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3322598 Change 3323264 on 2017/02/27 by Kimio.Yasuda Updated File against INTSourceChangelist:3322077 Change 3323271 on 2017/02/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#:3322379 Change 3323278 on 2017/02/27 by Kimio.Yasuda Updated file against INTSourceChangelist:3319776 Change 3323292 on 2017/02/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3322057 Change 3323311 on 2017/02/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3322178 Change 3323449 on 2017/02/27 by Richard.Hinckley #jira UEDOC-4630 Gameplay Tag document first pass. Change 3323857 on 2017/02/27 by Tim.Hobson #UE4 Docs: Added initial Virtual Bones documentation pages (UEDOC-4642) Change 3324139 on 2017/02/27 by Robert.Gervais #jira UEDOC-4445 Commas, semi-colons, paradigmatic substitutions: Oh my! #UE4Doc Change 3324491 on 2017/02/27 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3324522 on 2017/02/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3322057 Change 3324600 on 2017/02/27 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3324621 on 2017/02/27 by Sungjin.Hong #loc UE4DocKOR Change 3324635 on 2017/02/27 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3323857 Change 3324661 on 2017/02/28 by Masayo.Kondo Fixed Skill Level Field Change 3324676 on 2017/02/28 by Kimio.Yasuda Udpated file against INTSourceChangelist:3321713 Change 3324678 on 2017/02/28 by Masayo.Kondo Fixed translation Change 3326692 on 2017/02/28 by Kimio.Yasuda Updated File against INTSourceChangelist:3322543 Change 3326732 on 2017/03/01 by Masayo.Kondo Fixed Skill level field Change 3326737 on 2017/03/01 by Masayo.Kondo Fixed Skill level field Change 3326756 on 2017/03/01 by Masayo.Kondo Fixed Skill level field Change 3326768 on 2017/03/01 by Masayo.Kondo Fixed skill level field Change 3326806 on 2017/03/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3321713 Change 3326808 on 2017/03/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3318376 Change 3326818 on 2017/03/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3326830 on 2017/03/01 by Masayo.Kondo Fixed Skill level field Change 3326835 on 2017/03/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3318285 Change 3328386 on 2017/03/01 by Robert.Gervais #UE4Doc Fixing a typo. Change 3328768 on 2017/03/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3317178 Change 3328825 on 2017/03/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3328836 on 2017/03/01 by Masayo.Kondo Fixed translation Change 3328848 on 2017/03/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3317123 Change 3328863 on 2017/03/01 by Sungjin.Hong #loc UE4DocKOR Change 3328868 on 2017/03/01 by Sungjin.Hong #loc UE4DocKOR Change 3328870 on 2017/03/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3328873 on 2017/03/01 by Kimio.Yasuda Updated File against INTSourceChangelist:3244370 Change 3328874 on 2017/03/01 by Sungjin.Hong #loc UE4DocKOR Change 3328876 on 2017/03/01 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3328877 on 2017/03/01 by Kimio.Yasuda Fixed translation. Change 3328880 on 2017/03/01 by Sungjin.Hong #loc UE4DocKOR Change 3328944 on 2017/03/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3328962 on 2017/03/02 by Masayo.Kondo Fixed version field Change 3328971 on 2017/03/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#:3108692 Change 3328983 on 2017/03/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3328991 on 2017/03/02 by Masayo.Kondo Fixed version field Change 3329004 on 2017/03/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3329008 on 2017/03/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3309591 Change 3329010 on 2017/03/02 by Masayo.Kondo Fixed version field Change 3329034 on 2017/03/02 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3330800 on 2017/03/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3330903 on 2017/03/02 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3330999 on 2017/03/03 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3331075 on 2017/03/03 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3331286 on 2017/03/03 by Richard.Hinckley Typo fix. Change 3332124 on 2017/03/03 by Richard.Hinckley S&S updates to an existing document. Change 3332226 on 2017/03/03 by Richard.Hinckley Update to ForceFeedback document so an excerpt can be shared. Change 3332303 on 2017/03/03 by Robert.Gervais #jira UEDOC-1419 Updated meta-data per latest S&S. #UE4Doc Change 3332716 on 2017/03/05 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3332718 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3332720 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3332721 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3332725 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3332726 on 2017/03/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3332226 Change 3332729 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3298293 Change 3332731 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3332303 Change 3332733 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3332303 Change 3332739 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3332303 Change 3332740 on 2017/03/05 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3332742 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3332303 Change 3332743 on 2017/03/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3332124 Change 3332745 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3332303 Change 3332749 on 2017/03/05 by Masayo.Kondo #loc UE4DocJpn File updated against INT# 3331286 Change 3332751 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3332303 Change 3332755 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3332303 Change 3332760 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3313485 Change 3332764 on 2017/03/05 by Sungjin.Hong #loc UE4DocKOR Change 3332768 on 2017/03/05 by Kimio.Yasuda Updated File against INTSourceChangelist:3313485 Change 3332787 on 2017/03/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3313485 Change 3332801 on 2017/03/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3318475 Change 3332864 on 2017/03/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3332873 on 2017/03/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3332877 on 2017/03/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3318501 Change 3332878 on 2017/03/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3324139 Change3334679on 2017/03/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3324139 Change3334688on 2017/03/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334713 on 2017/03/06 by Kimio.Yasuda Updated File against INTSourceChangelist:3277874 Change3334739on 2017/03/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334750 on 2017/03/06 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334777 on 2017/03/06 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3334779 on 2017/03/06 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3334786 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3309591 Change 3334801 on 2017/03/07 by Masayo.Kondo File updated based on previous fixes Change 3334816 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334831 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334833 on 2017/03/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3277874 Change 3334836 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334841 on 2017/03/07 by Kimio.Yasuda Fixed title translation. Change 3334861 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#:3108692 Change 3334865 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334881 on 2017/03/07 by Kimio.Yasuda Again title tranlation fixed. Change 3334886 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334895 on 2017/03/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3277874 Change3334912on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334918 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#:3108692 Change 3334923 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334971 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3334996 on 2017/03/07 by Sungjin.Hong #loc UE4DocKOR Change 3335256 on 2017/03/07 by Wes.Bunn #ue4 docs Applying Peer Feedback Change 3335866 on 2017/03/07 by Wes.Bunn #ue4 docs #uedoc-4517 Updated page to reflect current content. Change 3335922 on 2017/03/07 by Wes.Bunn #UE4 Docs Updating Media Framework How-to based on content changes. Change 3335924 on 2017/03/07 by Wes.Bunn #UE4 Docs Updated Version to 4.15 Change 3336020 on 2017/03/07 by Wes.Bunn #UE4 Docs Updated Media Framework How-to based on content changes. Change 3336096 on 2017/03/07 by Wes.Bunn #UE4 Docs Updating Media Framework How-tos based on content updates. Change 3336131 on 2017/03/07 by Wes.Bunn #UE4 Docs Updates made to Media Framework How-to based on content updates. Change 3336690 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3335256 Change 3336724 on 2017/03/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3277874 Change 3336763 on 2017/03/07 by Robert.Gervais Fixing a typo. #UE4Doc Change 3336764 on 2017/03/07 by Robert.Gervais #jira UEDOC-1419 Marking doc to Publish. #UE4Doc Change3336765on 2017/03/07 by Robert.Gervais Fixing some typos, making some minor revisions, and updating metadata. #UE4Doc Change 3336766 on 2017/03/07 by Robert.Gervais #jira UEDOC-4624 Addressing some of BenM's initial feedback. #UE4Doc Change 3336767 on 2017/03/07 by Robert.Gervais #jira UEDOC-4445 Addressing SME review comments. #UE4Doc Change 3336768 on 2017/03/07 by Robert.Gervais #jira UEDOC-4445 Adding images. #UE4Doc Change 3336786 on 2017/03/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3277874 Change 3336787 on 2017/03/07 by Sungjin.Hong #loc UE4DocKOR Change 3336791 on 2017/03/07 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3336810 on 2017/03/07 by Kimio.Yasuda Updated File against INTSourceChangelist:3336131 Change 3336878 on 2017/03/08 by Sungjin.Hong #loc UE4DocKOR Change 3336885 on 2017/03/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3335924 Change 3336893 on 2017/03/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3336020 Change 3336907 on 2017/03/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3335866 Change 3336935 on 2017/03/08 by Sungjin.Hong #loc UE4DocKOR Change3336960on 2017/03/08 by Sungjin.Hong #loc UE4DocKOR Change 3336972 on 2017/03/08 by Sungjin.Hong #loc UE4DocKOR Change 3337070 on 2017/03/08 by Jeff.Wilson Added Robo Recall modding docs - first draft Change 3337596 on 2017/03/08 by Jeff.Wilson Added VR/Mesh Editor GDC features preview page Change 3338735 on 2017/03/08 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3338779 on 2017/03/08 by Kimio.Yasuda Updated File against INTSourceChangelist:3277874 Change 3338844 on 2017/03/08 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3337070 Change 3338855 on 2017/03/08 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3337070 Change 3338909 on 2017/03/08 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3338943 on 2017/03/08 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3338979 on 2017/03/09 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3337070 Change 3338984 on 2017/03/09 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3337070 Change 3338999 on 2017/03/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3260884 Change 3339016 on 2017/03/09 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3337070 Change 3339053 on 2017/03/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3260884 Change 3339088 on 2017/03/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3260884 Change 3339098 on 2017/03/09 by Kimio.Yasuda Fixed bracket from one byte to two byte Change 3339101 on 2017/03/09 by Kimio.Yasuda Fixed translation Change 3339104 on 2017/03/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3260884 Change 3339906 on 2017/03/09 by Jeff.Wilson Updated metadata Change 3339912 on 2017/03/09 by Jeff.Wilson Set page to publish Change 3339919 on 2017/03/09 by Jeff.Wilson Set page to publish Change 3339941 on 2017/03/09 by Jeff.Wilson Set page to publish Change 3339965 on 2017/03/09 by Jeff.Wilson Set page to publish Change 3339987 on 2017/03/09 by Jeff.Wilson Set page to publish Change 3340108 on 2017/03/09 by Jeff.Wilson Updated metadata Change 3340158 on 2017/03/09 by Jeff.Wilson Updated metadata and formatting Change 3340363 on 2017/03/09 by Wes.Bunn #ue4 docs Sequencer Event Track How-to updates. - refactored page to include Custom Struct usage - images replaced with new UI. Change 3340382 on 2017/03/09 by Tim.Hobson #UE4 Docs: UEDOC-4698 - Added multiple Distance Field How-To pages: * Distance Field and How-To Directory pages * Using Distance Field Shadows * Using Distance Field Ambient Occlusion * Using Distance Field Indirect Shadows * Using Particle Collision Mode for Distance Fields * Using Static Mesh Editor Build Settings for Distance Fields Change 3340402 on 2017/03/09 by Richard.Hinckley #jira UEDOC-4668 RawInput Plugin initial document. Change 3340410 on 2017/03/09 by Richard.Hinckley #jira UEDOC-4674 Force Feedback Component initial documentation. Change 3340467 on 2017/03/09 by Robert.Gervais #jira UE-42612 Removed SSR sub-section per SME. #UE4Doc Change 3340643 on 2017/03/09 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3340644 on 2017/03/09 by Robert.Gervais #jira UEDOC-4624 Implementing first draft of IWYU Reference guide. #UE4Doc Change 3340664 on 2017/03/09 by Kimio.Yasuda Updated File against INTSourceChangelist:3340382 Change 3340857 on 2017/03/09 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3340881 on 2017/03/10 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3340912 on 2017/03/10 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3340926 on 2017/03/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3339965 Change 3340933 on 2017/03/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3339965 Change 3340935 on 2017/03/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3339965 Change 3340960 on 2017/03/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3339965 Change 3340961 on 2017/03/10 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3339965 Change 3341007 on 2017/03/10 by Sungjin.Hong #loc UE4DocKOR Change 3342341 on 2017/03/10 by Robert.Gervais #jira UEDOC-4625 Merging RichardH's updates into the WIP. #UE4Doc Change 3342729 on 2017/03/12 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3342749 on 2017/03/12 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3342766 on 2017/03/13 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3342768 on 2017/03/13 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3342775 on 2017/03/13 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3342785 on 2017/03/13 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3342816 on 2017/03/13 by Sungjin.Hong #loc UE4DocKOR Change 3342817 on 2017/03/13 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3342869 on 2017/03/13 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3342935 on 2017/03/13 by Sungjin.Hong #loc UE4DocKOR Change 3343617 on 2017/03/13 by Jeff.Wilson Added missing sourceinstall.png image from style Change 3343618 on 2017/03/13 by Jeff.Wilson Updated with difference between binary and source install Change 3343699 on 2017/03/13 by Wes.Bunn #ue4 docs Minor updates to UMG How-to landing page. Drag and Drop How-to page Description updated. Change 3343774 on 2017/03/13 by Wes.Bunn #ue4 docs Minor updates, removed version tag on sub-pages. Change 3343831 on 2017/03/13 by Wes.Bunn #ue4 docs Minor updates, updated image, fixed some formatting. Change 3343833 on 2017/03/13 by Wes.Bunn #ue4 docs Setting pages to Docs as they are no longer needed. Change 3343902 on 2017/03/13 by Wes.Bunn #ue4 docs minor updates, image update due to layout changes, formatting fixes. Change 3343972 on 2017/03/13 by Robert.Gervais #jira UEDOC-1419 Fixing table format. #UE4Doc Change 3344095 on 2017/03/13 by Robert.Gervais #jira UEDOC-4623 Updating Build Config properties page. #UE4Doc Change 3344608 on 2017/03/14 by Sungjin.Hong #loc UE4DocKOR Change 3344626 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3344641 on 2017/03/14 by Kimio.Yasuda Updated File against INTSourceChagelist:3340382 Change 3344654 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3344669 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3344673 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3344693 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343833 Change 3344694 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343833 Change 3344702 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343833 Change 3344715 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343699 Change 3344726 on 2017/03/14 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343831 Change 3344784 on 2017/03/14 by Sungjin.Hong #loc UE4DocKOR Change 3344897 on 2017/03/14 by Sam.Deiter #UE4 Docs: Adjusting images based on feedback. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3344913 on 2017/03/14 by Tim.Hobson #UE4 Docs: UEDOC-4642 - peer review edits for Virtual Bones Change 3345453 on 2017/03/14 by Wes.Bunn #ue4 docs Updated Widget Type Reference page for content/images. - Added Blur Widget Child page. Change 3345705 on 2017/03/14 by Sam.Deiter #UE4 Docs: Applying peer feedback. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3346002 on 2017/03/14 by Tim.Hobson #UE4 Docs: UEDOC-4635 - Mesh Decals page Peer Review Edits and fixed the attachment .zip that had the wrong FBX file. Change 3346082 on 2017/03/14 by Robert.Gervais #jira UEDOC-4626 Addressing doc review comments by adding image highlights. #UE4Doc #code_review Chase.McAllister Change 3346507 on 2017/03/14 by Robert.Gervais #jira UEDOC-3332 Adding a custom topic image to the overview page as part of the Editorial Review process. #UE4Doc Change 3346508 on 2017/03/14 by Robert.Gervais #jira UEDOC-3332 Made some minor revisions during the Editorial Review process. Updated the page's metadata. #UE4Doc Change 3346509 on 2017/03/14 by Robert.Gervais #jira UEDOC-3332 Made some minor grammatical revisions as part of Editorial Review process. Updated metadata. #UE4Doc Change 3346510 on 2017/03/14 by Robert.Gervais #jira UEDOC-3332 Making minor grammatical revisions during the Editorial Review process. Cross-linking the page back to the Single Trace by Channel How to guide. Updating metadata. #UE4Doc Change 3346511 on 2017/03/14 by Robert.Gervais #jira UEDOC-3332 Making minor grammatical revisions during the Editorial Review process. Updated metadata. #UE4Doc Change 3346512 on 2017/03/14 by Robert.Gervais #jira UEDOC-3332 Minor revision to overview text. Updated metadata. #UE4Doc Change 3346513 on 2017/03/14 by Robert.Gervais #jira UEDOC-3332 Making minor grammatical revisions during Editorial Review process. Updated page metadata. Chunked information to flow a bit more logically. #UE4Doc Change 3346514 on 2017/03/14 by Robert.Gervais #jira UEDOC-3332 Making minor grammatical revisions during Editorial Review process. Updated page metadata. Revised page to adhere to S&S. #UE4Doc Change 3346530 on 2017/03/14 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3346810 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3346002 Change 3346822 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3345705 Change 3346853 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3343972 Change 3346865 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3340158 Change 3346874 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3340158 Change 3346882 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3340158 Change 3346885 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3340158 Change 3346887 on 2017/03/15 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3346892 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3340158 Change 3346906 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3340158 Change 3346909 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3340158 Change 3346911 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3340108 Change 3346923 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3339919 Change 3346924 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343774 Change 3346925 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343774 Change 3346926 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3339912 Change 3346927 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343774 Change 3346928 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3339912 Change 3346930 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343774 Change 3346932 on 2017/03/15 by Sungjin.Hong #loc UE4DocKOR Change 3346934 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3339906 Change 3346937 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3339906 Change 3346984 on 2017/03/15 by Sungjin.Hong #loc UE4DocKOR Change 3346987 on 2017/03/15 by Sungjin.Hong #loc UE4DocKOR Change 3347102 on 2017/03/15 by Tim.Hobson #UE4 Docs: UEDOC-4608 - Texture Streaming Improvements for 4.15 - Updated Configuration page with new Cvars. - Build Textures Page updated with latest information and new additions. - All images updated to reflect different UI and available options. - Stat Page has been marked as Public and updated with latest information and performance metrics from Paragon. - Added topic images for Topics on Landing Page for four pages - Completed Peer Review Edits - Completed SME Review Edits Change 3347234 on 2017/03/15 by Sam.Deiter #UE4 Docs: Applying peer feedback. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3347250 on 2017/03/15 by Sam.Deiter #UE4 Docs: Applied SME feedback. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3347258 on 2017/03/15 by Jeff.Wilson Set page to publish Change 3347971 on 2017/03/15 by Robert.Gervais #jira UEDOC-4613 Making some final edits for publication. #UE4Doc #code_review Tim.Hobson Change 3347993 on 2017/03/15 by Richard.Hinckley #jira UEDOC-3863 Moved to another document, linked in a different place. Change 3348041 on 2017/03/15 by Wes.Bunn #ue4 docs Animate Dynamic Objects with Sequencer How-to page added. Change 3348099 on 2017/03/15 by Tim.Hobson #UE4 Docs: UEDOC-3973 - SME Review edits and rewrites for Capsule Shadows. - Rewrote How-to's into Quick Start. - Rewrote and simplified the Capsule Shadows Overview page Change 3348587 on 2017/03/15 by Robert.Gervais Fixed a minor typo. #UE4Doc Change 3348703 on 2017/03/15 by Robert.Gervais #jira UEDOC-3978 Made significant edits to the documentation as part of the Editorial Review process. #UE4Doc #code_review tim.hobson Change 3348720 on 2017/03/15 by Robert.Gervais #jira UEDOC-4276 Minor update to metadata during Editorial Review. Page still needs Prereq topic(s) and tag(s) before it can be moved to a publishing state. #UE4Doc #code_review Sam.Dieter Change 3348815 on 2017/03/15 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3348853 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348869 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348879 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348924 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348925 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348943 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348959 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348970 on 2017/03/15 by Kimio.Yasuda Updated File against INTSourceChangelist:3336767 Change 3348972 on 2017/03/15 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348975 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3347993 Change 3348985 on 2017/03/16 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348987 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348720 Change 3348991 on 2017/03/16 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3339965 Change 3348992 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348703 Change 3348994 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348703 Change 3349018 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348703 Change 3349059 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348703 Change 3349071 on 2017/03/16 by Kimio.Yasuda Typo correction Change 3349091 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348703 Change 3349104 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348703 Change 3349131 on 2017/03/16 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3349212 on 2017/03/16 by Sungjin.Hong #loc UE4DocKOR Change 3349284 on 2017/03/16 by Sungjin.Hong #loc UE4DocKOR Change 3349328 on 2017/03/16 by Tim.Hobson #UE4 Docs: UEDOC-4588 - VR Editor updates Activate VR Mode Page: * Updated images * Added section to enable/disable VR Editor window tutorial VR Editor Controls page: * Added Reset World Scale to Navigation Controls section * Added image for Steam Controllers for Reset World Scale controls. Quick Select Menu page: * Updated quick select menu image * Added and updated new button descriptions. Radial Menu page: * Updated topic image referenced by the VR Editor landing page. * Updated radial menu image * Added/removed property and descriptions to match new menu. Change 3349942 on 2017/03/16 by Wes.Bunn #ue4 docs Updates to Sequencer Overview page to include: - Relative time evalutaion. - Transform Keys/Selection tools. Change 3349955 on 2017/03/16 by Tim.Hobson #UE4 Docs: #UEDOC-4698 - Distance Field How-To's - Added Peer Review Edits. Change 3349969 on 2017/03/16 by Wes.Bunn #ue4 docs Minor fixes for grammer. Change 3350003 on 2017/03/16 by Sam.Deiter #UE4 Docs: Doing the first check in of this new page. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3350015 on 2017/03/16 by Sam.Deiter #UE4 Docs: Adding a link to the new cable comp page and removing the old information. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3350143 on 2017/03/16 by Sam.Deiter #UE4 Docs: Adding tags and prerecs. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3350307 on 2017/03/16 by Richard.Hinckley #jira UEDOC-4625 Changing "tag:" to "tags:" because I think "tags:" is the correct metadata tag. Change 3350310 on 2017/03/16 by Richard.Hinckley #jira UEDOC-4440 Added more component types and images, included more meta tags. Change 3350329 on 2017/03/16 by Robert.Gervais #jira UEDOC-4593 Re-organized the pages during Editorial Review process. #UE4Doc #code_review tim.hobson Change 3350997 on 2017/03/16 by Robert.Gervais Scrubbed image per S&S. #UE4Doc Change 3351045 on 2017/03/16 by Robert.Gervais #jira UEDOC-4440 Added some images and and made a few grammatical revisions as part of Editorial Review process. #UE4Doc Change 3351068 on 2017/03/16 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3351114 on 2017/03/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343774 Change 3351117 on 2017/03/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343902 Change 3351120 on 2017/03/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343902 Change 3351125 on 2017/03/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343902 Change 3351126 on 2017/03/16 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3343902 Change 3351189 on 2017/03/16 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3345453 Change 3351192 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348703 Change 3351193 on 2017/03/16 by Kimio.Yasuda Updated File against INTSourceChangelist:3348703 Change 3351224 on 2017/03/17 by Kimio.Yasuda Updated File against INTSourceChangelist:3336766 Change 3351265 on 2017/03/17 by Sungjin.Hong #loc UE4DocKOR moved or deleted Change 3351281 on 2017/03/17 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT# Change 3351350 on 2017/03/17 by Kimio.Yasuda Updated File against INTSourceChangelist:3350307 Change 3351402 on 2017/03/17 by Sungjin.Hong #loc UE4DocKOR Change 3351440 on 2017/03/17 by Sungjin.Hong #loc UE4DocKOR Change 3351610 on 2017/03/17 by Tim.Hobson #UE4 Docs: UEDOC-4588 - Editorial Review: Added headers for overarching sections and summaries for the VR Controls page. Change 3351628 on 2017/03/17 by Tim.Hobson #UE4 Docs: UEDOC-4698 - Distance Field How-to's - Doc Review Edits Change 3351642 on 2017/03/17 by Jeff.Wilson Changed QA build lcoation to stream (depot location is being phased out) Change 3351647 on 2017/03/17 by Jeff.Wilson Updated with info on getting builds from stream Change 3351664 on 2017/03/17 by Richard.Hinckley #jira UEDOC-4718 Making Visual Studio setup and other Programming links easier to find. Change 3351873 on 2017/03/17 by Robert.Gervais #jira UEDOC-4384 Adding community contributor information to this guide. #UE4Doc #code_review arciel.rekman Change 3352040 on 2017/03/17 by Robert.Gervais #jira UEDOC-4627 Applying SME review comments. #UE4Doc #code_review ben.marsh Change 3352264 on 2017/03/17 by Sam.Deiter #UE4 Docs: Apply peer feedback. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3352412 on 2017/03/17 by Chase.McAllister #UE4 Docs: Small typo and grammatical fizes to CableComponent page Change 3352514 on 2017/03/17 by Robert.Gervais #jira UEDOC-4627 Minor revision per SME. #UE4Doc #code_review ben.marsh Change 3352959 on 2017/03/17 by Robert.Gervais #jira UEDOC-4625 Flipping doc to 'Public'. #UE4Doc Change 3353254 on 2017/03/18 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3353255 on 2017/03/18 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3353264 on 2017/03/18 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3353267 on 2017/03/18 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3353462 on 2017/03/19 by Sungjin.Hong #loc UE4DocKOR Change 3353651 on 2017/03/20 by Sungjin.Hong #loc UE4DocKOR Change 3354806 on 2017/03/20 by Richard.Hinckley #jira UEDOC-4723 Updated text and images. Change 3355389 on 2017/03/20 by Robert.Gervais #jira UEDOC-4623 Updated Unreal Build System page in anticipation of forthcoming rewrites. #UE4Doc Change 3355403 on 2017/03/20 by Robert.Gervais #jira UEDOC-4623 Updating related pages metadata. #UE4Doc Change 3355414 on 2017/03/20 by Robert.Gervais #jira UEDOC-4623 Updates to tags metadata. #UE4Doc Change 3355435 on 2017/03/20 by Robert.Gervais #jira UEDOC-4623 Paradigmatic update to IWYU description. #UE4Doc Change 3355662 on 2017/03/20 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3351642 Change 3355675 on 2017/03/20 by Sungjin.Hong #loc UE4DocKor Change 3355715 on 2017/03/20 by Sungjin.Hong TypoCorrection Change 3355716 on 2017/03/20 by Jeff.Wilson Added new images Change 3355771 on 2017/03/21 by Sungjin.Hong TypoCorrection Change 3355812 on 2017/03/21 by Sungjin.Hong TypoCorrection Change3355889on 2017/03/21 by Sungjin.Hong #loc UE4DocKOR Change 3356266 on 2017/03/21 by Jeff.Wilson Updated regional welcome pDFs Change 3356303 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated Networking Overview page to include a summary of net modes. Change 3356804 on 2017/03/21 by Robert.Gervais #jira UEDOC-4623 Organizing pages related to Unreal Build System. #UE4Doc Change 3357913 on 2017/03/22 by Sungjin.Hong fixing corrupt characters usually ' and " Change 3357914 on 2017/03/22 by Sungjin.Hong fixing corrupt characters usually ' and " Change 3357948 on 2017/03/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3349969 Change 3357958 on 2017/03/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3355771 Change 3357961 on 2017/03/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3347258 Change 3357974 on 2017/03/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3347234 Change 3358057 on 2017/03/22 by Kimio.Yasuda Updated File against INTSourceChangeList:3108692 Change 3358101 on 2017/03/22 by Tianmin.Xie #loc UE4DocCHN. do translation Change 3358119 on 2017/03/22 by Tianmin.Xie #loc UE4DocCHN. do translation Change3358131on 2017/03/22 by Sungjin.Hong #loc UE4DocKor Change 3358142 on 2017/03/22 by Sungjin.Hong #loc UE4DocKOR Change 3358386 on 2017/03/22 by Wes.Bunn #ue4 docs Blend Space section refactor due to editor changes - Blend Space Landing page refactor - Blend Space Creation page refactor - Blend Space Editor page refactor - Blend Space User Guide page refactor - Blend Space How-to page refactor - Blend Space Overview page added Change 3358550 on 2017/03/22 by Robert.Gervais Reverting document to an unpublished state. #UE4Doc Change 3359655 on 2017/03/22 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3359678 on 2017/03/22 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3337070 Change 3359696 on 2017/03/22 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3337070 Change 3359724 on 2017/03/22 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3336763 Change 3359749 on 2017/03/22 by Kimio.Yasuda Updated File against INTSourceChangelist:3351628 Change 3359842 on 2017/03/23 by Tianmin.Xie #loc UE4DocCHN moved or deleted Change 3359894 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3359911 on 2017/03/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3351628 Change 3359913 on 2017/03/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3351628 Change 3359933 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3108692 Change 3359940 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3356804 Change 3359941 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3356804 Change 3359943 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3356804 Change 3359952 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3356804 Change 3360816 on 2017/03/23 by Tim.Hobson #UE4 Docs: UEDOC-4754 - Font Asset Improvements * Added information about Font Faces * Added information about Upgrading Data * Update and redid most images for consistency * Reorganized page for better flow. (ie. moved Font Editor section towards the top of the page instead of after the usage sections. Change 3360829 on 2017/03/23 by Tim.Hobson #UE4 Docs: UEDOC-4593 - VR Editor - Editorial Edit suggestion. - Removing the Prereq for VR Setup via GitHub on pages no longer needed. - Updated all pages to reflect 4.15 version. Change 3360942 on 2017/03/23 by Wes.Bunn #ue4 docs Minor typo fixes. Change 3360952 on 2017/03/23 by Wes.Bunn #ue4 docs actually checking in the typo fixes made from previous revision. Change 3361084 on 2017/03/23 by Wes.Bunn #ue4 docs Applying peer review feedback. Change 3361375 on 2017/03/23 by Tim.Hobson #UE4 Docs: UEDOC-4748 - Added new page for Vehicle Center of Mass. - This includes the Mass Properties Debugging visualization that included with 4.15. Change 3361457 on 2017/03/23 by Tim.Hobson #UE4 Docs: UEDOC-4756 - Addressed Peer Review Edits. Change 3361467 on 2017/03/23 by Tim.Hobson #UE4 Docs: Removing old folders and files no longer need original submission for Capsule Shadow docs. Change 3362132 on 2017/03/23 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3362155 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3340410 Change 3362163 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3355414 Change 3362174 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3355414 Change 3362184 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3356804 Change 3362201 on 2017/03/23 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3356804 Change 3362204 on 2017/03/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3351628 Change 3362207 on 2017/03/23 by Kimio.Yasuda Updated File against INTSourceChangelist:3340382 Change 3362243 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362246 on 2017/03/23 by Kimio.Yasuda Fixed Title translation "Unreal Engine" Change 3362247 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362250 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362256 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362260 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362261 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362263 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362264 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362267 on 2017/03/23 by Kimio.Yasuda Fixed title translation again Change 3362269 on 2017/03/23 by Kimio.Yasuda Fixed translation title "Unreal Engine" Change 3362270 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362272 on 2017/03/23 by Kimio.Yasuda Fixed title translation "Unreal Engine" Change 3362275 on 2017/03/23 by Kimio.Yasuda Anothre fix Change 3362276 on 2017/03/23 by Kimio.Yasuda Another fix Change 3362348 on 2017/03/24 by Kimio.Yasuda Updated File against INTSourceChangelist:3349955 Change 3362980 on 2017/03/24 by Robert.Gervais #jira UEDOC-1419 Tweaking the learning path for user clarity. #UE4Doc Change 3364378 on 2017/03/24 by Robert.Gervais #jira UEDOC-1419 Adjusting organization based on user feedback. #UE4Doc Change 3366524 on 2017/03/27 by Richard.Hinckley #jira UEDOC-4822 Added GameInstance explanation, and adjusted explanations of other classes. Change 3367005 on 2017/03/27 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3343774 Change 3367128 on 2017/03/28 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3361457 Change 3367139 on 2017/03/28 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3346512 Change 3367149 on 2017/03/28 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3348587 Change 3367167 on 2017/03/28 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3346510 Change 3367179 on 2017/03/28 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3346511 Change 3367189 on 2017/03/28 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3346509 Change 3367201 on 2017/03/28 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3346508 Change3367470on 2017/03/28 by Jeff.Wilson Added hotfix/QFE update notes pages Change 3367471 on 2017/03/28 by Jeff.Wilson Updates for fixing analytics events plus adding some new ones Change 3367472 on 2017/03/28 by Jeff.Wilson Added topic image Change 3367473 on 2017/03/28 by Jeff.Wilson Updated metadata Change3367474on 2017/03/28 by Jeff.Wilson Minor formatting updates Change 3367475 on 2017/03/28 by Jeff.Wilson Updated description Change 3367477 on 2017/03/28 by Jeff.Wilson Adding Hotfix/QFE Update Notes pages for all releases Change 3367478 on 2017/03/28 by Jeff.Wilson Adding BBCode templates Change 3367522 on 2017/03/28 by Tim.Hobson #UE4 Doc: UEDOC-4750 - Center of Mass page Peer Review edits. Change 3369005 on 2017/03/28 by Masayo.Kondo #loc UE4DocJPN moved or deleted Change 3369046 on 2017/03/28 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3340363 Change 3369236 on 2017/03/29 by Masayo.Kondo #loc UE4DocJpn Initial translation against INT#3348041 Change 3369245 on 2017/03/29 by Kimio.Yasuda Typo correction Change 3369257 on 2017/03/29 by Masayo.Kondo Fixed typo Change 3369259 on 2017/03/29 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3348041 Change 3369293 on 2017/03/29 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3358386 Change 3369308 on 2017/03/29 by Joe.Conley Rename/move file(s) Moving "Documentation Publishing" script to BuildScripts instead of Rocket Change 3369310 on 2017/03/29 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3358386 Change 3369330 on 2017/03/29 by Tianmin.Xie #loc UE4DocCHN use better language for "subsurface profile" and "shading model" in this page. Change 3369337 on 2017/03/29 by Joe.Conley Moving Documentation Publishing cs file to BuildScript vcproj from Rocket vcproj Change 3369338 on 2017/03/29 by Joe.Conley Documentation Publishing error checking script: Changing email "from" address to "docpublishingerrornotifications" instead of "unrealbot". Change 3369642 on 2017/03/29 by Sam.Deiter #UE4 Docs: Checking in changes based on feedback. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3369658 on 2017/03/29 by Sam.Deiter #UE4 Docs: Fixign the page title. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3369668 on 2017/03/29 by Sam.Deiter #UE4 Docs: Fixing the link to the parent page as it was incorrect. #Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson Change 3369712 on 2017/03/29 by Chase.McAllister #UE-Doc #jira UEDOC-4751 - adding Crumbs meta data Change 3369756 on 2017/03/29 by Tim.Hobson #UE4 Docs: UEDOC-4760 - Initial doc page for High Dynamic Range Display Output. Change 3370966 on 2017/03/29 by Kimio.Yasuda #loc UE4DocJPN moved or deleted Change 3371096 on 2017/03/29 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3361084 Change 3371247 on 2017/03/30 by Masayo.Kondo #loc UE4DocJpn File updated against INT#3347971 Change 3371340 on 2017/03/30 by Kimio.Yasuda Updated File against INTSourceChangelist:3108692 Change 3371352 on 2017/03/30 by Kimio.Yasuda Updated File against INTSourceChangelist:3364378 Change 3372149 on 2017/03/30 by Robert.Gervais #jira UEDOC-4790 Made a couple of minor revisions during the Editorial Review process. #UE4Doc #code_review Wes.Bunn Change 3372539 on 2017/03/30 by Robert.Gervais #jira UEDOC-4808 Made a couple of minor revisions during the Editorial Review process. Also, added some missing metadata to the markup page. #UE4Doc #code_review Wes.Bunn Change 3372893 on 2017/03/30 by Tim.Hobson #UE4 Docs: UEDOC-4662 - Added Material Slot workflow to "Material Ordering" * Commented out Skin## section * Added Material Slots information for new Material Import workflow * Updated FBX Version to 2016 [CL 3372954 by Jeff Wilson in Main branch]
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Availability:Public
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Title:Unity 引っ越しガイド
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Crumbs: %ROOT%, GettingStarted
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Description:Unity の操作内容を UE4 の該当する部分と比較して説明し、UE4 の迅速な習得を支援します。
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version:4.9
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[TOC(start:2 end:2)]
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このガイドでは、Unity ユーザーの視点に立って UE4 の概要を説明します。これまでの Unity でのご経験を UE4 ワールドに移行する支援をします。
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## エディタ
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以下は Unity のエディタとアンリアル エディタの画面です。一般的な機能を表すために色分けされています。各ブロックには、該当する UE4 用語を示すラベルが付いています。アンリアル エディタのレイアウトは、タブをドラッグ & ドロップすることで完全にカスタマイズ可能です。
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### アセットの編集
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Unity では、インスペクター (Inspector) タブを使用してプロジェクト内で選択したアセットを編集します。UE4 では、**[詳細]** パネルに選択したオブジェクトのプロパティが表示されますが、編集タスクが大きい場合は、専用のウィンドウやタブ になります。編集した各アセットに対して新しくタブ化されたウィンドウが開きます。ウェブ ブラウザと同様です。当然、スタンドアロンのウィンドウとしてタブを自由にドラッグしたり、フロートさせたりできます。
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## クイック用語集
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以下のセクションでは、左側に一般的な Unity 用語を、右側にそれに相当する (またはほぼ同等の) UE4 用語を表示しています。UE4 のキーワードはアンリアル エンジンのオンライン ドキュメントの詳細情報に直接リンクしています。
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| カテゴリ | Unity | UE4 |
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| -------- | ----- | --- |
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| **ゲームプレイ タイプ** | コンポーネント | [コンポーネント](Engine/Blueprints/UserGuide/Components) |
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| | GameObject | [アクタ](Engine/Actors), [ポーン](Gameplay/Framework/Pawn) |
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| | プレハブ | [ブループリント クラス](Engine/Blueprints) |
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| **エディタ UI** | ヒエラルキー パネル | [ワールド アウトライナー](Engine/UI/LevelEditor#ワールドアウトライナー) |
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| | インスペクター | [詳細パネル](Engine/UI/LevelEditor#details) |
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| | プロジェクト ブラウザ | [コンテンツ ブラウザ](Engine/Content/Browser) |
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| | シーンビュー | [ビューポート](Engine/UI/LevelEditor/Viewports) |
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| **メッシュ** | メッシュ| [スタティックメッシュ](Engine/Actors/StaticMeshActor) |
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| | スキンメッシュ | [スケルタルメッシュ](Engine/Content/Types/SkeletalMeshes) |
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| **マテリアル** | シェーダ| [マテリアル](Engine/Rendering/Materials)、[マテリアル エディタ](Engine/Rendering/Materials/Editor) |
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| | マテリアル | [マテリアル インスタンス](Engine/Rendering/Materials/MaterialInstances) |
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| **エフェクト** | パーティクル エフェクト | [エフェクト、パーティクル、カスケード](Engine/Rendering/ParticleSystems) |
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| | Shuriken (パーティクル システム) | [カスケード](Engine/Rendering/ParticleSystems) |
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| **ゲーム UI** | UI | [UMG (アンリアル) モーション グラフィックス](Engine/UMG) |
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| **アニメーション** | アニメーション| [スケルタル アニメーション システム](Engine/Animation) |
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| | Mecanim | [ペルソナ](Engine/Animation/Persona) , [アニメーション ブループリント](Engine/Animation/AnimBlueprints) |
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| **2D** | スプライト エディター | [Paper2D](Engine/Paper2D) |
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| **プログラミング** | C# | [C++](Programming) |
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| | スクリプト | [ブループリント](Engine/Blueprints) |
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| **物理** | Raycast | [Line Trace, Shape Trace](Engine/Physics/Tracing) |
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| | リジッドボディ | [コリジョン、物理](Engine/Physics) |
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| **実行時プラットフォーム** | iOS Player、Web Player | [プラットフォーム](Platforms) |
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## プロジェクトとファイル
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### ディレクトリやファイルは?
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Unity プロジェクトと同様に Unreal プロジェクトは常に独自のディレクトリにあり、独自のプロジェクト ファイルを持ちます。**.uproject** ファイルをダブルクリックしてゲームをアンリアル エディタにロードすることができます。または **右クリック** してさらにオプションを表示させることができます。プロジェクト フォルダには、ゲームのコンテンツ、ソース、様々なコンフィギュレーション ファイルやバイナリを入れる様々なサブフォルダがあります。最も重要なのは、 **Content ** と **Source ** サブフォルダです。
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### アセットを入れる場所は?
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UE4 では、各プロジェクトに **Content ** フォルダがあります。Unity プロジェクトのアセット フォルダと同様に、ここにゲーム アセットを格納します。ゲームにアセットをインポートするには、プロジェクトの Content ディレクトリにファイルをドロップすると、自動的にインポートされて **コンテンツ ブラウザ** に表示されます。外部プログラムを使用してファイルに変更を加えるとエディタ内のアセットは自動的に更新されます。
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### サポートされる共通ファイル形式は?
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Unity では幅広いファイル形式をサポートしています。UE4 では以下のように非常に一般的なファイル形式をサポートしています。
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|アセット タイプ | サポートするファイル形式|
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| --- | --- |
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| 3D | .fbx, .obj |
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| テクスチャ| .png, .jpeg, .bmp ,.tga, .dds, .exr, .psd, .hdr |
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| サウンド | .wav |
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| フォント | .ttf, .otf |
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| ビデオ | .mov, .mp4, .wmv |
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### シーンの保存方法は?
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Unity では、GameObject をシーンに配置し、それを Scene アセット ファイルとして保存します。アンリアル エンジンには、Unity のシーンに類似する **マップ ファイル** があります。マップ ファイルには、**レベル** とその中のオブジェクトに関するデータだけでなく、ライティング データや一部のレベル固有の設定も格納されます。
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### プロジェクト設定の変更方法は?
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すべてのプロジェクト設定はメイン メニューの **Edit** (編集) / **Project Settings** (プロジェクト設定) にあります。Unity のプロジェクト設定と同様に、プロジェクトに関する情報 (プロジェクト名やアイコンなど) を指定できます。ゲームの入力バインディングを設定したり、プロジェクト実行時のエンジンの挙動を定義できます。個々のプロジェクト設定については [ここ](Engine/UI/ProjectSettings) をご覧ください。Unity には、「プレイヤー設定」と呼ばれるものもあります。アンリアルでは、「プラットフォーム設定」 (platform settings) に相当し、プロジェクト設定の「プラットフォーム」カテゴリにあります。
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### ソース ファイルの行先は?
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Unityでは、C# のソース ファイルをアセット フォルダに入れていました。
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UE4 では違います。C++ コードを持つプロジェクトでは、プロジェクト ディレクトリの下に **Source** サブフォルダがあります。ここには、 C++ ソース (.cpp) ファイルおよびヘッダー (.h) ファイル、一部のビルド スクリプト (.Build.cs、.Target.cs) を含む様々なファイルが入ります。しかし、ブループリントだけのプロジェクトには Source フォルダはありません。
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UE4 で C++ を使用して作業を開始する最も簡単な方法はエディタを使用して (メインのファイルメニューで) **Add Code to Project (プロジェクトにコードを追加)** するか、または単純に数多くあるテンプレートのひとつを使用して最初から C++ プロジェクトを新規作成します。**コンテンツ ブラウザ** の中で C++ クラスを見つけて、そのアイコン上を **ダブル クリック** して Visual Studio または Xcode でファイルを開くことができます。
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## GameObjects からアクタへ
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### GameObject はどこに?
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Unity では GameObject はワールドに配置可能な「もの」でした。これに相当するものは UE4 ではアクタになります。アンリアル エディタでは、新しい Empty Actor (空のアクタ) を [Placement (配置)] パネルからビューポートにドラッグできます。
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[OBJECT:EmbeddedVideo]
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[PARAMLITERAL:width]
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640
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[/PARAMLITERAL]
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[PARAMLITERAL:height]
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360
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[/PARAMLITERAL]
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[PARAMLITERAL:videoid]
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UXGFtZ71mfQ
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[/PARAMLITERAL]
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[/OBJECT]
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|
||
Empty Actor からゲームをビルドできますが、UE4 にはポーン (プレイヤーまたはAI のオブジェクト用) やキャラクター (アニメートされたクリーチャー用) などのビルドイン機能を持つ特殊タイプのアクタがあります。Empty Actor と同様に、こうした特殊タイプのアクタをドロップして、プロパティやコンポーネントを追加したり、カスタマイズすることができます。後で詳しく説明しますが、ここでは UE4 には [ゲームプレイのフレームワーク](Gameplay/Framework) があることを覚えておいてください。
|
||
|
||
UE4 のアクタは Unity の GameObject とは少々異なります。Unity では GameObject は直接拡張できない C# クラスです。UE4 ではアクタは C++ のクラスであり、継承を用いて拡張しカスタマイズできます。これについては後で詳しく説明します。
|
||
|
||
### コンポーネントはどこに?
|
||
|
||
Unity では、コンポーネントを GameObject に追加し、機能を加えます。
|
||
|
||
UE4 では、コンポーネントをアクタに追加します。レベルに Empty Actor をドロップしたら、 (**[詳細]** パネルにある) [Add Component (コンポーネント追加)] ボタンをクリックして、追加するコンポーネントを選択します。ここでは、Empty Actor をドロップして、たいまつを作成し、ベースとしてメッシュ コンポーネントを追加し、続いて光源を、そしてパーティクル システムを追加し炎を作ります。
|
||
|
||
[OBJECT:EmbeddedVideo]
|
||
[PARAMLITERAL:width]
|
||
640
|
||
[/PARAMLITERAL]
|
||
[PARAMLITERAL:height]
|
||
360
|
||
[/PARAMLITERAL]
|
||
[PARAMLITERAL:videoid]
|
||
SknellY4I4g
|
||
[/PARAMLITERAL]
|
||
[/OBJECT]
|
||
|
||
Unity では、GameObject はコンポーネントのフラット リストを保持します。UE4 では、アクタは互いにアタッチされたコンポーネントの **階層** が実際にあります。上の例を見るとわかります。ライトとパーティクルがメッシュにアタッチされています。これは、後で [複合アクタと GameObject](#複合オブジェクト) で説明するいくつかの重要な内容を含みます。
|
||
|
||
### Unity のプレハブから UE4 のブループリント クラスへ
|
||
|
||
Unity のワークフローはプレハブに基づいています。Unity では、コンポーネントを用いて GameObject のセットをビルドして、そこからプレハブを作ります。ワールドにプレハブのインスタンスを配置するか、実行時にインスタンス化することができます。
|
||
|
||
|
||
UE4 でこれに対応するワークフローはブループリント クラスに基づくものです。UE4 では、コンポーネントでアクタをビルドし、それを選択し、 ( **[詳細]** パネルで) ** [Blueprint / Add Script]** ボタンをクリックします。続いてブループリント クラスを保存する場所を選択して、**[Create Blueprint (ブループリント作成) ]** をクリックして新しいブループリント クラスを保存します。
|
||
|
||
[OBJECT:EmbeddedVideo]
|
||
[PARAMLITERAL:width]
|
||
640
|
||
[/PARAMLITERAL]
|
||
[PARAMLITERAL:height]
|
||
360
|
||
[/PARAMLITERAL]
|
||
[PARAMLITERAL:videoid]
|
||
n35cDTFBl3s
|
||
[/PARAMLITERAL]
|
||
[/OBJECT]
|
||
|
||
新しいブループリント クラスは、 **コンテンツ ブラウザ** にあります。**ダブルクリック** して直接編集できます。またはどのレベルにでもドラッグ&ドロップできます。
|
||
|
||
### スクリプト コンポーネントと MonoBehaviour はどこに?
|
||
|
||
Unity では、GameObject にドロップし、C# スクリプティングを追加するスクリプト コンポーネントがあります。MonoBehaviour から継承するクラスを作成し、そのコンポーネントが行うことを定義します。
|
||
|
||
UE4 にも類似したものがあります。全く新しいコンポーネント クラスを独自に作成し、アクタにドロップすることができます。ブループリント スクリプティングや C++ のいずれかを用いてコンポーネント クラスを作成できます。
|
||
|
||
UE4 で独自のコンポーネント クラスを作成するにはどうしたらよいでしょうか? **[詳細]** パネルの [Add Component (コンポーネントを追加)] ドロップダウンで、新規コンポーネントを作成するか、既存のコンポーネントを選択できます。
|
||
|
||

|
||
|
||
Unity では、新規 MonoBehaviour を作成する場合、Start() 関数と Update() 関数を持つスケルトン クラス ファイルが与えられます。
|
||
|
||
UE4 でも InitializeComponent() 関数と TickComponent() を持つスケルトン クラスが与えられます。これらは、Start および Update と類似した関数を実行します。
|
||
|
||
ブループリント スクリプティング コンポーネントを作成すると、こうした関数と同じものが以下のようにビジュアル ノードとして用意されます。
|
||
|
||

|
||
|
||
### スクリプト可能な Actor ブループリント クラス
|
||
|
||
UE4 の優れた機能をご紹介します。新規 Actor ブループリント クラスは、独自のブループリント ビジュアル スクリプティングを持ちます。これにより、個々のコンポーネントだけでなく、オブジェクト全体にロジックを追加できます。継承と組み合わせると (以下で説明)、ゲーム デザインのフレキシビリティが非常に高くなります。
|
||
|
||
ビジュアル スクリプトをサポートするブループリント クラスに加えて、UE4 ではコードで実装された C++ クラスもサポートしています。以下は、Unity C#、UE4 C++、UE4 ブループリントです。
|
||
|
||
|
||
| Unity C# | UE4 C++ |
|
||
| --- | --- |
|
||
|[INCLUDE:GettingStarted/FromUnity#csharp_unity]| [INCLUDE:GettingStarted/FromUnity#cpp_ue4] |
|
||
|
||
|
||
<!--
|
||
[EXCERPT:csharp_Unity]
|
||
using UnityEngine;
|
||
using System.Collections;
|
||
|
||
public class MyComponent :MonoBehaviour
|
||
{
|
||
int Count;
|
||
|
||
// 初期化に使用します。
|
||
void Start ()
|
||
{
|
||
Count = 0;
|
||
}
|
||
|
||
// フレーム毎に更新が一回呼び出されます。
|
||
void Update ()
|
||
{
|
||
|
||
Count = Count + 1;
|
||
Debug.Log(Count);
|
||
}
|
||
}
|
||
[/EXCERPT:csharp_Unity]
|
||
|
||
[EXCERPT:cpp_UE4]
|
||
#pragma once
|
||
#include "GameFramework/Actor.h"
|
||
#include "MyActor.generated.h"
|
||
|
||
UCLASS()
|
||
class AMyActor : public AActor
|
||
{
|
||
GENERATED_BODY()
|
||
int Count;
|
||
|
||
// Sets default values for this actor's properties. (このアクタのプロパティのデフォルト値を設定します)
|
||
AMyActor()
|
||
{
|
||
// Tick() を呼び出すことができるようにします。
|
||
PrimaryActorTick.bCanEverTick = true;
|
||
}
|
||
|
||
// Called when the game starts or when spawned. (ゲーム開始時またはスポーン時に呼ばれます)
|
||
void BeginPlay()
|
||
{
|
||
Super::BeginPlay();
|
||
Count = 0;
|
||
}
|
||
|
||
// Called every frame. (フレームごとに呼ばれます)
|
||
void Tick(float DeltaSeconds)
|
||
{
|
||
Super::Tick(DeltaSeconds);
|
||
Count = Count + 1;
|
||
GLog->Log(FString::FromInt(Count));
|
||
}
|
||
};
|
||
[/EXCERPT:cpp_UE4]
|
||
-->
|
||
|
||
|
||
| UE4 ブループリント |
|
||
| --- |
|
||
||
|
||
|
||
### UE4 のブループリント クラスは拡張可能
|
||
|
||
Unity のプレハブと UE4 のブループリント クラスは同じようにゲーム内でインスタンス化できます。しかし、Unity では他のプレハブ内にプレハブをネストすることで複雑になります。そのため、拡張可能な構成要素としては制約があります。
|
||
|
||
UE4 では、既存のブループリント クラスを拡張して、新規ブループリント クラスを作成し、新しいプロパティ、コンポーネント、ビジュアル スクリプト機能で強化します。
|
||
|
||
例えば、UE4 で、Monster という名前のブループリント クラスを作成するとします。このクラスに、人間を追いかけるなどのモンスターの基本機能を実装します。それを拡張するブループリント クラスをさらに作成できます。ドラゴン (火を吐く機能を追加したタイプのモンスター)、グルー (暗くなるとプレイヤーがその餌食になるかもしれないモンスター) など、他に 8 つあるとします。こうした Monster のサブクラスは Monster の基本機能を継承し、それに新しい機能を追加します。
|
||
|
||
Unity では、多くの異なる GameObject プレハブを作成して実装します。ひとつはドラゴン用、もうひとつはグルー用などです。例えば、すべてのモンスターに新しい機能を追加したいとします。新しい Speak コンポーネントを使用して会話機能を与えるなどです。Unity では、10 個のプレハブをすべて更新し、新しい機能を個別にコピーし、貼り付けなければなりません。
|
||
|
||
UE4 では、単に Monster ブループリント クラスを修正し、新しい会話機能を追加するだけです。本当にこれだけです。ドラゴン、グルー、その他 8 つの他のモンスターのサブクラスは新しい会話機能を自動的に継承し、これらに手を加える必要はありません。
|
||
|
||
まだまだ素晴らしいことがあります。ここでブループリント クラスに関して言及したことは、 C++ クラスにも同様にあてはまり、アクタやコンポーネントでも同じことが言えます。こうしたシステムは、拡張機能の大規模な開発に対応するように設計されています。数十名、数百名という開発者を抱えるプロジェクトに合わせて調整できます。
|
||
|
||
### ブループリント スクリプティング、C++ のどちらを使用するのか、それとも両方使用するのか?
|
||
|
||
ブループリントのビジュアル スクリプティングは、ゲーム内の単純な論理フローやアクションの順序付けに理想的なものです。デザイナー、アーティスト、ビジュアル指向のプログラマにとって素晴らしいシステムです。ゲーム内のオブジェクトに簡単にアクセスし、視覚的に制御できるからです。ブループリントだけを使用して小さなスタンドアロンのゲームを作ることだってできます。本格的な例として Tappy Chicken のサンプルをご覧ください。
|
||
|
||
C++ プログラミングは大規模タスク用です。ゲームプレイ システム、複雑な AI、新しいエンジン機能などがこれに該当します。既に何らかの C++ のご経験がありましたら、 [UE4 におけるC++ プログラミングの基礎](Programming/Basics) のページをご覧ください。
|
||
|
||
ほとんどのプロジェクトでは、ブループリントと C++ を合わせて使用することでしょう。多くの開発者は、ブループリントを使用してゲームの機能のプロトタイプを作ります。ブループリントはとても簡単で楽しいものだからです。後でパフォーマンスやエンジニアリングの精度を上げるために一部またはすべてを C++ に移動します。
|
||
|
||
###ブループリント クラスは C++ クラスを拡張可能
|
||
|
||
UE4 ゲーム開発の素晴らしさは、プログラマが C++ で新規機能を実装し、デザイナーとアーティストがその新規機能をブループリントで利用して、プログラマに更なる機能を求めるという相互作用にあります。以下は、ピックアップ システムを実装する UE4 ベースのシューティング ゲームをあるチームが構築するのに、C++ クラスのシステム プログラミングに、挙動と外観のための ブループリント クラスを混在させて使用した例です。
|
||
|
||

|
||
|
||
### Transform コンポーネント
|
||
|
||
Unity では各ゲーム オブジェクトには Transform コンポーネントがあります。これは、ゲームオブジェクト にワールドでの位置、回転、スケールを与えます。
|
||
|
||
同様に UE4 には、アクタにはシーン コンポーネントのどのサブクラスにもなりうる **ルート コンポーネント** があります。**シーン コンポーネント** は、アクタにワールド内での位置、回転、スケールを与えます。これは、その配下にあるすべてのコンポーネントに階層的に適用されます。使用する多くのコンポーネントは、シーン コンポーネントのサブクラスです。位置を持つのに非常に便利だからです。
|
||
|
||
Empty Actor を配置した場合でも、UE4 はそのアクタに対する「デフォルト シーン ルート」を作成します。これは、単にシンプルなシーン コンポーネントです。独自の新しいシーン コンポーネントをドロップすると、デフォルト シーン ルートを置き換えます。
|
||
|
||
### 複合オブジェクト
|
||
|
||
Unity では、以下のようにゲームオブジェクトの階層を構築し、transform (変換行列) を親子付けします。
|
||
|
||

|
||
|
||
UE4 では、以下のようにコンポーネントの階層をネストして複合ゲーム オブジェクトを作ります。
|
||
|
||

|
||
|
||
図からわかるように、ネストした階層はシーン コンポーネントを互いにアタッチして作ることができます。Unity で親子にする transform と同じような transform を持つからです。アクタ コンポーネント (すべてのクラスの基底クラス) は、アクタそのものだけに直接アタッチすることができます。
|
||
|
||
### コンポーネントから何もかもビルドするのでしょうか?
|
||
|
||
ユーザー次第ですが、ほとんどの場合、カスタム コンポーネント タイプとこうしたコンポーネントを使用するアクタ クラスを組み合わせて使用しています。しかし、前述のように UE4 には、ある程度の機能を持つ特殊なタイプのアクタが数多くあり、常にいくつかのコンポーネントが含まれています。例えば、**Character** には常に **Character Movement コンポーネント** が含まれます。
|
||
|
||
エンジン内ですぐに見つかるサブクラス化されたアクタ タイプがいくつかあり、ほぼすべてのタイプのゲームで役立ちます。以下は、非常に一般的なビルトイン アクタのリストです。
|
||
|
||
* **ポーン** - アクタの一種で、制御可能なゲーム オブジェクトを表します。通常、プレイヤーのアバターです。プレイヤーおよび同様に AI は、所有しているコントローラを通してポーンを動かします。
|
||
|
||
* **キャラクター** - 二足動物のアバター用にデザインされたポーンの特殊バージョンであり、こうしたゲーム オブジェクトの複雑さに対処します。
|
||
|
||
* **コントローラー** - ポーンを所有し制御します。ポーンをコントローラーから分離することで、プレイヤーが使用するのと同じインターフェースを使用してポーンを操作できる AI コントローラーを記述することができます。
|
||
|
||
* **プレイヤー コントローラー** - プレイヤーのゲームパッド、タッチ、マウス/キーボードから入力を受け、その入力を使用して所有するポーンまたはキャラクタを動かすように設計された特殊なコントローラーです。
|
||
|
||
### 何もかもがアクタということでしょうか?
|
||
|
||
いいえ、違います。**アクタ** は、UE4 でのゲームプレイに使用される非常に一般的なクラスであり、**ワールド** に **スポーン** できる唯一のタイプです。そのため、レベルに配置するものは何でもアクタになります。
|
||
|
||
もうひとつ理解すべき重要なタイプは、**オブジェクト** です。オブジェクトは実際に **アクタ** やその他多くのものを含むすべてのアンリアル クラスの基底クラスです。これはアクタよりもはるかに低レベルの構造体ですが、**リフレクション** や **シリアル化** といったアンリアル クラスで求められる機能を持っています。オブジェクトは、**アクタ** の型にはまらない新しいタイプを定義する必要がある場合に使用する非常に基本的なクラスです。例えば、**アクタ コンポーネント** はすべてのコンポーネントの基底クラスであり、**アクタ** の代わりに **オブジェクト** から派生します。
|
||
|
||
### UE4 のゲームプレイ フレームワークはどのようなものですか?
|
||
|
||
そうですね、ここから話が少々すごいことになります (良い意味で)。Unity では、ゲーム デザインを開始するための白紙の状態があります。アンリアルでも同様です。Unityでは、基本的なゲームオブジェクトとコンポーネントから何もかもを構築できます。一方、アンリアルではアクタとコンポーネントからすべてのものを構築できます。
|
||
|
||
しかし、アンリアルにはこれに加えて [ゲームプレイ フレームワーク](Gameplay/Framework) と呼ばれる追加のレイヤーがあります。これは Unity には全く存在しません。アンリアル エンジンでこれを使用しなくてもかまいませんが、実に素晴らしいものです。基本的に、基本的なプリミティブ クラスを使用し、定められた決まりに従うと、いくつかの優れた機能が自動的に取得されます。自動取得しなければ、こうした機能は、実装や改良が非常に難しいものです (フル マルチプレイヤー サポートなど)。
|
||
|
||
数えきれない素晴らしいゲームがアンリアルのゲームプレイ フレームワークで設計されてきました。多少の時間を費やしても、この仕組みを理解する価値はあります。もちろん、独自のやり方で開始することもできるでしょう。それがお望みならば全く問題ありません。 しかし、何百もの優れたアンリアルを使った開発者が、UE4 のこのフレームワークをうまく活用してきました。だから、少し時間をかけて学ぶ価値はあります。
|
||
|
||
ゲームプレイ フレームワークを使用するには、アンリアル エンジンにあるカスタマイズされたビルトインのアクタ クラスについて学習する必要があります。こうしたクラスには、**ポーン**、 **キャラクター** および **プレイヤー コントローラ** があり、最終的にはレプリケーションとネットワーク機能の仕組みを理解する必要があります。しかし、ここでは基本に戻ります。
|
||
|
||
## UE4 でコードを記述する方法
|
||
|
||
### MonoDevelop でプログラミングするのには慣れているのですが...
|
||
|
||
ブループリント スクリプティングでは、アンリアル エディタさえあれば大丈夫です。何もかもがビルトインされています。C++ でコードを記述するには、Windows の場合は [Visual Studio の無料バージョン](http://go.microsoft.com/fwlink/?LinkId=525621) を、Mac の場合は [Xcode のインストール](https://itunes.apple.com/us/app/xcode/id497799835?mt=12) をダウンロードしてください。初めて新規プロジェクトを作成する場合 (または既存プロジェクトにコードを追加する場合)、UE4 では Visual Studio プロジェクト ファイルを自動的に作成 します。Visual Studio を開くには以下の手順に従います。**コンテンツ ブラウザ** 内で C++ クラスを **ダブルクリック** するか、メイン ファイル メニューで **[Open Visual Studio]** をクリックします。
|
||
|
||

|
||
|
||
UE4 でのひとつの重要な違い: Visual Studio プロジェクト ファイル を手動でリフレッシュしなければならない場合があるでしょう (例、UE4 の新バージョンのダウンロード後、またはディスク上でソース ファイルの場所を手動で変更する場合)。手動リフレッシュを行うには、メイン メニューで "Refresh Visual Studio Project" をクリックするか、プロジェクト ディレクトリにある **.uproject file** 上で **右クリック** します。
|
||
|
||

|
||
|
||
### イベント関数 (Start、Update、など) の記述
|
||
|
||
MonoBehaviors での作業に馴染みのある場合、Start、Update、OnDestroy などのメソッドに慣れていることでしょう。以下は Unity の挙動とそれに相当する UE4 のアクタとコンポーネントを比較したものです。
|
||
|
||
Unity では、以下のような単純なコンポーネントがあるでしょう。
|
||
|
||
public class MyComponent :MonoBehaviour
|
||
{
|
||
void Start() {}
|
||
void OnDestroy() {}
|
||
void Update() {}
|
||
}
|
||
|
||
|
||
しかし、UE4 では新規コンポーネント タイプだけをコーディングするのではなく、アクタそのものに対してコードを記述できます。これは実際、非常に一般的であり、便利です。
|
||
|
||
Unity の Start、OnDestroy、および Update の関数と同様に、以下のように UE4 には類似のアクタのメソッド一式があります。
|
||
|
||
**C++** :
|
||
UCLASS()
|
||
class AMyActor : public AActor
|
||
{
|
||
GENERATED_BODY()
|
||
|
||
// ゲーム開始時に呼び出されます。
|
||
void BeginPlay();
|
||
|
||
// 破壊時に呼び出されます。
|
||
void EndPlay(const EEndPlayReason::Type EndPlayReason);
|
||
|
||
// アクタを更新するためにフレーム毎に呼び出されます。
|
||
void Tick(float DeltaSeconds);
|
||
};
|
||
|
||
**ブループリント** :
|
||
|
||

|
||
|
||
UE4 のコンポーネントには異なる関数が含まれます。以下は単純な例です。
|
||
|
||
**C++** :
|
||
UCLASS()
|
||
class UMyComponent : public UActorComponent
|
||
{
|
||
GENERATED_BODY()
|
||
|
||
// 所有するアクタの作成後に呼び出されます。
|
||
void InitializeComponent();
|
||
|
||
// コンポーネントまたは所有しているアクタが破壊されていると呼び出されます。
|
||
void UninitializeComponent();
|
||
|
||
//ティックのコンポーネント バージョン
|
||
void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction);
|
||
};
|
||
|
||
**ブループリント** :
|
||
|
||

|
||
|
||
|
||
UE4 では、メソッドの親クラスのバージョンを呼び出すことが重要です。
|
||
|
||
例えば、Unity の C# では、これは base.Update() で呼び出します。しかし、UE4 のC++ では、Super::TickComponent(): を使用します。
|
||
|
||
void UMyComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
|
||
{
|
||
// ここではカスタム ティックを記述します。
|
||
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
|
||
}
|
||
|
||
C++ では、"A" で始まるものと "U" で始まるものがあることにお気づきでしょう。接頭辞 "A" は、アクタのサブクラスを表します。これに対して、 "U" は **オブジェクト** のサブクラスを示します。他にも接頭辞があります。例えば、 "F" は最も単純なデータ構造または-UObject クラスではないものに使用されます。
|
||
|
||
## UE4 でゲームプレイ コードを記述する方法
|
||
|
||
ここから少し詳しく掘り下げていきます。ゲーム制作において重要なプログラミングのトピックについて説明します。Unity をご存じであるため、アンリアル エンジンの C++ を学習する C# ユーザー向けに機能を説明しますが、お望みであればブループリント スクリプティングを使用してほぼすべてのことができます。可能な限り、C++ とブループリントの両方の例を加えました。
|
||
|
||
非常に一般的なゲームプレイ プログラミング パターンとアンリアル エンジンでの手法について説明します。Unity の多くの関数に対して、それに相当する馴染みのある関数がアンリアル エンジンにもあります。一般的な関数をひとつずつ説明していきます。
|
||
|
||
### ゲームオブジェクトのインスタンス化 / アクタのスポーン
|
||
|
||
Unity では、インスタンス化する関数を使用してオブジェクトの新しいインスタンスを作成します。
|
||
|
||
この関数は任意の UnityEngine.Object 型 (GameObject、 MonoBehaviour など) を引数に取り、コピーを作ります。
|
||
|
||
public GameObject EnemyPrefab;
|
||
public Vector3 SpawnPosition;
|
||
public Quaternion SpawnRotation;
|
||
|
||
void Start()
|
||
{
|
||
GameObject NewGO = (GameObject)Instantiate(EnemyPrefab, SpawnPosition, SpawnRotation);
|
||
NewGO.name = "MyNewGameObject";
|
||
}
|
||
|
||
UE4 では、オブジェクトをインスタンス化するニーズに応じて異なる 2 つの関数があります。NewObject を使用して新しい UObject タイプを作成します。SpawnActor を使用して AActor タイプをスポーンします。
|
||
|
||
最初に、UObjects と NewObject について簡単に説明します。アンリアル エンジンで UObject をサブクラス化することは、Unity で ScriptableObject をサブクラス化するのと非常に似ています。ワールドにスポーンする必要がない、またはアクタのようにアタッチされたコンポーネントを持つゲームプレイ クラスで役立ちます。
|
||
|
||
Unity では、ScriptableObject の独自のサブクラスを作成した場合、以下のようにインスタンス化できます。
|
||
|
||
MyScriptableObject NewSO = ScriptableObject.CreateInstance<MyScriptableObject>();
|
||
|
||
アンリアル エンジンでは、独自の UObject 派生型を作成した場合、以下のようにインスタンス化できます。
|
||
|
||
UMyObject* NewObj = NewObject<UMyObject>();
|
||
|
||
アクタはどうでしょう?アクタは、World (C++ の UWorld) オブジェクトで SpawnActor メソッドを使用してスポーンされます。World オブジェクトはどのように取得しますか?一部の UObjects は、GetWorld メソッドを提供します。例えば、すべてのアクタがそうです。
|
||
|
||
別のアクタを渡す代わりに、スポーンしたいアクタの「クラス」を渡すことに注意してください。この例では、クラスは AMyEnemy の任意のサブクラスになります。
|
||
|
||
しかし、インスタンス化で可能なように、別のオブジェクトの「コピー」を作りたい場合はどうでしょう?
|
||
|
||
NewObject 関数と SpawnActor 関数も一緒に動作する「テンプレート」オブジェクトがあります。アンリアル エンジンでは「ゼロから」作るかわりにそのオブジェクトのコピーを作ります。これにより、UPROPERTY とコンポーネントのすべてをコピーします。
|
||
|
||
AMyActor* CreateCloneOfMyActor(AMyActor* ExistingActor, FVector SpawnLocation, FRotator SpawnRotation)
|
||
{
|
||
UWorld* World = ExistingActor->GetWorld();
|
||
FActorSpawnParameters SpawnParams;
|
||
SpawnParams.Template = ExistingActor;
|
||
World->SpawnActor<AMyActor>(ExistingActor->GetClass(), SpawnLocation, SpawnRotation, SpawnParams);
|
||
}
|
||
|
||
この文脈で、「ゼロから」が何を意味するか疑問に思われるかもしれません。作成する各オブジェクト クラスはデフォルトのテンプレートを持ちます。このテンプレートには、プロパティとコンポーネントのデフォルト値があります。こうしたプロパティをオーバーライドせず、独自のテンプレートを提供しなければ、アンリアル エンジンはこうしたデフォルト値を使用してオブジェクトを作ります。わかりやすくするために、例えば、まず MonoBehaviour を見てみます。
|
||
|
||
public class MyComponent :MonoBehaviour
|
||
{
|
||
public int MyIntProp = 42;
|
||
public SphereCollider MyCollisionComp = null;
|
||
|
||
void Start()
|
||
{
|
||
//まだなければ、コリジョン コンポーネントを作成します。
|
||
if (MyCollisionComp == null)
|
||
{
|
||
MyCollisionComp = gameObject.AddComponent<SphereCollider>();
|
||
MyCollisionComp.center = Vector3.zero;
|
||
MyCollisionComp.radius = 20.0f;
|
||
}
|
||
}
|
||
}
|
||
|
||
上の例では、デフォルトで 42 になっている int プロパティと、デフォルトで半径 20 になっている SphereCollider コンポーネントがあります。
|
||
|
||
アンリアル エンジンでもオブジェクトのコンストラクタを使用して同じことを行うことができます。
|
||
|
||
UCLASS()
|
||
class AMyActor : public AActor
|
||
{
|
||
GENERATED_BODY()
|
||
|
||
UPROPERTY()
|
||
int32 MyIntProp;
|
||
|
||
UPROPERTY()
|
||
USphereComponent* MyCollisionComp;
|
||
|
||
AMyActor()
|
||
{
|
||
MyIntProp = 42;
|
||
|
||
MyCollisionComp = CreateDefaultSubobject<USphereComponent>(FName(TEXT("CollisionComponent"));
|
||
MyCollisionComp->RelativeLocation = FVector::ZeroVector;
|
||
MyCollisionComp->SphereRadius = 20.0f;
|
||
}
|
||
};
|
||
|
||
AMyActor のコンストラクタで、クラスのデフォルト プロパティ値を設定しました。CreateDefaultSubobject 関数の使い方に注意してください。この関数を使用してコンポーネントを作成し、コンポーネントにデフォルト プロパティを割り当てることができます。この関数を使用して作成するすべてのサブオブジェクトはデフォルト テンプレートとして機能するため、サブクラスまたはブループリントで変更できます。
|
||
|
||
#### ある型から別の型へのキャスト
|
||
|
||
この場合、持っているとわかっているコンポーネントを取得し、それを特定の型にキャストし、条件付きで何かを行います。
|
||
|
||
Unity C#:
|
||
|
||
Collider collider = gameObject.GetComponent<Collider>;
|
||
SphereCollider sphereCollider = collider as SphereCollider;
|
||
if (sphereCollider != null)
|
||
{
|
||
// ...
|
||
}
|
||
|
||
UE4 C++:
|
||
|
||
UPrimitiveComponent* Primitive = MyActor->GetComponentByClass(UPrimitiveComponent::StaticClass());
|
||
USphereComponent* SphereCollider = Cast<USphereComponent>(Primitive);
|
||
if (SphereCollider != nullptr)
|
||
{
|
||
// ...
|
||
}
|
||
|
||
#### ゲームオブジェクト / アクタを破壊する
|
||
|
||
[REGION:tablethird]
|
||
| Unity | C++ | ブループリント |
|
||
| --- | --- | --- |
|
||
|[INCLUDE:GettingStarted/FromUnity#gameobject_unity]| [INCLUDE:GettingStarted/FromUnity#gameobject_cpp] | [INCLUDE:GettingStarted/FromUnity#gameobject_bp] |
|
||
[/REGION]
|
||
|
||
<!--
|
||
[EXCERPT:gameObject_Unity]
|
||
Destroy(MyGameObject);
|
||
[/EXCERPT:gameObject_Unity]
|
||
|
||
[EXCERPT:gameObject_CPP]
|
||
MyActor->Destroy();
|
||
[/EXCERPT:gameObject_CPP]
|
||
|
||
[EXCERPT:gameObject_bp]
|
||

|
||
[/EXCERPT:gameObject_bp]
|
||
-->
|
||
|
||
|
||
|
||
|
||
#### ゲームオブジェクト / アクタを (1 秒後に) 破棄する
|
||
|
||
|
||
[REGION:tablethird]
|
||
| Unity | C++ | ブループリント |
|
||
| --- | --- | --- |
|
||
|[INCLUDE:GettingStarted/FromUnity#destroy_unity]| [INCLUDE:GettingStarted/FromUnity#destroy_cpp] | [INCLUDE:GettingStarted/FromUnity#destroy_bp] |
|
||
[/REGION]
|
||
|
||
<!--
|
||
[EXCERPT:destroy_Unity]
|
||
Destroy(MyGameObject, 1);
|
||
[/EXCERPT:destroy_Unity]
|
||
|
||
[EXCERPT:destroy_CPP]
|
||
MyActor->SetLifeSpan(1);
|
||
[/EXCERPT:destroy_CPP]
|
||
|
||
[EXCERPT:destroy_bp]
|
||
[REGION:lightbox]
|
||
[(w:240)](image_24.png)
|
||
[/REGION:lightbox]
|
||
|
||
_フルサイズ表示するにはここをクリック_
|
||
[/EXCERPT:destroy_bp]
|
||
-->
|
||
|
||
|
||
#### ゲームオブジェクト / アクタを無効にする
|
||
|
||
|
||
[REGION:tablethird]
|
||
| Unity | C++ | ブループリント |
|
||
| --- | --- | --- |
|
||
|[INCLUDE:GettingStarted/FromUnity#disable_unity]| [INCLUDE:GettingStarted/FromUnity#disable_cpp] | [INCLUDE:GettingStarted/FromUnity#disable_bp] |
|
||
[/REGION]
|
||
|
||
<!--
|
||
[EXCERPT:disable_Unity]
|
||
MyGameObject.SetActive(false);
|
||
[/EXCERPT:disable_Unity]
|
||
|
||
[EXCERPT:disable_CPP]
|
||
// 表示されているコンポーネントを非表示にします。
|
||
MyActor->SetActorHiddenInGame(true);
|
||
|
||
// コリジョンを無効にします。
|
||
MyActor->SetActorEnableCollision(false);
|
||
|
||
// アクタのティックを停止します。
|
||
MyActor->SetActorTickEnabled(false);
|
||
[/EXCERPT:disable_CPP]
|
||
|
||
[EXCERPT:disable_bp]
|
||
[REGION:lightbox]
|
||
[(w:120)](image_25.png)
|
||
[/REGION]
|
||
|
||
_フルサイズ表示するにはここをクリック_
|
||
[/EXCERPT:disable_bp]
|
||
-->
|
||
|
||
#### コンポーネントからゲームオブジェクト / アクタにアクセスする
|
||
|
||
|
||
[REGION:tablethird]
|
||
| Unity | C++ | ブループリント |
|
||
| --- | --- | --- |
|
||
| [INCLUDE:GettingStarted/FromUnity#go1_unity] | [INCLUDE:GettingStarted/FromUnity#go1_cpp] | [INCLUDE:GettingStarted/FromUnity#go1_bp] |
|
||
[/REGION]
|
||
|
||
<!--
|
||
[EXCERPT:go1_Unity]
|
||
GameObject ParentGO =
|
||
MyComponent.gameObject;
|
||
[/EXCERPT:go1_Unity]
|
||
|
||
[EXCERPT:go1_CPP]
|
||
AActor* ParentActor =
|
||
MyComponent->GetOwner();
|
||
[/EXCERPT:go1_CPP]
|
||
|
||
[EXCERPT:go1_bp]
|
||
[REGION:lightbox]
|
||
[(w:220)](image_32.png)
|
||
[/REGION]
|
||
_フルサイズ表示するにはここをクリック_
|
||
[/EXCERPT:go1_bp]
|
||
-->
|
||
|
||
|
||
#### ゲームオブジェクト / アクタからコンポーネントにアクセスする
|
||
|
||
<!--
|
||
| メソッド | 説明 |
|
||
| --- | --- |
|
||
| Unity | [INCLUDE:GettingStarted/FromUnity#go2_unity]|
|
||
| C++ | [INCLUDE:GettingStarted/FromUnity#go2_cpp] |
|
||
| ブループリント | [INCLUDE:GettingStarted/FromUnity#go2_bp] |
|
||
-->
|
||
|
||
**Unity**
|
||
MyComponent MyComp = gameObject.GetComponent<MyComponent>();
|
||
|
||
**C++**
|
||
UMyComponent* MyComp = MyActor->FindComponentByClass<UMyComponent>();
|
||
|
||
**ブループリント**
|
||
|
||

|
||
|
||
|
||
|
||
|
||
|
||
|
||
<!--
|
||
[EXCERPT:go2_Unity]
|
||
MyComponent MyComp = gameObject.GetComponent<MyComponent>();
|
||
[/EXCERPT:go2_Unity]
|
||
|
||
[EXCERPT:go2_CPP]
|
||
UMyComponent* MyComp = Cast<UMyComponent>(MyActor->GetComponentByClass(UMyComponent::StaticClass()));
|
||
[/EXCERPT:go2_CPP]
|
||
|
||
[EXCERPT:go2_bp]
|
||
[REGION:lightbox]
|
||
[(w:220)](image_33.png)
|
||
[/REGION]
|
||
_フルサイズ表示するにはここをクリック_
|
||
[/EXCERPT:go2_bp]
|
||
-->
|
||
|
||
|
||
#### ゲームオブジェクト / アクタの検索
|
||
|
||
// GameObject を名前で検索します。
|
||
GameObject MyGO = GameObject.Find("MyNamedGameObject");
|
||
|
||
// オブジェクトを型で検索します。
|
||
MyComponent[] Components = Object.FindObjectsOfType(typeof(MyComponent)) as MyComponent[];
|
||
foreach (MyComponent Component in Components)
|
||
{
|
||
// ...
|
||
}
|
||
|
||
// GameObject をタグで検索します。
|
||
GameObject[] GameObjects = GameObject.FindGameObjectsWithTag("MyTag");
|
||
foreach (GameObject GO in GameObjects)
|
||
{
|
||
// ...
|
||
}
|
||
|
||
// アクタを名前で検索します (UObjects でも機能します)。
|
||
AActor* MyActor = FindObject<AActor>(nullptr, TEXT("MyNamedActor"));
|
||
|
||
// アクタをタイプで検索します (UWorld オブジェクトが必要です)。
|
||
for (TActorIterator<AMyActor> It(GetWorld()); It; ++It)
|
||
{
|
||
AMyActor* MyActor = *It;
|
||
// ...
|
||
}
|
||
|
||
(w:720)
|
||
|
||
// UObjects をタイプで検索します。
|
||
for (TObjectIterator<UMyObject> It; It; ++it)
|
||
{
|
||
UMyObject* MyObject = *It;
|
||
// ...
|
||
}
|
||
|
||
// アクタをタグで検索します (ActorComponents でも機能し、代わりにTObjectIterator を使用します)。
|
||
for (TActorIterator<AActor> It(GetWorld()); It; ++It)
|
||
{
|
||
AActor* Actor = *It;
|
||
if (Actor->ActorHasTag(FName(TEXT("Mytag"))))
|
||
{
|
||
// ...
|
||
}
|
||
}
|
||
|
||
(w:900)
|
||
|
||
#### ゲームオブジェクト / アクタにタグを追加する
|
||
|
||
MyGameObject.tag = "MyTag";
|
||
|
||
// アクタは複数のタグを持つことができます。
|
||
MyActor.Tags.AddUnique(TEXT("MyTag"));
|
||
|
||
(w:540)
|
||
|
||
#### MonoBehaviours / ActorComponents にタグを追加する
|
||
|
||
// アタッチされている GameObject のタグを変更します。
|
||
MyComponent.tag = "MyTag";
|
||
|
||
// コンポーネントは独自のタグの配列を持ちます。
|
||
MyComponent.ComponentTags.AddUnique(TEXT("MyTag"));
|
||
|
||
#### ゲームオブジェクト / アクタと MonoBehaviours / ActorComponents のタグを比較する
|
||
|
||
if (MyGameObject.CompareTag("MyTag"))
|
||
{
|
||
// ...
|
||
}
|
||
|
||
// アタッチされているゲームオブジェクトのタグをチェックします。
|
||
if (MyComponent.CompareTag("MyTag"))
|
||
{
|
||
// ...
|
||
}
|
||
|
||
//アクタがこのタグを持っているかをチェックします。
|
||
if (MyActor->ActorHasTag(FName(TEXT("MyTag"))))
|
||
{
|
||
// ...
|
||
}
|
||
|
||
(w:540)
|
||
|
||
// ActorComponent がこのタグを持っているかをチェックします。
|
||
if (MyComponent->ComponentHasTag(FName(TEXT("MyTag"))))
|
||
{
|
||
// ...
|
||
}
|
||
|
||
(w:700)
|
||
|
||
### 物理:RigidBody vs. Primitive Component
|
||
|
||
Unity では、ゲームオブジェクトに物理特性を与えるために、まず RigidBody コンポーネントを追加します。アンリアル エンジンでは、任意の Primitive コンポーネント (C++ では UPrimitiveComponent ) が物理オブジェクトになります。一般的な Primitive コンポーネントとして、ShapeComponents (カプセル、球、ボックス)、StaticMeshComponent、および SkeletalMeshComponent があります。
|
||
|
||
Unity とは異なります。Unity では、コリジョンとビジュアル化の役割は別のコンポーネントに分かれています。アンリアル エンジンでは、物理とビジュアルの概念を PrimitiveComponent に組み合わせています。ワールドでジオメトリを持つコンポーネントはレンダリングされるか、PrimitiveComponent のサブクラスと物理的に相互作用します。
|
||
|
||
### レイヤー vs チャンネル
|
||
|
||
Unity では、「レイヤー」と呼ばれます。UE4 では、コリジョン チャンネルを使用し、同様に機能します。こうした情報については、[ここ](https://www.unrealengine.com/blog/collision-filtering) をご覧ください。
|
||
|
||
### レイキャスト vs レイトレース
|
||
|
||
Unity C#:
|
||
|
||
GameObject FindGOCameraIsLookingAt()
|
||
{
|
||
Vector3 Start = Camera.main.transform.position;
|
||
Vector3 Direction = Camera.main.transform.forward;
|
||
float Distance = 100.0f;
|
||
int LayerBitMask = 1 << LayerMask.NameToLayer("Pawn");
|
||
|
||
RaycastHit Hit;
|
||
bool bHit = Physics.Raycast(Start, Direction, out Hit, Distance, LayerBitMask);
|
||
|
||
if (bHit)
|
||
{
|
||
return Hit.collider.gameObject;
|
||
}
|
||
|
||
return null;
|
||
}
|
||
|
||
UE4 C++:
|
||
|
||
APawn* AMyPlayerController::FindPawnCameraIsLookingAt()
|
||
{
|
||
// これを使ってトレースに関する様々なプロパティをカスタマイズできます。
|
||
FCollisionQueryParams Params;
|
||
// プレイヤーのポーンを無視します。
|
||
Params.AddIgnoredActor(GetPawn());
|
||
|
||
// ライントレースによって当たった結果が追加されます。
|
||
FHitResult Hit;
|
||
|
||
// カメラからのレイキャストです。ポーンとのみ衝突します (ECC_Pawn のコリジョン チャンネルにあります)。
|
||
FVector Start = PlayerCameraManager->GetCameraLocation();
|
||
FVector End = Start + (PlayerCameraManager->GetCameraRotation().Vector() * 1000.0f);
|
||
bool bHit = GetWorld()->LineTraceSingle(Hit, Start, End, ECC_Pawn, Params);
|
||
|
||
if (bHit)
|
||
{
|
||
// Hit.Actor にはトレースが当たるアクタへの弱いポインタがあります。
|
||
return Cast<APawn>(Hit.Actor.Get());
|
||
}
|
||
|
||
return nullptr;
|
||
}
|
||
|
||
UE4 ブループリント:
|
||
[REGION:lightbox]
|
||
[(w:700)](image_19.png)
|
||
[/REGION]
|
||
|
||
_フルサイズ表示するにはここをクリック_
|
||
|
||
### トリガー
|
||
|
||
Unity C#:
|
||
|
||
public class MyComponent :MonoBehaviour
|
||
{
|
||
void Start()
|
||
{
|
||
collider.isTrigger = true;
|
||
}
|
||
void OnTriggerEnter(Collider Other)
|
||
{
|
||
// ...
|
||
}
|
||
void OnTriggerExit(Collider Other)
|
||
{
|
||
// ...
|
||
}
|
||
}
|
||
|
||
UE4 C++:
|
||
|
||
UCLASS()
|
||
class AMyActor : public AActor
|
||
{
|
||
GENERATED_BODY()
|
||
|
||
// My trigger component
|
||
UPROPERTY()
|
||
UPrimitiveComponent* Trigger;
|
||
|
||
AMyActor()
|
||
{
|
||
Trigger = CreateDefaultSubobject<USphereComponent>(TEXT("TriggerCollider"));
|
||
|
||
// イベントを発行するには、両方のコライダーでこれを true に設定する必要があります。
|
||
Trigger.bGenerateOverlapEvents = true;
|
||
|
||
// コライダーのコリジョン モードを設定します。
|
||
// このモードはレイキャスト、スイープ、オーバーラップのコライダーだけを有効にします。
|
||
Trigger.SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||
}
|
||
|
||
virtual void NotifyActorBeginOverlap(AActor* Other) override;
|
||
|
||
virtual void NotifyActorEndOverlap(AActor* Other) override;
|
||
};
|
||
|
||
UE4 ブループリント:
|
||
|
||

|
||
|
||
コリジョン応答の設定についての詳しい情報については、[ここ](Engine/Physics/Collision) をご覧ください。
|
||
|
||
### キネマティック リジッドボディ
|
||
|
||
Unity C#:
|
||
|
||
public class MyComponent :MonoBehaviour
|
||
{
|
||
void Start()
|
||
{
|
||
rigidbody.isKinimatic = true;
|
||
rigidbody.velocity = transform.forward * 10.0f;
|
||
}
|
||
}
|
||
|
||
UE4 では、コリジョン コンポーネントと rigidbody (剛体) コンポーネントはひとつです。これに対する基本クラスは、UPrimitiveComponent であり、ニーズに合うように多くのサブクラスがあります (USphereComponent、 UCapsuleComponent など)。
|
||
|
||
UE4 C++:
|
||
|
||
UCLASS()
|
||
class AMyActor : public AActor
|
||
{
|
||
GENERATED_BODY()
|
||
|
||
UPROPERTY()
|
||
UPrimitiveComponent* PhysicalComp;
|
||
|
||
AMyActor()
|
||
{
|
||
PhysicalComp = CreateDefaultSubobject<USphereComponent>(TEXT("CollisionAndPhysics"));
|
||
PhysicalComp->SetSimulatePhysics(false);
|
||
PhysicalComp->SetPhysicsLinearVelocity(GetActorRotation().Vector() * 100.0f);
|
||
}
|
||
};
|
||
|
||
### 入力イベント
|
||
|
||
Unity C#:
|
||
|
||
public class MyPlayerController :MonoBehaviour
|
||
{
|
||
void Update()
|
||
{
|
||
if (Input.GetButtonDown("Fire"))
|
||
{
|
||
// ...
|
||
}
|
||
float Horiz = Input.GetAxis("Horizontal");
|
||
float Vert = Input.GetAxis("Vertical");
|
||
// ...
|
||
}
|
||
}
|
||
|
||
UE4 C++:
|
||
|
||
UCLASS()
|
||
class AMyPlayerController : public APlayerController
|
||
{
|
||
GENERATED_BODY()
|
||
|
||
void SetupInputComponent()
|
||
{
|
||
Super::SetupInputComponent();
|
||
|
||
InputComponent->BindAction("Fire", IE_Pressed, this, &AMyPlayerController::HandleFireInputEvent);
|
||
InputComponent->BindAxis("Horizontal", this, &AMyPlayerController::HandleHorizontalAxisInputEvent);
|
||
InputComponent->BindAxis("Vertical", this, &AMyPlayerController::HandleVerticalAxisInputEvent);
|
||
}
|
||
|
||
void HandleFireInputEvent();
|
||
void HandleHorizontalAxisInputEvent(float Value);
|
||
void HandleVerticalAxisInputEvent(float Value);
|
||
};
|
||
|
||
UE4 ブループリント:
|
||
|
||

|
||
|
||
以下は、Project Settings (プロジェクト設定) で入力プロパティがどのように見えるかを表しています。
|
||
|
||

|
||
|
||
入力のセットアップ方法の詳しい情報は、[ここ](Gameplay/Input) をご覧ください。
|
||
|
||
## FAQ
|
||
|
||
### 最後に作業したプロジェクトを自動的にロードする方法は?
|
||
|
||
Unity で最後に作業したプロジェクトを自動的にロードすることに慣れている場合、UE4 でも同じようにできます。これを有効にするには、プロジェクトを開くときに、 "Always load last project on Startup" (最後に使用したプロジェクトを起動時に常にロードする) にチェックを入れてください。メインの Edit メニューの Edit/Editor Preferences/Loading and Saving/Startup でいつでも設定を切り替えることができます。
|
||
|
||
### ゲームの入力バインディングをどこで設定したらよいですか?
|
||
|
||
Unity では、プロジェクトの Input Manager 設定を使用してデフォルト バインディングをセットアップしています。UE4 も同じようにできます。Project Settings (プロジェクト設定) を開いて、Input カテゴリを選択します。ここでは、様々なボタン (アクション) やアナログ コントロール (軸) を追加することができます。各コントロールに名前とデフォルト バインディングを与えます。入力イベントがトリガーされるとゲームのポーンをコールバックします。詳細については、[インプット ドキュメントのページ](Gameplay/Input) をご覧ください。
|
||
|
||
### プロジェクトの開始シーンの変更方法は?
|
||
|
||
プロジェクトの設定タブからプロジェクトのスタートアップ マップを変更できます。メイン メニューから Edit/Project Settings->Maps & Modes の順に選択してスタートアップ マップを変更します。
|
||
|
||
### ゲームを実行する方法は?
|
||
|
||
ゲームを実行する一番簡単な方法は、メイン エディタのツールバーで [Play] ボタンをクリックすることです。これで、エディタのプロセス内でゲームを実行します。スタンドアロンのアプリケーションとして実行したい場合は、[Play] ボタンの隣にあるドロップダウンの矢印をクリックして、「Standalone Game」を選択します。最後に、モバイル デバイスまたはウェブ ブラウザで実行したい場合、ツールバーの [Launch] ボタンを使用します (プラットフォームで事前に必要なものをインストール後)。
|
||
|
||
### 単位は?
|
||
|
||
Unity では、計測の基本単位は 1 m です。UE4 では、計測の基本単位は 1 cm です。
|
||
|
||
そのため、Unity で何かを 1 単位 (m) 動かすと、UE4 で何かを 100 単位(cm) 動かすことに相当します。
|
||
|
||
Unity で何かを 2 フィート動かすと 0.61 単位 (メーター) になり、UE4 では 61 単位 (cm) になります。
|
||
|
||
### 座標系はどのようになっていますか?どちらの方向が上?
|
||
|
||
Unity と UE4 は両方とも左手座標系ですが、軸は入れ替わっています。UE4では+ X 軸は「前」で、+ Y 軸は「右」、+ Z 軸は「上」になっています。
|
||
|
||
### どうしたらゲームからログの出力が見ることができますか?
|
||
|
||
UE4 エディタでは、 "Window -> Developer Tools" メニューから Output Log を開くことができます。ゲームを "-log" コマンドライン パラメータで実行し、ゲームの横に専用ログ ウィンドウを呼び出すことができます。これはとても便利です。
|
||
|
||
### ログ出力といえば、Debug.Log はどこにあるのでしょう?
|
||
|
||
UE4 のロギングは高度なカスタマイズが可能です。メッセージのログをとる方法については、[ここ](https://wiki.unrealengine.com/Logs,_Printing_Messages_To_Yourself_During_Runtime) をご覧ください。
|
||
|
||
### 例外のスローはどのように行うのでしょうか?
|
||
|
||
Unity では、何かがうまくいかないときに例外をスローしていました。UE4 では、例外処理を使用しません。代わりに、'check()' 関数を使用してクリティカルなアサーション エラーをトリガーします。エラー メッセージを渡すことができます。エラーを報告したいが、プログラムを停止したくない場合は、代わりに 'ensure()' を使用します。これで、完全なコールスタックをログに出力しますが、プログラムは実行され続けます。デバッガーをアタッチすると、両方の関数はデバッガでブレークします。
|
||
|
||
###.NET フレームワークはどこですか?
|
||
|
||
Unity とは異なり、UE4 では .NET フレームワークを使用しません。UE4 には独自のコンテナ クラスとライブラリのセットがあります。一般的なコンテナの比較です。
|
||
|
||
|
||
| .Net Framework | UE4 |
|
||
| --- | --- |
|
||
| String | [FString](https://docs.unrealengine.com/latest/INT/API/API/Runtime/Core/Containers/FString), [FText](https://docs.unrealengine.com/latest/INT/API/API/Runtime/Core/Internationalization/FText) |
|
||
| List | [TArray](https://docs.unrealengine.com/latest/INT/API/API/Runtime/Core/Containers/TArray) |
|
||
| Dictionary | [TMap](https://docs.unrealengine.com/latest/INT/API/API/Runtime/Core/Containers/TMap) |
|
||
| HashSet | [TSet](https://docs.unrealengine.com/latest/INT/API/API/Runtime/Core/Containers/TSet) |
|
||
|
||
|
||
|
||
その他の UE4 コンテナの詳しい情報については [ここ](https://docs.unrealengine.com/latest/INT/API/Runtime/Core/Containers/index.html) をご覧ください。
|
||
|
||
### アンリアル エンジンではコード変更を自動的にリロードしますか?
|
||
|
||
はい、します。コードを記述中にエディタを開いたままにすることができます。コード編集後に Visual Studio からコンパイルを開始すると、エディタは変更を自動的に「ホット リロード」します。エディタのメイン ツールバーで **コンパイル** ボタンをクリックすることもできます。これは、Visual Studio のデバッガをアタッチした場合に役立ちます。
|
||
|
||
## ここから先のこと
|
||
|
||
ガイドをお読みいただきありがとうございます。本ガイドは、アンリアル コミュニティ向けに多くのデベロッパーの支援により作成されたものです。フィードバックや訂正があればご指摘いただければ幸いです。UE4 への移行で何が最も役立つかを学びながらこのガイドの改善を続けるつもりです。
|
||
|
||
これ以外にも、以下のように多くの UE4 学習リソースをご用意しております。
|
||
|
||
* ドキュメント
|
||
|
||
* まずはここから - [まずはここから](GettingStarted)
|
||
|
||
* チュートリアル ビデオ - [ビデオ](https://wiki.unrealengine.com/Videos)
|
||
|
||
* API - [API](https://docs.unrealengine.com/latest/INT/API/index.html)
|
||
|
||
* AnswerHub - [https://answers.unrealengine.com](https://answers.unrealengine.com)
|
||
|
||
* フォーラム - [https://forums.unrealengine.com](https://forums.unrealengine.com)
|
||
|
||
* Wiki - [https://wiki.unrealengine.com](https://wiki.unrealengine.com)
|
||
|
||
* Wiki ページの[UE4 coming from Unity](https://wiki.unrealengine.com/Unity3D_Developer%27s_Guide_to_Unreal_Engine_4)
|
||
|
||
|
||
|
||
|