Files
UnrealEngineUWP/Engine/Source/Programs/LiveCodingConsole/LiveCodingConsole.Target.cs
Devin Doucette 76234e85ae Set EngineIncludeOrderVersion.Latest for several additional targets
#preflight 6318ddca2b7fe03eb66fbb46
#rb none
#rnx

[CL 21858206 by Devin Doucette in ue5-main branch]
2022-09-07 14:45:10 -04:00

36 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class LiveCodingConsoleTarget : TargetRules
{
public LiveCodingConsoleTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LaunchModuleName = "LiveCodingConsole";
bBuildDeveloperTools = false;
bUseMallocProfiler = false;
bCompileWithPluginSupport = true;
bIncludePluginsForTargetPlatforms = true;
bWithLiveCoding = true;
// Editor-only data, however, is needed
bBuildWithEditorOnlyData = true;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstApplicationCore = true;
bCompileAgainstCoreUObject = true;
bCompileAgainstEngine = false;
// ICU is needed for regex during click to source code
bCompileICU = true;
// UnrealHeaderTool is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
bIsBuildingConsoleApplication = false;
}
}