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55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Tools.DotNETCommon
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{
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/// <summary>
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/// Wrapper for Win32Exception which includes the error code in the exception message
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/// </summary>
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[Obsolete("Functionality in the Tools.DotNETCommon namespace is deprecated. Please reference the EpicGames.Core namespace and assembly instead.")]
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class Win32ExceptionWithCode : Win32Exception
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{
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="Code">The Windows error code</param>
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public Win32ExceptionWithCode(int Code)
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: base(Code)
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{
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="Message">Message to display</param>
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public Win32ExceptionWithCode(string Message)
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: base(Message)
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{
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="Code">The Windows error code</param>
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/// <param name="Message">Message to display</param>
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public Win32ExceptionWithCode(int Code, string Message)
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: base(Code, Message)
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{
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}
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/// <summary>
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/// Returns the exception message. Overriden to include the error code in the message.
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/// </summary>
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public override string Message
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{
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get { return String.Format("{0} (code 0x{1:X8})", base.Message, base.NativeErrorCode); }
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}
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}
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}
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