Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/WindowsTargetPlatform.Build.cs
christopher waters 9528ba3b7a Moving WindowsTargetPlatform headers to Public for even wider access.
[CL 24372050 by christopher waters in ue5-main branch]
2023-02-22 18:03:13 -05:00

38 lines
762 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WindowsTargetPlatform : ModuleRules
{
public WindowsTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"AudioPlatformConfiguration",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings"
}
);
// compile with Engine
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange( new string[] {
"Engine",
"RHI",
"CookedEditor",
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
}
}