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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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75364b70083436aab75edef28641dfe2e920fcbc
UnrealEngineUWP/Engine/Source/Developer/Windows
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jeannoe morissette 75364b7008 VulkanRHI: Add VULKAN_SM6. Move features and requirements around to match what was done on d3d.
#rb arciel.rekman, carl.lloyd
#preflight 643996128901e5ef982dc887

[CL 25045731 by jeannoe morissette in ue5-main branch]
2023-04-14 14:26:06 -04:00
..
LiveCoding
Fixed issue in LiveCoding preload module support where if a module name is known but not currently loaded, the engine would generate a check.
2023-02-21 13:47:53 -05:00
LiveCodingServer
Fixed issue where LiveCoding would fail with "unresolved external symbols" when used with Clang.
2023-03-03 11:23:15 -05:00
ShaderFormatD3D
[shaders] deprecated FShaderPipelineCompileJob::bFailedRemovingUnused field; this is only used to append some dubiously useful information to a log message (the underlying error causing the failure is always reported as any other shader preprocess/compile error). opting to remove rather than dragging this along with forthcoming preprocessing refactoring.
2023-04-11 11:05:47 -04:00
WindowsPlatformEditor
…
WindowsTargetPlatform
VulkanRHI: Add VULKAN_SM6. Move features and requirements around to match what was done on d3d.
2023-04-14 14:26:06 -04:00
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