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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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746cef8da582452b8a239d1a032aa7fb696fb039
UnrealEngineUWP/Engine/Source/Programs/ShaderCompileWorker
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dan elksnitis b5acd2894d [shaders] unify handling of single job bSucceeded flag; wasn't getting set properly when not using workers (resubmit with pipeline serialization fix)
#rb Yuriy.ODonnell
#rb Laura.Hermanns
#rb Jason.Nadro
#preflight 63d2e011d21dbe1d29be43c1

[CL 23893259 by dan elksnitis in ue5-main branch]
2023-01-27 17:02:08 -05:00
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Private
[shaders] unify handling of single job bSucceeded flag; wasn't getting set properly when not using workers (resubmit with pipeline serialization fix)
2023-01-27 17:02:08 -05:00
ShaderCompileWorker.Build.cs
* Updated AssemblyUtils to add an event callback to AssemblyResolve when calling AddFileToAssemblyCache. You had to before explicitly call InstallRecursiveAssemblyResolver to get the assembly cache resolver to work.
2023-01-23 19:47:44 -05:00
ShaderCompileWorker.Target.cs
LLM: Change ENABLE_LOW_LEVEL_MEM_TRACKER to not be separately definable, and make LLM_ENABLED_IN_CONFIG separately definable instead. This is necessary because ENABLE_LOW_LEVEL_MEM_TRACKER can only be true if LLM_ENABLED_IN_CONFIG is also true, because c-language files include the definition of LLM_ENABLED_IN_CONFIG but cannot include the platform-specific definition of ENABLE_LOW_LEVEL_MEM_TRACKER.
2022-11-08 15:57:03 -05:00
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