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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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742e013a9617c7b74396d94155343b8eb4fb5c8d
UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface/Public
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ben hoffman 1f58841e58 Add DisplayName metadata to CreateNewCppComponent and CreateNewBPComponent
#jira UE-116741
#rb trivial
#rnx

[CL 16514835 by ben hoffman in ue5-main branch]
2021-06-01 11:39:12 -04:00
..
BaseSubobjectDataFactory.h
…
ChildActorSubobjectData.h
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ChildSubobjectDataFactory.h
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InheritedSubobjectData.h
Add IsInheritedComponent override to FInheritedSubobjectData to get it to correctly return true.
2021-05-14 18:33:04 -04:00
InheritedSubobjectDataFactory.h
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SubobjectData.h
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SubobjectDataBlueprintFunctionLibrary.h
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SubobjectDataFactory.h
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SubobjectDataHandle.h
Keep track of the created slate nodes while updating tree in the local function scope instead of calling FindOrCreateSlateNodeForHandle because we cannot gaurantee that the grandparent node will be in the RootTree when creating subobjects.
2021-05-26 23:50:31 -04:00
SubobjectDataInterfaceModule.h
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SubobjectDataSubsystem.h
Add DisplayName metadata to CreateNewCppComponent and CreateNewBPComponent
2021-06-01 11:39:12 -04:00
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