Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Horde
ben marsh 44e76df913 Horde: Compute service fixes for older clients.
* Pass 128mb as the read length when reading entire bundles. Older clients do not support passing 0 to indicate 'entire blob'.
* Fix requests to read zero bytes resulting in remote not sending any response packets.
* Always create a cache for bundle data when reading from the remote. Since we always over-read from the source bundle, disabling the cache results in re-reading entire bundles multiple times. Not observed previously due to BundleReaderCache.None actually using the default cache size.

[FYI] Bryan.Johnson, Ryan.Hummer, Carl.Bystrom
#jira

[CL 29159721 by ben marsh in ue5-main branch]
2023-10-26 20:43:30 -04:00
..
2023-10-04 10:54:41 -04:00