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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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73384ffdfdae8b246ba579c71adfbb8d87180dc2
UnrealEngineUWP/Engine/Source
History
zach bethel f1a246bd5e Use 16k chunks for mesh batches to reduce allocations.
[CL 29239358 by zach bethel in ue5-main branch]
2023-10-30 13:32:13 -04:00
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Developer
UE Jpeg: name change
2023-10-30 12:46:08 -04:00
Editor
UE Jpeg: name change
2023-10-30 12:46:08 -04:00
Programs
Unreal Cloud DDC - Added "NotUsed" Scheme for auth, this can be set to disable JWT type scemes while still enabling auth (the entire thing can be disabled as well). This is mostly useful to still allow auth using ServiceTokens. While not a recommended setup for production usecases it can be a useful way to get a deployment up and running that at least have some auth while still not requiring a OIDC IdP.
2023-10-30 12:40:08 -04:00
Runtime
Use 16k chunks for mesh batches to reduce allocations.
2023-10-30 13:32:13 -04:00
ThirdParty
Don't use the prebuilt Win64 libraries for libpas if compiling with the AutoRTFM compiler.
2023-10-30 09:29:46 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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