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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
History
Fred Kimberley 216fa503f2 Integrating a fix so we'll mark packages as dirty if we haven't saved the transaction buffer when the always mark dirty flag is not set
Merging using UE4-Fortnite-To-UE4

[CL 2353678 by Fred Kimberley in Main branch]
2014-11-07 17:21:09 -05:00
..
Blueprint
UberGraphPersistentFrame code can be disabled by setting USE_UBER_GRAPH_PERSISTENT_FRAME define false.
2014-10-22 13:34:29 -04:00
Misc
Messaging: Code and documentation cleanup pass
2014-10-24 14:11:28 -04:00
Serialization
Changing package names to FNames instead of FStrings to minimze the impact of string comparisons in async loading. Replaced NULLs with nullptrs in AsyncLoading code.
2014-11-06 15:14:07 -05:00
Templates
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
UObject
Integrating a fix so we'll mark packages as dirty if we haven't saved the transaction buffer when the always mark dirty flag is not set
2014-11-07 17:21:09 -05:00
CoreUObjectPrivate.h
Remove headers from CoreUObjectPrivate.h that are included 0 or 1 time in CoreUObject module.
2014-10-24 08:08:58 -04:00
Interface.cpp
Remove headers from CoreUObjectPrivate.h that are included 0 or 1 time in CoreUObject module.
2014-10-24 08:08:58 -04:00
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