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UnrealEngineUWP
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70ff2bff24efa67afa1e58585d97eda597c110a0
UnrealEngineUWP
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Engine
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Source
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Runtime
/
CoreUObject
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Private
History
Fred Kimberley
216fa503f2
Integrating a fix so we'll mark packages as dirty if we haven't saved the transaction buffer when the always mark dirty flag is not set
...
Merging using UE4-Fortnite-To-UE4 [CL 2353678 by Fred Kimberley in Main branch]
2014-11-07 17:21:09 -05:00
..
Blueprint
UberGraphPersistentFrame code can be disabled by setting USE_UBER_GRAPH_PERSISTENT_FRAME define false.
2014-10-22 13:34:29 -04:00
Misc
Messaging: Code and documentation cleanup pass
2014-10-24 14:11:28 -04:00
Serialization
Changing package names to FNames instead of FStrings to minimze the impact of string comparisons in async loading. Replaced NULLs with nullptrs in AsyncLoading code.
2014-11-06 15:14:07 -05:00
Templates
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
UObject
Integrating a fix so we'll mark packages as dirty if we haven't saved the transaction buffer when the always mark dirty flag is not set
2014-11-07 17:21:09 -05:00
CoreUObjectPrivate.h
Remove headers from CoreUObjectPrivate.h that are included 0 or 1 time in CoreUObject module.
2014-10-24 08:08:58 -04:00
Interface.cpp
Remove headers from CoreUObjectPrivate.h that are included 0 or 1 time in CoreUObject module.
2014-10-24 08:08:58 -04:00