Files
UnrealEngineUWP/Engine
Daniel Wright 70ff2bff24 Raised default shadowmap resolution to 2048
* Translucent shadows are now half res compared to opaque shadows, to keep memory usage under control
* New memory usage is 8mb for ShadowDepthZ, 8mb for PreshadowCache, 8*2mb for translucent shadow targets (unchanged), 12mb for largest cubemap shadowmap

[CL 2354996 by Daniel Wright in Main branch]
2014-11-10 15:40:54 -05:00
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2014-11-10 15:13:24 -05:00
2014-11-04 08:56:15 -05:00
2014-11-07 16:56:07 -05:00