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UnrealEngineUWP
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70ff2bff24efa67afa1e58585d97eda597c110a0
UnrealEngineUWP
/
Engine
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Source
/
Editor
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StaticMeshEditor
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Private
History
Dan Hertzka
2ab1556645
Adjusted access to the LocalWorkspaceMenuRoot within FTabManager - GetLocalWorkspaceRoot() now returns a const and provides methods to expose adding a category and clearing categories
...
#codereview nick.atamas [CL 2338925 by Dan Hertzka in Main branch]
2014-10-23 15:11:28 -04:00
..
SStaticMeshEditorViewport.cpp
Removed a bunch of stuff from Slate standard include, created SlateBasics.h
2014-10-14 22:50:06 -04:00
SStaticMeshEditorViewport.h
Moved static mesh stat info text into Slate UI.
2014-07-07 07:00:18 -04:00
StaticMeshAutomationTests.cpp
…
StaticMeshEditor.cpp
Adjusted access to the LocalWorkspaceMenuRoot within FTabManager - GetLocalWorkspaceRoot() now returns a const and provides methods to expose adding a category and clearing categories
2014-10-23 15:11:28 -04:00
StaticMeshEditor.h
Creating new static mesh collision enables collision view (if not already enabled)
2014-09-22 10:22:29 -04:00
StaticMeshEditorActions.cpp
Prevent new collision overlapping existing collision
2014-09-16 04:20:39 -04:00
StaticMeshEditorModule.cpp
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
StaticMeshEditorTools.cpp
Removed a bunch of stuff from Slate standard include, created SlateBasics.h
2014-10-14 22:50:06 -04:00
StaticMeshEditorTools.h
Tore out D3DX generate UVs and the mesh editor tab for it.
2014-09-04 19:57:12 -04:00
StaticMeshEditorViewportClient.cpp
Creating new static mesh collision enables collision view (if not already enabled)
2014-09-22 10:22:29 -04:00
StaticMeshEditorViewportClient.h
non unity fixes
2014-07-07 09:51:03 -04:00