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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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70ff2bff24efa67afa1e58585d97eda597c110a0
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/AnimationNodes
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Martin Wilson d0f7b51655 non unity compile fixes (penance for breaking it yesterday)
[CL 2317163 by Martin Wilson in Main branch]
2014-10-02 07:03:46 -04:00
..
SGraphNodeAnimationResult.cpp
Slate : Deprecated .AspectRatio() and removed all references.
2014-09-11 20:21:09 -04:00
SGraphNodeAnimationResult.h
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
SGraphNodeLayeredBoneBlend.cpp
non unity compile fixes (penance for breaking it yesterday)
2014-10-02 07:03:46 -04:00
SGraphNodeLayeredBoneBlend.h
Layered blend per bone starts with 2 poses by default and has an add pin button
2014-10-01 09:43:43 -04:00
SGraphNodeSequencePlayer.cpp
#ttp 331438 UE4: PlatformMath refactor
2014-05-06 06:26:25 -04:00
SGraphNodeSequencePlayer.h
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
SGraphNodeStateMachineInstance.cpp
#ttp 303393 UObject improvement: Remove header groups
2014-04-24 08:49:31 -04:00
SGraphNodeStateMachineInstance.h
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
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