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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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70ff2bff24efa67afa1e58585d97eda597c110a0
UnrealEngineUWP/Engine/Source/Developer/OutputLog/Private
History
Michael Noland 6d2b7ff428 Editor: Add LogTimestampMode editor config setting to control how timestamps are displayed in the output log (still defaults to None)
[CL 2354931 by Michael Noland in Main branch]
2014-11-10 15:13:41 -05:00
..
OutputLogModule.cpp
Removed a bunch of stuff from Slate standard include, created SlateBasics.h
2014-10-14 22:50:06 -04:00
OutputLogPrivatePCH.h
Removed a bunch of stuff from Slate standard include, created SlateBasics.h
2014-10-14 22:50:06 -04:00
SDebugConsole.cpp
Refactor to unify keyboard and controller input and focus.
2014-10-30 12:29:36 -04:00
SDebugConsole.h
Console can be opened anywhere in the editor by pressing tilde (~). This is shortcut is rebindable.
2014-09-04 10:49:55 -04:00
SOutputLog.cpp
Editor: Add LogTimestampMode editor config setting to control how timestamps are displayed in the output log (still defaults to None)
2014-11-10 15:13:41 -05:00
SOutputLog.h
Refactor to unify keyboard and controller input and focus.
2014-10-30 12:29:36 -04:00
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