Files
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/MeshUtilities.Build.cs
Jaroslaw Palczynski 1b50963ccd Landscape module from Engine split out.
[CL 2331341 by Jaroslaw Palczynski in Main branch]
2014-10-16 05:16:44 -04:00

45 lines
1.0 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MeshUtilities : ModuleRules
{
public MeshUtilities(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"Engine",
"RawMesh",
"RenderCore", // For FPackedNormal
"Slate", // For FSlateTextureAtlas
"SlateCore",
"UnrealEd",
"Landscape",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Landscape",
}
);
AddThirdPartyPrivateStaticDependencies(Target, "nvTriStrip");
AddThirdPartyPrivateStaticDependencies(Target, "ForsythTriOptimizer");
AddThirdPartyPrivateStaticDependencies(Target, "MeshSimplifier");
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32))
{
AddThirdPartyPrivateStaticDependencies(Target, "DX9");
}
if (UEBuildConfiguration.bCompileSimplygon == true)
{
AddThirdPartyPrivateDynamicDependencies(Target, "SimplygonMeshReduction");
}
}
}