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Better handling of init error delegates. PreloadScreen: Allow an analytics factory to be passed in on Init. [at]Daniel.Lamb [at]Thomas.Ross #ROBOMERGE-SOURCE: CL 9480517 via CL 9480524 via CL 9480526 #ROBOMERGE-BOT: (v508-9471939) [CL 9480533 by justin marcus in Main branch]
47 lines
949 B
C#
47 lines
949 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class PreLoadScreen : ModuleRules
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{
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public PreLoadScreen(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.Add("Runtime/PreLoadScreen/Public");
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PrivateIncludePaths.Add("Runtime/PreLoadScreen/Private");
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Engine",
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"ApplicationCore",
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"Analytics",
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"AnalyticsET",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"InputCore",
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"RenderCore",
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"CoreUObject",
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"RHI",
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"Slate",
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"SlateCore",
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"BuildPatchServices",
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"Projects",
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}
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);
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//Need to make sure Android has Launch module so it can find and process AndroidEventManager events
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if (Target.Platform == UnrealTargetPlatform.Android)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Launch"
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}
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);
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}
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}
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}
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