Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/PhysicsCore.Build.cs
michael lentine acbc579509 Copy from //Fortnite/Dev-Physics
#rb none


#ROBOMERGE-OWNER: michael.lentine
#ROBOMERGE-AUTHOR: michael.lentine
#ROBOMERGE-SOURCE: CL 9374650 via CL 9374665
#ROBOMERGE-BOT: (v456-9359915)

[CL 9385990 by michael lentine in Main branch]
2019-10-02 17:27:26 -04:00

34 lines
785 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PhysicsCore: ModuleRules
{
public PhysicsCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/PhysicsCore/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject"
}
);
SetupModulePhysicsSupport(Target);
if(Target.bCompilePhysX)
{
// Not ideal but as this module publicly exposes PhysX types
// to other modules when PhysX is enabled it requires that its
// public files have access to PhysX includes
PublicDependencyModuleNames.Add("PhysX");
}
if(Target.bCompileAPEX)
{
PublicDependencyModuleNames.Add("APEX");
}
}
}