Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem
aris theophanidis 59373735c5 Preventing navmesh generation under specified geometry
Addition property bRejectNavmeshUnderneath on PrimitiveComponent
The flag gets set in the FCompositeNavModifier and is read when rasterizing the geometry
When set, the triangles are rasterize as solid columns going to the min level of the solid heightfield preventing navmesh generation under them
[REVIEW] [at]Mieszko.Zielinski [at]Mikko.Mononen
#rb [at]Mikko.Mononen
#jira UE-82571


#ROBOMERGE-OWNER: aris.theophanidis
#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 10335671 via CL 10335674
#ROBOMERGE-BOT: (v594-10333955)

[CL 10353890 by aris theophanidis in Main branch]
2019-11-21 14:46:27 -05:00
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