You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Addition property bRejectNavmeshUnderneath on PrimitiveComponent The flag gets set in the FCompositeNavModifier and is read when rasterizing the geometry When set, the triangles are rasterize as solid columns going to the min level of the solid heightfield preventing navmesh generation under them [REVIEW] [at]Mieszko.Zielinski [at]Mikko.Mononen #rb [at]Mikko.Mononen #jira UE-82571 #ROBOMERGE-OWNER: aris.theophanidis #ROBOMERGE-AUTHOR: aris.theophanidis #ROBOMERGE-SOURCE: CL 10335671 via CL 10335674 #ROBOMERGE-BOT: (v594-10333955) [CL 10353890 by aris theophanidis in Main branch]