Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_RefPose.cpp
helge mathee a6a2a333c0 Final copy-up for Control Rig Task Stream.
Merging using Fortnite_Main<->Fortnite_ControlRig

#rb none


#ROBOMERGE-OWNER: helge.mathee
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 7321580 via CL 7323175
#ROBOMERGE-BOT: (v371-7306989)

[CL 7323351 by helge mathee in Main branch]
2019-07-16 11:49:59 -04:00

54 lines
1.4 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AnimNodes/AnimNode_RefPose.h"
/////////////////////////////////////////////////////
// FAnimRefPoseNode
void FAnimNode_RefPose::Evaluate_AnyThread(FPoseContext& Output)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(Evaluate_AnyThread)
// I don't have anything to evaluate. Should this be even here?
// EvaluateGraphExposedInputs.Execute(Context);
switch (RefPoseType)
{
case EIT_LocalSpace:
Output.ResetToRefPose();
break;
case EIT_Additive:
default:
Output.ResetToAdditiveIdentity();
break;
}
}
void FAnimNode_MeshSpaceRefPose::EvaluateComponentSpace_AnyThread(FComponentSpacePoseContext& Output)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(EvaluateComponentSpace_AnyThread)
Output.ResetToRefPose();
}
/** Helper for enum output... */
#ifndef CASE_ENUM_TO_TEXT
#define CASE_ENUM_TO_TEXT(txt) case txt: return TEXT(#txt);
#endif
const TCHAR* GetRefPostTypeText(ERefPoseType RefPose)
{
switch (RefPose)
{
FOREACH_ENUM_EREFPOSETYPE(CASE_ENUM_TO_TEXT)
}
return TEXT("Unknown Ref Pose Type");
}
void FAnimNode_RefPose::GatherDebugData(FNodeDebugData& DebugData)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(GatherDebugData)
FString DebugLine = DebugData.GetNodeName(this);
DebugLine += FString::Printf(TEXT("(Ref Pose Type: %s)"), GetRefPostTypeText(RefPoseType));
DebugData.AddDebugItem(DebugLine, true);
}